Esempio n. 1
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 /**
  * Controller explicitly orders updates:  All models then all views.
  * Was updating on each prefab's component script.  Also tried fixed update.
  * It turns out the order of updates is arbitrary so one view can update before the model and another afterward.
  * http://answers.unity3d.com/questions/46107/in-what-order-are-all-the-update-functions-called.html
  * Test case:  2015-11-01 Expect camera smoothly follows player and each keyboard input is processed exactly once.  Got player position jitters or keyboard input not processed every time or processed twice.
  */
 public void Update()
 {
     UpdateInput(model.steering);
     model.Update(Time.deltaTime);
     playerRank  = model.playerRank;
     playerSpeed = SpeedModel.player.speed;
     SetCompetitorPosition(SpeedModel.competitors);
     SetRankText(finishText);
     SetPosition(player.transform, model.steering.x, SpeedModel.player.z);
     SetPosition(playerCamera.transform, model.steering.cameraX, SpeedModel.player.cameraZ);
     restart.SetActive(SpeedModel.isRestartEnabled());
     if (SpeedModel.isRestart)
     {
         SpeedModel.isRestart = false;
         if (isVerbose)
         {
             Debug.Log("RaceModel.Update: Restart");
         }
         Application.LoadLevel(Application.loadedLevel);
     }
 }