// Open draw window and close pop-up window public void OpenDrawWindow(GameObject drawWindow) { // Set data setting first initiate(); drawWindow.SetActive(true); gameObject.SetActive(false); RandomDraw.ItemExplain DrawItem = randomDraw.RandomDrawItem(); drawWindow.GetComponent <Popup>().window_open(DrawItem.Name, DrawItem.Explain); // Update money data by using money useMoney(); coinText.ShowCoin(); }
// Open gacha window void GetGacha() { // Set data setting first initiate(); if (Timer.ticket >= 1) { RandomDraw.ItemExplain drawItem = randomDraw.RandomDrawItem(); resultWindow.SetActive(true); pop.window_open(drawItem.Name, drawItem.Explain); Timer.ticket = 0; // Set time data in bin file saveTime(DateTime.Now); // Set timer's start time Timer.startTime = Time.time; } }