// OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { RandomEnemyAi enemyAi = animator.gameObject.GetComponent <RandomEnemyAi>(); enemyAi.StopChasing(); }
void OnTriggerExit2D(Collider2D other) { enemyAi.StopChasing(); }