public sbyte CrockPotMaxPriority  = -128;                //优先度最大值
        #endregion

        //添加食材
        private void CS_Add(string Name)
        {
            if (CS_Recipe_1 == "")
            {
                CS_Recipe_1            = Name;
                Image_CS_Food_1.Source = RSN.PictureShortName(Name);
            }
            else if (CS_Recipe_2 == "")
            {
                CS_Recipe_2            = Name;
                Image_CS_Food_2.Source = RSN.PictureShortName(Name);
            }
            else if (CS_Recipe_3 == "")
            {
                CS_Recipe_3            = Name;
                Image_CS_Food_3.Source = RSN.PictureShortName(Name);
            }
            else if (CS_Recipe_4 == "")
            {
                CS_Recipe_4            = Name;
                Image_CS_Food_4.Source = RSN.PictureShortName(Name);
            }
            if (CS_Recipe_1 != "" && CS_Recipe_2 != "" && CS_Recipe_3 != "" && CS_Recipe_4 != "")
            {
                CS_CrockPotCalculation();
            }
        }
Esempio n. 2
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 public ExpanderStackpanel(string textblockText = "", string imageSource = "")
 {
     InitializeComponent();
     UCTextBlock.Text = textblockText;
     if (imageSource != "")
     {
         Thickness T = new Thickness();
         T.Left             = 32;
         UCTextBlock.Margin = T;
         UCImage.Visibility = Visibility.Visible;
         UCImage.Source     = RSN.PictureShortName(imageSource);
     }
 }
 public ButtonWithPicture(string imageSource, string imageSourceSecond = "")
 {
     InitializeComponent();
     if (imageSourceSecond == "")
     {
         UCImage.Source = RSN.PictureShortName(RSN.ShortName(imageSource));
     }
     else
     {
         UCImage.Source = RSN.PictureShortName(RSN.ShortName(imageSource, imageSourceSecond));
     }
     //MessageBox.Show(UCImage.Source.ToString());
 }
Esempio n. 4
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 //窗口置顶
 private void Se_button_Topmost_Click(object sender, RoutedEventArgs e)
 {
     if (Topmost == false)
     {
         Topmost = true;
         Se_image_Topmost.Source   = RSN.PictureShortName(RSN.ShortName("Setting_Top_T"));
         Se_textblock_Topmost.Text = "永远置顶";
         RegeditRW.RegWrite("Topmost", 1);
     }
     else
     {
         Topmost = false;
         Se_image_Topmost.Source   = RSN.PictureShortName(RSN.ShortName("Setting_Top_F"));
         Se_textblock_Topmost.Text = "永不置顶";
         RegeditRW.RegWrite("Topmost", 0);
     }
 }
Esempio n. 5
0
 //WrapPanel_Left_Character控件创建事件
 private void Character_Click_Handle(string[] BWTTag)
 {
     try
     {
         WrapPanel_Left_Character.Children.Clear();//清空WrapPanel_Left_Character
         Grid GI = new Grid();
         GI = PG.GridInterval(20);
         WrapPanel_Left_Character.Children.Add(GI);
         #region "图片 BWTTag[0]"
         Grid  gPicture = PG.GridInit(180);
         Image iPicture = new Image();
         iPicture.Height = 160;
         iPicture.Width  = 140;
         iPicture.HorizontalAlignment = HorizontalAlignment.Center;
         iPicture.Source = RSN.PictureShortName(BWTTag[0]);
         gPicture.Children.Add(iPicture);
         WrapPanel_Left_Character.Children.Add(gPicture);
         #endregion
         GI = PG.GridInterval(5);
         WrapPanel_Left_Character.Children.Add(GI);
         #region "中文名  BWTTag[1]"
         Grid      gName  = PG.GridInit();
         TextBlock tbName = new TextBlock();
         tbName.HorizontalAlignment = HorizontalAlignment.Center;
         tbName.Text     = BWTTag[1];
         tbName.FontSize = 26.667;
         gName.Children.Add(tbName);
         WrapPanel_Left_Character.Children.Add(gName);
         #endregion
         #region "英文名  BWTTag[2]"
         Grid      gEnName  = PG.GridInit();
         TextBlock tbEnName = new TextBlock();
         tbEnName.HorizontalAlignment = HorizontalAlignment.Center;
         tbEnName.Text     = BWTTag[2];
         tbEnName.FontSize = 26.667;
         tbEnName.Margin   = new Thickness(-5, 0, 0, 0);
         gEnName.Children.Add(tbEnName);
         WrapPanel_Left_Character.Children.Add(gEnName);
         #endregion
         #region "座右铭  BWTTag[3]"
         if (BWTTag[3] != "")
         {
             GI = PG.GridInterval(5);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid      gMotto  = PG.GridInit(20);
             TextBlock tbMotto = new TextBlock();
             tbMotto.HorizontalAlignment = HorizontalAlignment.Center;
             tbMotto.Text     = BWTTag[3];
             tbMotto.FontSize = 16;
             gMotto.Children.Add(tbMotto);
             WrapPanel_Left_Character.Children.Add(gMotto);
         }
         #endregion
         #region "描述_1  BWTTag[4]"
         if (BWTTag[4] != "")
         {
             GI = PG.GridInterval(10);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid      gDescriptions_1  = PG.GridInit();
             TextBlock tbDescriptions_1 = new TextBlock();
             tbDescriptions_1.HorizontalAlignment = HorizontalAlignment.Left;
             tbDescriptions_1.Text     = BWTTag[4];
             tbDescriptions_1.FontSize = 14;
             tbDescriptions_1.Margin   = new Thickness(25, 0, 0, 0);
             gDescriptions_1.Children.Add(tbDescriptions_1);
             WrapPanel_Left_Character.Children.Add(gDescriptions_1);
         }
         #endregion
         #region "描述_2  BWTTag[5]"
         if (BWTTag[5] != "")
         {
             Grid      gDescriptions_2  = PG.GridInit();
             TextBlock tbDescriptions_2 = new TextBlock();
             tbDescriptions_2.HorizontalAlignment = HorizontalAlignment.Left;
             tbDescriptions_2.Text     = BWTTag[5];
             tbDescriptions_2.FontSize = 14;
             tbDescriptions_2.Margin   = new Thickness(25, 0, 0, 0);
             gDescriptions_2.Children.Add(tbDescriptions_2);
             WrapPanel_Left_Character.Children.Add(gDescriptions_2);
         }
         #endregion
         #region "描述_3  BWTTag[6]"
         if (BWTTag[6] != "")
         {
             Grid      gDescriptions_3  = PG.GridInit();
             TextBlock tbDescriptions_3 = new TextBlock();
             tbDescriptions_3.HorizontalAlignment = HorizontalAlignment.Left;
             tbDescriptions_3.Text     = BWTTag[6];
             tbDescriptions_3.FontSize = 14;
             tbDescriptions_3.Margin   = new Thickness(25, 0, 0, 0);
             gDescriptions_3.Children.Add(tbDescriptions_3);
             WrapPanel_Left_Character.Children.Add(gDescriptions_3);
         }
         #endregion
         #region "生命  BWTTag[7]"
         if (BWTTag[7] != "")
         {
             GI = PG.GridInterval(25);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid        gHealth  = PG.GridInit(15);
             PropertyBar pbHealth = new PropertyBar();
             pbHealth.UCTextBlockName.Width    = 57;
             pbHealth.UCTextBlockName.Text     = "生命";
             pbHealth.UCProgressBar.Value      = Convert.ToDouble(BWTTag[7]) / 3;
             pbHealth.UCProgressBar.Foreground = BC.brushConverter(PBCGreen);
             pbHealth.UCTextBlockValue.Width   = 32;
             pbHealth.UCTextBlockValue.Text    = BWTTag[7];
             gHealth.Children.Add(pbHealth);
             WrapPanel_Left_Character.Children.Add(gHealth);
         }
         #endregion
         #region "饥饿  BWTTag[8]"
         if (BWTTag[8] != "")
         {
             GI = PG.GridInterval(10);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid        gHunger  = PG.GridInit(15);
             PropertyBar pbHunger = new PropertyBar();
             pbHunger.UCTextBlockName.Width    = 57;
             pbHunger.UCTextBlockName.Text     = "饥饿";
             pbHunger.UCProgressBar.Value      = Convert.ToDouble(BWTTag[8]) / 3;
             pbHunger.UCProgressBar.Foreground = BC.brushConverter(PBCOrange);
             pbHunger.UCTextBlockValue.Width   = 32;
             pbHunger.UCTextBlockValue.Text    = BWTTag[8];
             gHunger.Children.Add(pbHunger);
             if (BWTTag[1] == "沃尔夫冈")
             {
                 Slider WolfgangSlider = new Slider();
                 WolfgangSlider.Style     = (Style)FindResource("SliderStyle");
                 WolfgangSlider.Focusable = false;
                 WolfgangSlider.IsSelectionRangeEnabled = true;
                 WolfgangSlider.Value         = 200;
                 WolfgangSlider.Maximum       = 300;
                 WolfgangSlider.Minimum       = 0;
                 WolfgangSlider.SmallChange   = 1;
                 WolfgangSlider.LargeChange   = 10;
                 WolfgangSlider.ValueChanged += WolfgangSlider_ValueChanged;
                 Thickness TSlider = new Thickness();
                 TSlider.Left          = 72;
                 TSlider.Right         = 37;
                 WolfgangSlider.Margin = TSlider;
                 gHunger.Children.Add(WolfgangSlider);
             }
             WrapPanel_Left_Character.Children.Add(gHunger);
         }
         #endregion
         #region "精神  BWTTag[9]"
         if (BWTTag[9] != "")
         {
             GI = PG.GridInterval(10);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid        gSanity  = PG.GridInit(15);
             PropertyBar pbSanity = new PropertyBar();
             pbSanity.UCTextBlockName.Width    = 57;
             pbSanity.UCTextBlockName.Text     = "精神";
             pbSanity.UCProgressBar.Value      = Convert.ToDouble(BWTTag[9]) / 2.5;
             pbSanity.UCProgressBar.Foreground = BC.brushConverter(PBCRed);
             pbSanity.UCTextBlockValue.Width   = 32;
             pbSanity.UCTextBlockValue.Text    = BWTTag[9];
             gSanity.Children.Add(pbSanity);
             WrapPanel_Left_Character.Children.Add(gSanity);
         }
         #endregion
         #region "树木值  BWTTag[10]"
         if (BWTTag[10] != "")
         {
             GI = PG.GridInterval(10);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid        gDamage  = PG.GridInit(15);
             PropertyBar pbDamage = new PropertyBar();
             pbDamage.UCTextBlockName.Width    = 57;
             pbDamage.UCTextBlockName.Text     = "树木值";
             pbDamage.UCProgressBar.Value      = Convert.ToDouble(BWTTag[10]);
             pbDamage.UCProgressBar.Foreground = BC.brushConverter(PBCPink);
             pbDamage.UCTextBlockValue.Width   = 32;
             pbDamage.UCTextBlockValue.Text    = BWTTag[10];
             gDamage.Children.Add(pbDamage);
             WrapPanel_Left_Character.Children.Add(gDamage);
         }
         #endregion
         #region "伤害  BWTTag[11]"
         if (BWTTag[11] != "")
         {
             GI = PG.GridInterval(10);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid        gDamage  = PG.GridInit(15);
             PropertyBar pbDamage = new PropertyBar();
             pbDamage.UCTextBlockName.Width    = 57;
             pbDamage.UCTextBlockName.Text     = "伤害";
             pbDamage.UCProgressBar.Value      = Convert.ToDouble(BWTTag[11]) * 50;
             pbDamage.UCProgressBar.Foreground = BC.brushConverter(PBCBlue);
             pbDamage.UCTextBlockValue.Width   = 32;
             if (BWTTag[1] != "海獭伍迪")
             {
                 pbDamage.UCTextBlockValue.Text = BWTTag[11] + "X";
             }
             else
             {
                 pbDamage.UCTextBlockValue.Text = BWTTag[11];
             }
             gDamage.Children.Add(pbDamage);
             WrapPanel_Left_Character.Children.Add(gDamage);
         }
         #endregion
         #region "伤害(白天)  BWTTag[12]"
         if (BWTTag[12] != "")
         {
             GI = PG.GridInterval(10);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid        gDamage  = PG.GridInit(15);
             PropertyBar pbDamage = new PropertyBar();
             pbDamage.UCTextBlockName.Width    = 57;
             pbDamage.UCTextBlockName.Text     = "伤害(白天)";
             pbDamage.UCProgressBar.Value      = Convert.ToDouble(BWTTag[12]) * 2.5;
             pbDamage.UCProgressBar.Foreground = BC.brushConverter(PBCBlue);
             pbDamage.UCTextBlockValue.Width   = 32;
             pbDamage.UCTextBlockValue.Text    = BWTTag[12];
             gDamage.Children.Add(pbDamage);
             WrapPanel_Left_Character.Children.Add(gDamage);
         }
         #endregion
         #region "伤害(黄昏)  BWTTag[13]"
         if (BWTTag[13] != "")
         {
             GI = PG.GridInterval(10);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid        gDamage  = PG.GridInit(15);
             PropertyBar pbDamage = new PropertyBar();
             pbDamage.UCTextBlockName.Width    = 57;
             pbDamage.UCTextBlockName.Text     = "伤害(黄昏)";
             pbDamage.UCProgressBar.Value      = Convert.ToDouble(BWTTag[13]) * 2.5;
             pbDamage.UCProgressBar.Foreground = BC.brushConverter(PBCBlue);
             pbDamage.UCTextBlockValue.Width   = 32;
             pbDamage.UCTextBlockValue.Text    = BWTTag[13];
             gDamage.Children.Add(pbDamage);
             WrapPanel_Left_Character.Children.Add(gDamage);
         }
         #endregion
         #region "伤害(夜晚)  BWTTag[14]"
         if (BWTTag[14] != "")
         {
             GI = PG.GridInterval(10);
             WrapPanel_Left_Character.Children.Add(GI);
             Grid        gDamage  = PG.GridInit(15);
             PropertyBar pbDamage = new PropertyBar();
             pbDamage.UCTextBlockName.Width    = 57;
             pbDamage.UCTextBlockName.Text     = "伤害(夜晚)";
             pbDamage.UCProgressBar.Value      = Convert.ToDouble(BWTTag[14]) * 2.5;
             pbDamage.UCProgressBar.Foreground = BC.brushConverter(PBCBlue);
             pbDamage.UCTextBlockValue.Width   = 32;
             pbDamage.UCTextBlockValue.Text    = BWTTag[14];
             gDamage.Children.Add(pbDamage);
             WrapPanel_Left_Character.Children.Add(gDamage);
         }
         #endregion
         #region "介绍  BWTTag[15]"
         GI = PG.GridInterval(20);
         WrapPanel_Left_Character.Children.Add(GI);
         Grid      gIntroduce  = PG.GridInit();
         TextBlock tbIntroduce = new TextBlock();
         tbIntroduce.HorizontalAlignment = HorizontalAlignment.Left;
         tbIntroduce.TextWrapping        = TextWrapping.Wrap;
         tbIntroduce.Text     = BWTTag[15];
         tbIntroduce.FontSize = 13;
         tbIntroduce.Margin   = new Thickness(15, 0, 0, 0);
         gIntroduce.Children.Add(tbIntroduce);
         WrapPanel_Left_Character.Children.Add(gIntroduce);
         #endregion
         GI = PG.GridInterval(20);
         WrapPanel_Left_Character.Children.Add(GI);
         WrapPanel_Left_Character_SizeChanged(null, null);//调整位置
     }
     catch { }
 }
Esempio n. 6
0
        //处理XML
        private void HandleXml(XmlNode list)
        {
            if (WrapPanel_Left_Character != null)
            {
                WrapPanel_Left_Character.Children.Clear();
            }
            if (WrapPanel_Right_Character != null)
            {
                WrapPanel_Right_Character.Children.Clear();
            }
            if (WrapPanel_Left_Food != null)
            {
                WrapPanel_Left_Food.Children.Clear();
            }
            if (WrapPanel_Right_Food != null)
            {
                WrapPanel_Right_Food.Children.Clear();
            }
            foreach (XmlNode Node in list)
            {
                #region "人物"
                if (Node.Name == "CharacterNode")
                {
                    foreach (XmlNode childNode in Node)
                    {
                        if (childNode.Name == "Character")
                        {
                            string Picture        = "";
                            string Name           = "";
                            string EnName         = "";
                            string Motto          = "";
                            string Descriptions_1 = "";
                            string Descriptions_2 = "";
                            string Descriptions_3 = "";
                            string Health         = "";
                            string Hunger         = "";
                            string Sanity         = "";
                            string LogMeter       = "";
                            string Damage         = "";
                            string DamageDay      = "";
                            string DamageDusk     = "";
                            string DamageNight    = "";
                            string Introduce      = "";
                            foreach (XmlNode Character in childNode)
                            {
                                switch (Character.Name)
                                {
                                case "Picture":
                                    Picture = RSN.ShortName(Character.InnerText, "GameResources/Character/");
                                    break;

                                case "Name":
                                    Name = Character.InnerText;
                                    break;

                                case "EnName":
                                    EnName = Character.InnerText;
                                    break;

                                case "Motto":
                                    Motto = Character.InnerText;
                                    break;

                                case "Descriptions_1":
                                    Descriptions_1 = Character.InnerText;
                                    break;

                                case "Descriptions_2":
                                    Descriptions_2 = Character.InnerText;
                                    break;

                                case "Descriptions_3":
                                    Descriptions_3 = Character.InnerText;
                                    break;

                                case "Health":
                                    Health = Character.InnerText;
                                    break;

                                case "Hunger":
                                    Hunger = Character.InnerText;
                                    break;

                                case "Sanity":
                                    Sanity = Character.InnerText;
                                    break;

                                case "LogMeter":
                                    LogMeter = Character.InnerText;
                                    break;

                                case "Damage":
                                    Damage = Character.InnerText;
                                    break;

                                case "DamageDay":
                                    DamageDay = Character.InnerText;
                                    break;

                                case "DamageDusk":
                                    DamageDusk = Character.InnerText;
                                    break;

                                case "DamageNight":
                                    DamageNight = Character.InnerText;
                                    break;

                                case "Introduce":
                                    Introduce = Character.InnerText;
                                    break;
                                }
                            }
                            ButtonWithText BWT = new ButtonWithText();
                            BWT.Height                   = 205;
                            BWT.Width                    = 140;
                            BWT.ButtonGrid.Height        = 190;
                            BWT.ButtonGrid.Width         = 140;
                            BWT.GridPictureHeight.Height = new GridLength(160);
                            BWT.UCImage.Height           = 160;
                            BWT.UCImage.Width            = 140;
                            BWT.UCImage.Source           = RSN.PictureShortName(Picture);
                            BWT.UCTextBlock.FontSize     = 20;
                            BWT.UCTextBlock.Text         = Name;
                            string[] BWTTag = { Picture, Name, EnName, Motto, Descriptions_1, Descriptions_2, Descriptions_3, Health, Hunger, Sanity, LogMeter, Damage, DamageDay, DamageDusk, DamageNight, Introduce };
                            object   obj    = BWTTag;
                            if (Name == "威尔逊")
                            {
                                Character_Click_Handle(BWTTag);
                            }
                            BWT.UCButton.Tag    = obj;
                            BWT.UCButton.Click += Character_Click;
                            try
                            {
                                WrapPanel_Right_Character.Children.Add(BWT);
                            }
                            catch { }
                        }
                    }
                }
                #endregion
                #region "食物"
                if (Node.Name == "FoodNode")
                {
                    foreach (XmlNode childNode in Node)
                    {
                        switch (childNode.Name)
                        {
                            #region "食谱"
                        case "FoodRecipe":
                            ExpanderStackpanel ESRecipe = new ExpanderStackpanel("食谱", "../Resources/CP_CrockPot.png");
                            WrapPanel_Right_Food.Children.Add(ESRecipe);
                            foreach (XmlNode Level2childNode in childNode)
                            {
                                if (Level2childNode.Name == "Food")
                                {
                                    string Picture                  = "";
                                    string Name                     = "";
                                    string EnName                   = "";
                                    string PortableCrockPot         = "";
                                    string Health                   = "";
                                    string Hunger                   = "";
                                    string Sanity                   = "";
                                    string Perish                   = "";
                                    string Cooktime                 = "";
                                    string Priority                 = "";
                                    string NeedPicture_1            = "";
                                    string Need_1                   = "";
                                    string NeedPicture_or           = "";
                                    string Need_or                  = "";
                                    string NeedPicture_2            = "";
                                    string Need_2                   = "";
                                    string NeedPicture_3            = "";
                                    string Need_3                   = "";
                                    string Restrictions_1           = "";
                                    string RestrictionsAttributes_1 = "";
                                    string Restrictions_2           = "";
                                    string RestrictionsAttributes_2 = "";
                                    string Restrictions_3           = "";
                                    string RestrictionsAttributes_3 = "";
                                    string Restrictions_4           = "";
                                    string RestrictionsAttributes_4 = "";
                                    string Restrictions_5           = "";
                                    string RestrictionsAttributes_5 = "";
                                    string Recommend_1              = "";
                                    string Recommend_2              = "";
                                    string Recommend_3              = "";
                                    string Recommend_4              = "";
                                    string Introduce                = "";
                                    foreach (XmlNode Food in Level2childNode)
                                    {
                                        switch (Food.Name)
                                        {
                                        case "Picture":
                                            Picture = RSN.ShortName(Food.InnerText, "GameResources/Food/");
                                            break;

                                        case "Name":
                                            Name = Food.InnerText;
                                            break;

                                        case "EnName":
                                            EnName = Food.InnerText;
                                            break;

                                        case "PortableCrockPot":
                                            PortableCrockPot = Food.InnerText;
                                            break;

                                        case "Health":
                                            Health = Food.InnerText;
                                            break;

                                        case "Hunger":
                                            Hunger = Food.InnerText;
                                            break;

                                        case "Sanity":
                                            Sanity = Food.InnerText;
                                            break;

                                        case "Perish":
                                            Perish = Food.InnerText;
                                            break;

                                        case "Cooktime":
                                            Cooktime = Food.InnerText;
                                            break;

                                        case "Priority":
                                            Priority = Food.InnerText;
                                            break;

                                        case "NeedPicture_1":
                                            NeedPicture_1 = Food.InnerText;
                                            break;

                                        case "Need_1":
                                            Need_1 = Food.InnerText;
                                            break;

                                        case "NeedPicture_or":
                                            NeedPicture_or = Food.InnerText;
                                            break;

                                        case "Need_or":
                                            Need_or = Food.InnerText;
                                            break;

                                        case "NeedPicture_2":
                                            NeedPicture_2 = Food.InnerText;
                                            break;

                                        case "Need_2":
                                            Need_2 = Food.InnerText;
                                            break;

                                        case "NeedPicture_3":
                                            NeedPicture_3 = Food.InnerText;
                                            break;

                                        case "Need_3":
                                            Need_3 = Food.InnerText;
                                            break;

                                        case "Restrictions_1":
                                            Restrictions_1 = Food.InnerText;
                                            if (Food.Attributes["pre"] != null)
                                            {
                                                RestrictionsAttributes_1 = Food.Attributes["pre"].Value;
                                            }
                                            break;

                                        case "Restrictions_2":
                                            Restrictions_2 = Food.InnerText;
                                            if (Food.Attributes["pre"] != null)
                                            {
                                                RestrictionsAttributes_2 = Food.Attributes["pre"].Value;
                                            }
                                            break;

                                        case "Restrictions_3":
                                            Restrictions_3 = Food.InnerText;
                                            if (Food.Attributes["pre"] != null)
                                            {
                                                RestrictionsAttributes_3 = Food.Attributes["pre"].Value;
                                            }
                                            break;

                                        case "Restrictions_4":
                                            Restrictions_4 = Food.InnerText;
                                            if (Food.Attributes["pre"] != null)
                                            {
                                                RestrictionsAttributes_4 = Food.Attributes["pre"].Value;
                                            }
                                            break;

                                        case "Restrictions_5":
                                            Restrictions_5 = Food.InnerText;
                                            if (Food.Attributes["pre"] != null)
                                            {
                                                RestrictionsAttributes_5 = Food.Attributes["pre"].Value;
                                            }
                                            break;

                                        case "Recommend_1":
                                            Recommend_1 = Food.InnerText;
                                            break;

                                        case "Recommend_2":
                                            Recommend_2 = Food.InnerText;
                                            break;

                                        case "Recommend_3":
                                            Recommend_3 = Food.InnerText;
                                            break;

                                        case "Recommend_4":
                                            Recommend_4 = Food.InnerText;
                                            break;

                                        case "Introduce":
                                            Introduce = Food.InnerText;
                                            break;
                                        }
                                    }
                                    ButtonWithText BWT = new ButtonWithText();
                                    BWT.UCImage.Source   = RSN.PictureShortName(Picture);
                                    BWT.UCTextBlock.Text = Name;
                                    string[] BWTTag = { Picture, Name, EnName, PortableCrockPot, Health, Hunger, Sanity, Perish, Cooktime, Priority, NeedPicture_1, Need_1, NeedPicture_or, Need_or, NeedPicture_2, Need_2, NeedPicture_3, Need_3, Restrictions_1, RestrictionsAttributes_1, Restrictions_2, RestrictionsAttributes_2, Restrictions_3, RestrictionsAttributes_3, Restrictions_4, RestrictionsAttributes_4, Restrictions_5, RestrictionsAttributes_5, Recommend_1, Recommend_2, Recommend_3, Recommend_4, Introduce };
                                    object   obj    = BWTTag;
                                    if (Name == "培根煎蛋")
                                    {
                                        Food_Recipe_Click_Handle(BWTTag);
                                    }
                                    BWT.UCButton.Tag    = obj;
                                    BWT.UCButton.Click += Food_Recipe_Click;
                                    try
                                    {
                                        ESRecipe.UCWrapPanel.Children.Add(BWT);
                                    }
                                    catch { }
                                }
                            }
                            break;

                            #endregion
                            #region "肉类"
                        case "FoodMeats":
                            ExpanderStackpanel ESMeast = new ExpanderStackpanel("肉类", "../Resources/GameResources/Food/FC_Meats.png");
                            WrapPanel_Right_Food.Children.Add(ESMeast);
                            foreach (XmlNode Level2childNode in childNode)
                            {
                                if (Level2childNode.Name == "Food")
                                {
                                    string Picture          = "";
                                    string Name             = "";
                                    string EnName           = "";
                                    string Health           = "";
                                    string Hunger           = "";
                                    string Sanity           = "";
                                    string Perish           = "";
                                    string Attribute        = "";
                                    string AttributeValue   = "";
                                    string Attribute_2      = "";
                                    string AttributeValue_2 = "";
                                    string Introduce        = "";
                                    foreach (XmlNode Food in Level2childNode)
                                    {
                                        switch (Food.Name)
                                        {
                                        case "Picture":
                                            Picture = RSN.ShortName(Food.InnerText, "GameResources/Food/");
                                            break;

                                        case "Name":
                                            Name = Food.InnerText;
                                            break;

                                        case "EnName":
                                            EnName = Food.InnerText;
                                            break;

                                        case "Health":
                                            Health = Food.InnerText;
                                            break;

                                        case "Hunger":
                                            Hunger = Food.InnerText;
                                            break;

                                        case "Sanity":
                                            Sanity = Food.InnerText;
                                            break;

                                        case "Perish":
                                            Perish = Food.InnerText;
                                            break;

                                        case "Attribute":
                                            Attribute = Food.InnerText;
                                            break;

                                        case "AttributeValue":
                                            AttributeValue = Food.InnerText;
                                            break;

                                        case "Attribute_2":
                                            Attribute_2 = Food.InnerText;
                                            break;

                                        case "AttributeValue_2":
                                            AttributeValue_2 = Food.InnerText;
                                            break;

                                        case "Introduce":
                                            Introduce = Food.InnerText;
                                            break;
                                        }
                                    }
                                    ButtonWithText BWT = new ButtonWithText();
                                    BWT.UCImage.Source   = RSN.PictureShortName(Picture);
                                    BWT.UCTextBlock.Text = Name;
                                    string[] BWTTag = { Picture, Name, EnName, Health, Hunger, Sanity, Perish, Attribute, AttributeValue, Attribute_2, AttributeValue_2, Introduce };
                                    object   obj    = BWTTag;
                                    BWT.UCButton.Tag    = obj;
                                    BWT.UCButton.Click += Food_Click;
                                    try
                                    {
                                        ESMeast.UCWrapPanel.Children.Add(BWT);
                                    }
                                    catch { }
                                }
                            }
                            break;

                            #endregion
                            #region "蔬菜"
                        case "FoodVegetables":
                            ExpanderStackpanel ESVegetables = new ExpanderStackpanel("蔬菜", "../Resources/GameResources/Food/FC_Vegetables.png");
                            WrapPanel_Right_Food.Children.Add(ESVegetables);
                            foreach (XmlNode Level2childNode in childNode)
                            {
                                if (Level2childNode.Name == "Food")
                                {
                                    string Picture          = "";
                                    string Name             = "";
                                    string EnName           = "";
                                    string Health           = "";
                                    string Hunger           = "";
                                    string Sanity           = "";
                                    string Perish           = "";
                                    string Attribute        = "";
                                    string AttributeValue   = "";
                                    string Attribute_2      = "";
                                    string AttributeValue_2 = "";
                                    string Introduce        = "";
                                    foreach (XmlNode Food in Level2childNode)
                                    {
                                        switch (Food.Name)
                                        {
                                        case "Picture":
                                            Picture = RSN.ShortName(Food.InnerText, "GameResources/Food/");
                                            break;

                                        case "Name":
                                            Name = Food.InnerText;
                                            break;

                                        case "EnName":
                                            EnName = Food.InnerText;
                                            break;

                                        case "Health":
                                            Health = Food.InnerText;
                                            break;

                                        case "Hunger":
                                            Hunger = Food.InnerText;
                                            break;

                                        case "Sanity":
                                            Sanity = Food.InnerText;
                                            break;

                                        case "Perish":
                                            Perish = Food.InnerText;
                                            break;

                                        case "Attribute":
                                            Attribute = Food.InnerText;
                                            break;

                                        case "AttributeValue":
                                            AttributeValue = Food.InnerText;
                                            break;

                                        case "Attribute_2":
                                            Attribute_2 = Food.InnerText;
                                            break;

                                        case "AttributeValue_2":
                                            AttributeValue_2 = Food.InnerText;
                                            break;

                                        case "Introduce":
                                            Introduce = Food.InnerText;
                                            break;
                                        }
                                    }
                                    ButtonWithText BWT = new ButtonWithText();
                                    BWT.UCImage.Source   = RSN.PictureShortName(Picture);
                                    BWT.UCTextBlock.Text = Name;
                                    string[] BWTTag = { Picture, Name, EnName, Health, Hunger, Sanity, Perish, Attribute, AttributeValue, Attribute_2, AttributeValue_2, Introduce };
                                    object   obj    = BWTTag;
                                    BWT.UCButton.Tag    = obj;
                                    BWT.UCButton.Click += Food_Click;
                                    try
                                    {
                                        ESVegetables.UCWrapPanel.Children.Add(BWT);
                                    }
                                    catch { }
                                }
                            }
                            break;

                            #endregion
                            #region "水果"
                        case "FoodFruit":
                            ExpanderStackpanel ESFruit = new ExpanderStackpanel("水果", "../Resources/GameResources/Food/FC_Fruit.png");
                            WrapPanel_Right_Food.Children.Add(ESFruit);
                            foreach (XmlNode Level2childNode in childNode)
                            {
                                if (Level2childNode.Name == "Food")
                                {
                                    string Picture          = "";
                                    string Name             = "";
                                    string EnName           = "";
                                    string Health           = "";
                                    string Hunger           = "";
                                    string Sanity           = "";
                                    string Perish           = "";
                                    string Attribute        = "";
                                    string AttributeValue   = "";
                                    string Attribute_2      = "";
                                    string AttributeValue_2 = "";
                                    string Introduce        = "";
                                    foreach (XmlNode Food in Level2childNode)
                                    {
                                        switch (Food.Name)
                                        {
                                        case "Picture":
                                            Picture = RSN.ShortName(Food.InnerText, "GameResources/Food/");
                                            break;

                                        case "Name":
                                            Name = Food.InnerText;
                                            break;

                                        case "EnName":
                                            EnName = Food.InnerText;
                                            break;

                                        case "Health":
                                            Health = Food.InnerText;
                                            break;

                                        case "Hunger":
                                            Hunger = Food.InnerText;
                                            break;

                                        case "Sanity":
                                            Sanity = Food.InnerText;
                                            break;

                                        case "Perish":
                                            Perish = Food.InnerText;
                                            break;

                                        case "Attribute":
                                            Attribute = Food.InnerText;
                                            break;

                                        case "AttributeValue":
                                            AttributeValue = Food.InnerText;
                                            break;

                                        case "Attribute_2":
                                            Attribute_2 = Food.InnerText;
                                            break;

                                        case "AttributeValue_2":
                                            AttributeValue_2 = Food.InnerText;
                                            break;

                                        case "Introduce":
                                            Introduce = Food.InnerText;
                                            break;
                                        }
                                    }
                                    ButtonWithText BWT = new ButtonWithText();
                                    BWT.UCImage.Source   = RSN.PictureShortName(Picture);
                                    BWT.UCTextBlock.Text = Name;
                                    string[] BWTTag = { Picture, Name, EnName, Health, Hunger, Sanity, Perish, Attribute, AttributeValue, Attribute_2, AttributeValue_2, Introduce };
                                    object   obj    = BWTTag;
                                    BWT.UCButton.Tag    = obj;
                                    BWT.UCButton.Click += Food_Click;
                                    try
                                    {
                                        ESFruit.UCWrapPanel.Children.Add(BWT);
                                    }
                                    catch { }
                                }
                            }
                            break;

                            #endregion
                            #region "蛋类"
                        case "FoodEggs":
                            ExpanderStackpanel ESEggs = new ExpanderStackpanel("蛋类", "../Resources/GameResources/Food/FC_Eggs.png");
                            WrapPanel_Right_Food.Children.Add(ESEggs);
                            foreach (XmlNode Level2childNode in childNode)
                            {
                                if (Level2childNode.Name == "Food")
                                {
                                    string Picture          = "";
                                    string Name             = "";
                                    string EnName           = "";
                                    string Health           = "";
                                    string Hunger           = "";
                                    string Sanity           = "";
                                    string Perish           = "";
                                    string Attribute        = "";
                                    string AttributeValue   = "";
                                    string Attribute_2      = "";
                                    string AttributeValue_2 = "";
                                    string Introduce        = "";
                                    foreach (XmlNode Food in Level2childNode)
                                    {
                                        switch (Food.Name)
                                        {
                                        case "Picture":
                                            Picture = RSN.ShortName(Food.InnerText, "GameResources/Food/");
                                            break;

                                        case "Name":
                                            Name = Food.InnerText;
                                            break;

                                        case "EnName":
                                            EnName = Food.InnerText;
                                            break;

                                        case "Health":
                                            Health = Food.InnerText;
                                            break;

                                        case "Hunger":
                                            Hunger = Food.InnerText;
                                            break;

                                        case "Sanity":
                                            Sanity = Food.InnerText;
                                            break;

                                        case "Perish":
                                            Perish = Food.InnerText;
                                            break;

                                        case "Attribute":
                                            Attribute = Food.InnerText;
                                            break;

                                        case "AttributeValue":
                                            AttributeValue = Food.InnerText;
                                            break;

                                        case "Attribute_2":
                                            Attribute_2 = Food.InnerText;
                                            break;

                                        case "AttributeValue_2":
                                            AttributeValue_2 = Food.InnerText;
                                            break;

                                        case "Introduce":
                                            Introduce = Food.InnerText;
                                            break;
                                        }
                                    }
                                    ButtonWithText BWT = new ButtonWithText();
                                    BWT.UCImage.Source   = RSN.PictureShortName(Picture);
                                    BWT.UCTextBlock.Text = Name;
                                    string[] BWTTag = { Picture, Name, EnName, Health, Hunger, Sanity, Perish, Attribute, AttributeValue, Attribute_2, AttributeValue_2, Introduce };
                                    object   obj    = BWTTag;
                                    BWT.UCButton.Tag    = obj;
                                    BWT.UCButton.Click += Food_Click;
                                    try
                                    {
                                        ESEggs.UCWrapPanel.Children.Add(BWT);
                                    }
                                    catch { }
                                }
                            }
                            break;

                            #endregion
                            #region "其他"
                        case "FoodOthers":
                            ExpanderStackpanel ESOthers = new ExpanderStackpanel("其他", "../Resources/GameResources/Food/F_twigs.png");
                            WrapPanel_Right_Food.Children.Add(ESOthers);
                            foreach (XmlNode Level2childNode in childNode)
                            {
                                if (Level2childNode.Name == "Food")
                                {
                                    string Picture          = "";
                                    string Name             = "";
                                    string EnName           = "";
                                    string Health           = "";
                                    string Hunger           = "";
                                    string Sanity           = "";
                                    string Perish           = "";
                                    string Attribute        = "";
                                    string AttributeValue   = "";
                                    string Attribute_2      = "";
                                    string AttributeValue_2 = "";
                                    string Introduce        = "";
                                    foreach (XmlNode Food in Level2childNode)
                                    {
                                        switch (Food.Name)
                                        {
                                        case "Picture":
                                            Picture = RSN.ShortName(Food.InnerText, "GameResources/Food/");
                                            break;

                                        case "Name":
                                            Name = Food.InnerText;
                                            break;

                                        case "EnName":
                                            EnName = Food.InnerText;
                                            break;

                                        case "Health":
                                            Health = Food.InnerText;
                                            break;

                                        case "Hunger":
                                            Hunger = Food.InnerText;
                                            break;

                                        case "Sanity":
                                            Sanity = Food.InnerText;
                                            break;

                                        case "Perish":
                                            Perish = Food.InnerText;
                                            break;

                                        case "Attribute":
                                            Attribute = Food.InnerText;
                                            break;

                                        case "AttributeValue":
                                            AttributeValue = Food.InnerText;
                                            break;

                                        case "Attribute_2":
                                            Attribute_2 = Food.InnerText;
                                            break;

                                        case "AttributeValue_2":
                                            AttributeValue_2 = Food.InnerText;
                                            break;

                                        case "Introduce":
                                            Introduce = Food.InnerText;
                                            break;
                                        }
                                    }
                                    ButtonWithText BWT = new ButtonWithText();
                                    BWT.UCImage.Source   = RSN.PictureShortName(Picture);
                                    BWT.UCTextBlock.Text = Name;
                                    string[] BWTTag = { Picture, Name, EnName, Health, Hunger, Sanity, Perish, Attribute, AttributeValue, Attribute_2, AttributeValue_2, Introduce };
                                    object   obj    = BWTTag;
                                    BWT.UCButton.Tag    = obj;
                                    BWT.UCButton.Click += Food_Click;
                                    try
                                    {
                                        ESOthers.UCWrapPanel.Children.Add(BWT);
                                    }
                                    catch { }
                                }
                            }
                            break;

                            #endregion
                            #region "非食材"
                        case "FoodNoFC":
                            ExpanderStackpanel ESNoFC = new ExpanderStackpanel("非食材", "../Resources/GameResources/Food/F_petals.png");
                            WrapPanel_Right_Food.Children.Add(ESNoFC);
                            foreach (XmlNode Level2childNode in childNode)
                            {
                                if (Level2childNode.Name == "Food")
                                {
                                    string Picture   = "";
                                    string Name      = "";
                                    string EnName    = "";
                                    string Health    = "";
                                    string Hunger    = "";
                                    string Sanity    = "";
                                    string Perish    = "";
                                    string Attribute = "";
                                    string Introduce = "";
                                    foreach (XmlNode Food in Level2childNode)
                                    {
                                        switch (Food.Name)
                                        {
                                        case "Picture":
                                            Picture = RSN.ShortName(Food.InnerText, "GameResources/Food/");
                                            break;

                                        case "Name":
                                            Name = Food.InnerText;
                                            break;

                                        case "EnName":
                                            EnName = Food.InnerText;
                                            break;

                                        case "Health":
                                            Health = Food.InnerText;
                                            break;

                                        case "Hunger":
                                            Hunger = Food.InnerText;
                                            break;

                                        case "Sanity":
                                            Sanity = Food.InnerText;
                                            break;

                                        case "Perish":
                                            Perish = Food.InnerText;
                                            break;

                                        case "Attribute":
                                            Attribute = Food.InnerText;
                                            break;

                                        case "Introduce":
                                            Introduce = Food.InnerText;
                                            break;
                                        }
                                    }
                                    ButtonWithText BWT = new ButtonWithText();
                                    BWT.UCImage.Source   = RSN.PictureShortName(Picture);
                                    BWT.UCTextBlock.Text = Name;
                                    string[] BWTTag = { Picture, Name, EnName, Health, Hunger, Sanity, Perish, Attribute, Introduce };
                                    object   obj    = BWTTag;
                                    BWT.UCButton.Tag    = obj;
                                    BWT.UCButton.Click += Food_NoFC_Click;
                                    try
                                    {
                                        ESNoFC.UCWrapPanel.Children.Add(BWT);
                                    }
                                    catch { }
                                }
                            }
                            break;
                            #endregion
                        }
                    }
                }
                #endregion
            }
        }
 //烹饪结果图片
 private void CS_image_Food_Result_Source(string source)
 {
     Image_CS_Food_Result.Source = RSN.PictureShortName(RSN.ShortName(source, CS_ResourceDir));
 }