// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        RandomEnemyAi enemyAi = animator.gameObject.GetComponent <RandomEnemyAi>();

        enemyAi.StopChasing();
    }
Beispiel #2
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 void OnTriggerExit2D(Collider2D other)
 {
     enemyAi.StopChasing();
 }