Esempio n. 1
0
 public static void CollectFinalState()
 {
     if (WorldProperties.CollectMemesSuccess > .5f)
     {
         foreach (var liveMeme in new HashSet <Meme>(tribes.SelectMany(tribe => tribe.AllMemes())))
         {
             if (randomizer.Chance(WorldProperties.ChanceToCollectMemesSuccess))
             {
                 liveMeme.ReportDetaliedStatistic();
             }
         }
     }
 }
        void LightTweenCompleted(ITween <Vector2> tween)
        {
            // get a random point on screen and a random delay for the tweens
            var target = new Vector2(Random.Range(50, SceneRenderTargetSize.X - 100),
                                     Random.Range(50, SceneRenderTargetSize.Y - 100));
            var delay = Random.Range(0f, 1f);

            var transform = tween.GetTargetObject() as Transform;

            tween.PrepareForReuse(transform.Position, target, 2f)
            .SetCompletionHandler(LightTweenCompleted)
            .SetDelay(delay)
            .Start();

            // every so often add a scale tween
            if (Random.Chance(60))
            {
                transform.TweenLocalScaleTo(transform.LocalScale.X * 2f, 1f)
                .SetLoops(LoopType.PingPong)
                .SetEaseType(EaseType.CubicIn)
                .SetDelay(delay)
                .Start();
            }

            // every so often change our color
            if (Random.Chance(80))
            {
                var sprite = transform.Entity.GetComponent <SpriteRenderer>();
                PropertyTweens.ColorPropertyTo(sprite, "Color", Random.NextColor(), 2f)
                .SetDelay(delay)
                .Start();
            }
        }
        void AddSpriteLight(Texture2D texture, Vector2 position, float scale)
        {
            // random target to tween towards that is on screen
            var target = new Vector2(Random.Range(50, SceneRenderTargetSize.X - 100),
                                     Random.Range(50, SceneRenderTargetSize.Y - 100));

            var entity = CreateEntity("light");
            var sprite = entity.AddComponent(new SpriteRenderer(texture));

            entity.Position    = position;
            entity.Scale       = new Vector2(scale);
            sprite.RenderLayer = SpriteLightRenderLayer;

            if (Random.Chance(50))
            {
                sprite.SetColor(Random.NextColor());
                var cyler = entity.AddComponent(new ColorCycler());
                cyler.WaveFunction = (WaveFunctions)Random.Range(0, 5);
                cyler.Offset       = Random.NextFloat();
                cyler.Frequency    = Random.Range(0.6f, 1.5f);
                cyler.Phase        = Random.NextFloat();
            }
            else
            {
                entity.TweenPositionTo(target, 2)
                .SetCompletionHandler(LightTweenCompleted)
                .SetRecycleTween(false)
                .Start();
            }
        }
Esempio n. 4
0
        protected virtual void GenerateRidge(Ridge ridge, Area area, EcsManager ecs, Random random)
        {
            var landscape = ecs.GetContainer <Landscape>();
            var building  = ecs.GetContainer <Building>();

            var delta = ridge.To - ridge.From;

            for (var px = Math.Max(0, Math.Min(ridge.From.X, ridge.To.X) - ridge.Width);
                 px < Math.Min(area.Size.X - 1, Math.Max(ridge.From.X, ridge.To.X) + ridge.Width);
                 px++)
            {
                for (var py = Math.Max(0, Math.Min(ridge.From.Y, ridge.To.Y) - ridge.Width);
                     py < Math.Min(area.Size.Y - 1, Math.Max(ridge.From.Y, ridge.To.Y) + ridge.Width);
                     py++)
                {
                    var position = new Vector(px, py);

                    var internalPosition = delta.TransitionMatrix() * (2 * position - ridge.From - ridge.To).ToMatrix() / 2;

                    var x = internalPosition[0, 0];
                    var y = internalPosition[1, 0] * delta.Magnitude / ridge.Width * 2;

                    if (random.Chance(
                            2 * (1 - Math.Sqrt(x * x + y * y))))
                    {
                        area.ContainerSlice <Landscape>()[position] = landscape.Plain;
                        area.ContainerSlice <Building>()[position]  = building.Mountain;
                    }
                }
            }
        }
Esempio n. 5
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        public void Generate(Area area, EcsManager ecs, Random random)
        {
            var landscape = ecs.GetContainer <Landscape>();

            var landscapeSlice = area.ContainerSlice <Landscape>();

            var maximalLandNumber = LandFraction * area.Size.X * area.Size.Y;
            var counter           = 0;

            while (counter < maximalLandNumber - 1)
            {
                var radius         = random.NextDouble() * Math.Sqrt((maximalLandNumber - counter) / Math.PI) / 2;
                var sourcePosition = random.NextPosition(area.Size);

                var sizeVector = (int)radius * Vector.One;
                foreach (var vector in (sizeVector * 2 + Vector.One).Range().Select(v => v - sizeVector))
                {
                    var part = (vector.Magnitude - SeasideBorder * radius) / (radius * (1 - SeasideBorder));
                    if (random.Chance(0.5 * (Math.Abs(part - 1) - Math.Abs(part) + 1)))
                    {
                        var newPosition
                            = Vector.Clamp(
                                  vector + sourcePosition,
                                  Vector.Zero,
                                  area.Size - Vector.One);

                        if (landscapeSlice[newPosition] < landscape.Water)
                        {
                            counter++;
                            landscapeSlice[newPosition] = landscape.Plain;
                        }
                    }
                }
            }
        }
Esempio n. 6
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 public void PunishFreeRider()
 {
     _punishers.Clear();
     for (int i = 0; i < members.Count; i++)
     {
         var man    = members[i];
         var chance = man.GetFeature(AvailableFeatures.FreeRiderPunishmentLikelyhood);
         if (randomizer.Chance(chance))
         {
             _punishers.Add(man);
         }
     }
     if (_punishers.Count > 0)
     {
         _freeraidersFeatures.Clear();
         double min = double.MaxValue, max = double.MinValue;
         for (int i = 0; i < members.Count; i++)
         {
             double feature = members[i].GetFeature(AvailableFeatures.LikelyhoodOfNotBeingAFreeRider);
             min = Math.Min(min, feature);
             max = Math.Max(max, feature);
             _freeraidersFeatures.Add(feature);
         }
         double threshold = min + (max - min) * 0.25;
         _freeRaiders.Clear();
         for (int i = 0; i < _freeraidersFeatures.Count; i++)
         {
             if (_freeraidersFeatures[i] > threshold)
             {
                 _freeRaiders.Add(members[i]);
             }
         }
         if (_freeRaiders.Count > 0) // Такая шизовая ситуация возможна если у всех в племени строго одинаковый геном по данному признаку.
         {
             for (int i = 0; i < _punishers.Count; i++)
             {
                 _punishers[i].DetermineAndPunishAFreeRider(members, _freeRaiders);
             }
         }
     }
 }
Esempio n. 7
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 public Tribe(int randomSeed)
 {
     id             = nextFreeId++; // Племена создаются только из майнтрэда
     randomizer     = new Random(seed = randomSeed);
     TribeName      = NamesGenerator.GenerateTribeName();
     keepsLog       = randomizer.Chance(WorldProperties.ChancesThatTribeWillWriteALog);
     yearBegun      = World.Year;
     lastYearActive = yearBegun;
     if (keepsLog)
     {
         logFileName = Path.Combine(World.TribesLogFolder, TribeName + "(" + World.Year);
         File.WriteAllText(logFileName, Properties.Resources.TribeViewerTemplateBeginning);
     }
 }
Esempio n. 8
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    public override void Begin()
    {
        _context.SpriteAnimator.Play("idle");
        _context.Mover.Velocity       = new Vector2(-1 * Squid.Speed, 0);
        _context.SpriteAnimator.Color = _context.GetColor();

        if (Random.Chance(100))
        {
            new Timer(5, false, () => _machine.ChangeState <SquidTeleState>());
        }
        else
        {
            new Timer(5, false, () => _machine.ChangeState <SquidLaserState>());
        }
    }
Esempio n. 9
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        public void Generate(Area area, EcsManager ecs, Random random)
        {
            var landscape = ecs.GetContainer <Landscape>();
            var building  = ecs.GetContainer <Building>();

            foreach (var vector in area.Size.Range())
            {
                if (area.ContainerSlice <Landscape>()[vector] < landscape.Plain &&
                    random.Chance(
                        MaximalChance * (1 - 2 / (MaximalTemperature - MinimalTemperature) *
                                         Math.Abs(area.GetTemperature(vector) + MinimalTemperature))))
                {
                    area.ContainerSlice <Building>()[vector] = building.Forest;
                }
            }
        }
Esempio n. 10
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        public static Meme InventNewMeme(int seed, AvailableFeatures memeAffectedFeature, List <Meme> memesAlreadyKnown = null)
        {
            Meme meme       = new Meme(memeAffectedFeature, CreateMemeId(memeAffectedFeature, seed));
            var  randomizer = new Random(meme.MemeId);

            meme.yearInvented = World.Year;
            FeatureDescription featureDescription = WorldProperties.FeatureDescriptions[(int)memeAffectedFeature];

            meme.keepDiary  = randomizer.Chance(WorldProperties.ChancesThatMemeWillWriteALog);
            meme.efficiency = -1;
            meme.price      = -1;
            if (featureDescription.MemeEfficiencyMean > 1 && (featureDescription.range == FeatureRange.ZeroToOne || featureDescription.range == FeatureRange.MinusOneToPlusOne))
            {
                meme.efficiency = 1;
            }
            else if (featureDescription.MemeEfficiencyMean <= -1 && featureDescription.range == FeatureRange.MinusOneToPlusOne)
            {
                meme.efficiency = -1;
            }
            else
            {
                do
                {
                    meme.efficiency = randomizer.NormalRandom(featureDescription.MemeEfficiencyMean, featureDescription.MemeEfficiencyStdDev);
                    if (meme.efficiency == 0)
                    {
                        Console.WriteLine($"meme.efficiency == 0");
                    }
                }while (meme.efficiency < featureDescription.LowerRange || (meme.efficiency > featureDescription.UpperRange));                             // А что, все мымы теперь 0-1? Может у нас специальный мем снижающий какое-то качество, почему бы и нет, собственно? Пусть отбор решает. Заодно посмотрим что он там нарешать сможет.
            }
            meme.complexityCoefficient = Math.Pow(2, (meme.efficiency - featureDescription.MemeEfficiencyMean) / featureDescription.MemeEfficiencyStdDev); // Зачем вообще complexityCoefficient считать внутри цикла?

            while (meme.price < 0)
            {
                var pedestalPrice        = featureDescription.MemePricePedestal;
                var efficiencyPrice      = Math.Abs(meme.efficiency) * featureDescription.MemePriceEfficiencyRatio;
                var randomPricePart      = randomizer.NormalRandom(featureDescription.MemePriceRandomMean, featureDescription.MemePriceRandomStdDev);
                var complexityMultiplier = Math.Pow(meme.ComplexityCoefficient, WorldProperties.MemeCostComplexityPriceCoefficient);
                meme.price = (pedestalPrice + efficiencyPrice + randomPricePart) * complexityMultiplier;
            }

            meme.Report(string.Format("Meme teaches how {3}. It affects: {0}; Efficiency: {1:f5}; It takes {2:f2} memory.", memeAffectedFeature.GetDescription(), meme.Efficiency, meme.Price, meme.ActionDescription)); // Логер, конечно, можно не переделывать, потому что мемы создаются шибко редко.

            return(meme);
        }
Esempio n. 11
0
        public void Generate()
        {
            cells.Fill(Cell.GROUND);
            int r       = cells.sizeX / 2 - 1;
            int centerX = cells.sizeX / 2;
            int centerY = cells.sizeY / 2;

            for (int y = 0; y < cells.sizeY; ++y)
            {
                for (int x = 0; x < cells.sizeX; ++x)
                {
                    float dsq         = Mathf.Sq(x - centerX) + Mathf.Sq(y - centerY);
                    float k           = (float)dsq / (float)(r * r);
                    float trunkChance = 0.1f + k * k * k * k;
                    if (Random.Chance(trunkChance))
                    {
                        cells[x, y] = Cell.TRUNK;
                    }
                }
            }

            mapRenderer.RecalculateTiles(cells);
            mapCollider.RecalculateCollisionMap(cells);
        }
Esempio n. 12
0
        /// <summary>
        ///       Generates a random logical filename based on the given directory
        /// </summary>
        /// <param name="base">The directory to sample for generation</param>
        public static FileInfo Generate(DirectoryInfo @base)
        {
            if (@base.Exists == false)   //for nonexisting
            {
                @base.EnsureDirectoryExists();
                return(Generate(@base)); //create and retry
            }

            DirectoryInfo[] dirs;
            FileInfo[]      files;

            try {
                dirs  = @base.GetDirectories();
                files = @base.GetFiles();
            } catch (UnauthorizedAccessException) {
                return(null);
            }

            if (@base.Root.FullName.Equals(@base.FullName))   //is root dir (c:/)
            {
                var fn = winfilenames.TakeRandomNonExisting(@base);
                return(new FileInfo(Path.Combine(@base.FullName, fn)));
            }

            if (files.Length == 0 | dirs.Length == 0 && files.Length == 0)   //for empty directory
            //take the directory name and parse it into a file
            {
                var realbase = @base;
_invalidname:
                var fn = @base.Name.ToLower().RemoveNumber().Trim('.', ',').Trim();
                var spaces = fn.Count(c => c == ' ');
                if (spaces >= 3)
                {
                    var splet = fn.Split(' ');
                    fn = rand.Chance(50, splet.Skip(1), splet.Reverse().Skip(1).Reverse())
                         .StringJoin(rand.Chance(50, "-", ""));
                    fn = fn.DeleteDuplicateCharsMultiple("-");
                }
                else
                {
                    fn = rand.Chance(50, () => fn.Replace(" ", "-"), () => fn);
                }
                if (string.IsNullOrEmpty(fn))
                {
                    @base = @base.Parent;
                    goto _invalidname;
                }


                return(new FileInfo(Path.Combine(realbase.FullName, fn + rand.CoinToss(rand.CoinToss("-") + RandomVersion()) + datastorageextensions.TakeRandom())));
            }

            //file with number in its end
            if (files.Where(f => f.HasExtension() && blacklisted_extension.Any(ext => ext.Equals(f.Extension)) == false).Where(f => !string.IsNullOrEmpty(f.GetFileNameWithoutExtension())).Any(f => char.IsDigit(f.GetFileNameWithoutExtension().Reverse().First())))
            {
                var potent = files.Where(f => f.HasExtension() && blacklisted_extension.Any(ext => ext.Equals(f.Extension)) == false).Where(f => !string.IsNullOrEmpty(f.GetFileNameWithoutExtension()) && char.IsDigit(f.GetFileNameWithoutExtension().Reverse().First())).OrderBy(f => f.LastAccessTimeUtc).FirstOrDefault(); //get least touched file with number at end.
                if (potent != null)
                {
                    var n = potent.GetFileNameWithoutExtension()
                            .Reverse()
                            .TakeWhile(char.IsDigit)
                            .ToArray()
                            .Take(10)
                            .Reverse()
                            .StringJoin("")
                            .ToDecimal();
                    bool tried     = false;
                    var  filewonum = potent.GetFileNameWithoutExtension().Replace(n.ToString(), "");
_retry:
                    if (tried | n < 1 | new Random().CoinToss())
                    {
                        n++;
                    }
                    else
                    {
                        n--;
                    }
                    tried = true;
                    var t = new FileInfo(Path.Combine(@base.FullName, filewonum + n + potent.Extension));
                    if (t.Exists)
                    {
                        goto _retry;
                    }
                    return(t);
                }
            }


            //based on file with all lowcase letters and extension
            var potential = files.Where(f => f.GetFileNameWithoutExtension().All(c => char.IsLetter(c) && char.IsLower(c))).OrderBy(f => f.Extension == ".exe").ThenByDescending(f => f.LastAccessTimeUtc).FirstOrDefault();

            if (potential != null)
            {
                var favext = FavoriteExtension(files, blacklisted_extension.Concat(potential.Extension.ToEnumerable()).ToArray());
                return(potential.ChangeExtension(favext));
            }
            else
            {
                potential = files.OrderBy(f => f.Extension == ".exe").ThenByDescending(f => f.LastAccessTimeUtc).FirstOrDefault();
                var favext = FavoriteExtension(files, blacklisted_extension.Concat(potential.Extension.ToEnumerable()).ToArray());
                return(potential.ChangeExtension(favext));
            }
        }
Esempio n. 13
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        public SandBox(int width, int height, int scale) : base(width, height, scale)
        {
            Name      = "Sandbox Simulation";
            LeftPlace = SOLID;

            //define colours
            ColorMapping.Add(SAND, Color.Yellow);
            ColorMapping.Add(SOLID, Color.Gray);
            ColorMapping.Add(WATER, Color.Blue);
            ColorMapping.Add(ICE, Color.LightSkyBlue);
            ColorMapping.Add(SMOKE, Color.LightGray);
            //define callbacks
            ActionMapping.Add(SAND, (x, y) => {
                if (Read(x, y + 1) != NULL)
                {
                    if (Read(x, y + 1) == WATER)
                    {
                        Write(x, y + 1, SAND);
                        Write(x, y, WATER);
                        return;
                    }
                    if (Random.Chance(0.5f))
                    {
                        if (Read(x + 1, y + 1) == NULL)
                        {
                            //prevent clipping through diagonals
                            if (Read(x + 1, y) == NULL)
                            {
                                //move right down
                                Write(x + 1, y + 1, Read(x, y));
                                Write(x, y, NULL);
                            }
                        }
                    }
                    else
                    {
                        if (Read(x - 1, y + 1) == NULL)
                        {
                            //prevent clipping through diagonals
                            if (Read(x - 1, y) == NULL)
                            {
                                //move left down
                                Write(x - 1, y + 1, Read(x, y));
                                Write(x, y, NULL);
                            }
                        }
                    }
                }
                else
                {
                    //move downwards
                    Write(x, y + 1, Read(x, y));
                    Write(x, y, NULL);
                }
            });
            ActionMapping.Add(ICE, (x, y) => {
                if (Read(x, y + 1) != NULL)
                {
                    if (Read(x, y + 1) == WATER)
                    {
                        Write(x, y + 1, ICE);
                        Write(x, y, ICE);
                        return;
                    }
                    if (Random.Chance(0.5f))
                    {
                        if (Read(x + 1, y + 1) == NULL)
                        {
                            //prevent clipping through diagonals
                            if (Read(x + 1, y) == NULL)
                            {
                                //move right down
                                Write(x + 1, y + 1, Read(x, y));
                                Write(x, y, NULL);
                            }
                        }
                    }
                    else
                    {
                        if (Read(x - 1, y + 1) == NULL)
                        {
                            //prevent clipping through diagonals
                            if (Read(x - 1, y) == NULL)
                            {
                                //move left down
                                Write(x - 1, y + 1, Read(x, y));
                                Write(x, y, NULL);
                            }
                        }
                    }
                }
                else
                {
                    //move downwards
                    Write(x, y + 1, Read(x, y));
                    Write(x, y, NULL);
                }
            });
            ActionMapping.Add(WATER, (x, y) =>
            {
                if (Read(x, y + 1) != NULL)
                {
                    if (Read(x + 1, y + 1) == NULL)
                    {
                        //prevent clipping through diagonals
                        if (Read(x + 1, y) == NULL)
                        {
                            //move right down
                            Write(x + 1, y + 1, Read(x, y));
                            Write(x, y, NULL);
                        }
                    }
                    else
                    {
                        if (Random.Chance(0.5f))
                        {
                            if (Read(x + 1, y) == NULL)
                            {
                                //move right
                                Write(x + 1, y, Read(x, y));
                                Write(x, y, NULL);
                            }
                        }
                        else
                        {
                            if (Read(x - 1, y) == NULL)
                            {
                                //move left
                                Write(x - 1, y, Read(x, y));
                                Write(x, y, NULL);
                            }
                        }
                    }
                }
                else
                {
                    //move downwards
                    Write(x, y + 1, Read(x, y));
                    Write(x, y, NULL);
                }
            });
            ActionMapping.Add(SMOKE, (x, y) =>
            {
                if (Read(x, y - 1) != NULL)
                {
                    if (Random.Chance(0.5f))
                    {
                        if (Read(x + 1, y) == NULL)
                        {
                            //move right
                            Write(x + 1, y, Read(x, y));
                            Write(x, y, NULL);
                        }
                    }
                    else
                    {
                        if (Read(x - 1, y) == NULL)
                        {
                            //move left
                            Write(x - 1, y, Read(x, y));
                            Write(x, y, NULL);
                        }
                    }
                }
                else
                {
                    //move up
                    Write(x, y - 1, Read(x, y));
                    Write(x, y, NULL);
                }
            });

            FillBorder(SOLID);
        }
Esempio n. 14
0
        internal static Texture2D Generate(int width, int height, int clouds)
        {
            var texture = new Texture2D(GameInstance.GraphicsDevice, width, height);
            var data    = new Color[texture.Width * texture.Height];

            var levelDefinitions = new int[]
            {
                (int)(texture.Height * 0.7f),
                (int)(texture.Height * 0.6f),
                (int)(texture.Height * 0.5f),
                (int)(texture.Height * 0.4f)
            };

            var levels       = (int[])levelDefinitions.Clone();
            var targetLevels = (int[])levelDefinitions.Clone();

            for (var x = 0; x < texture.Width; x++)
            {
                for (var i = 0; i < levels.Length; i++)
                {
                    if (levels[i] == targetLevels[i])
                    {
                        if (x >= width * 0.8f)
                        {
                            targetLevels[i] = levelDefinitions[i];
                        }
                        else
                        {
                            if (_random.Chance(2))
                            {
                                if (x > texture.Width / 2)
                                {
                                    targetLevels[i] = _random.Next(-2, 6) + levels[i];
                                }
                                else
                                {
                                    targetLevels[i] = _random.Next(-5, 3) + levels[i];
                                }
                            }
                        }
                    }

                    if (levels[i] < targetLevels[i] && _random.Chance(3))
                    {
                        levels[i]++;
                    }
                    if (levels[i] > targetLevels[i] && _random.Chance(3))
                    {
                        levels[i]--;
                    }
                }

                for (var y = 0; y < texture.Height; y++)
                {
                    var index = x + y * texture.Width;
                    if (y < levels[3])
                    {
                        data[index] = Color.Black;
                    }
                    else if (y < levels[2])
                    {
                        if (!(x % 2 == 0 && y % 2 == 0))
                        {
                            data[index] = Color.Black;
                        }
                    }
                    else if (y < levels[1] && (x + (y % 2)) % 2 == 0)
                    {
                        data[index] = Color.Black;
                    }
                    else if (y < levels[0] && x % 2 == 0 && y % 2 == 0)
                    {
                        data[index] = Color.Black;
                    }
                    else
                    {
                        data[index] = Color.Transparent;
                    }
                }
            }

            for (var i = 0; i < clouds; i++)
            {
                var cloudWidth  = _random.Next(20, 50);
                var cloudHeight = 0;
                var posX        = _random.Next(0, width - cloudWidth);
                var posY        = _random.Next(10, (int)(height * 0.7f));
                var startY      = 0;

                for (var x = 0; x < cloudWidth; x++)
                {
                    if (x > cloudWidth / 2)
                    {
                        if (_random.Chance(3))
                        {
                            cloudHeight--;
                        }
                        if (_random.Chance(3))
                        {
                            startY++;
                        }
                    }
                    else
                    {
                        if (_random.Chance(2))
                        {
                            cloudHeight++;
                        }
                        if (_random.Chance(2))
                        {
                            startY--;
                        }
                    }

                    if (startY < 0)
                    {
                        startY = 0;
                    }

                    for (var y = 0; y < cloudHeight; y++)
                    {
                        var destY = startY + posY + y;
                        var destX = posX + x;
                        var index = destX + destY * texture.Width;

                        if (posY < levels[2])
                        {
                            if (!(destX % 2 == 0 && destY % 2 == 0))
                            {
                                data[index] = Color.Black;
                            }
                            else
                            {
                                data[index] = Color.Transparent;
                            }
                        }
                        else if (posY < levels[1])
                        {
                            if ((destX + (destY % 2)) % 2 == 0)
                            {
                                data[index] = Color.Black;
                            }
                            else
                            {
                                data[index] = Color.Transparent;
                            }
                        }
                        else if (posY < levels[0])
                        {
                            if (x % 2 == 0 && y % 2 == 0)
                            {
                                data[index] = Color.Black;
                            }
                            else
                            {
                                data[index] = Color.Transparent;
                            }
                        }
                    }
                }
            }

            texture.SetData(data);
            return(texture);
        }