public Planet(Texture2D texture, Vector2 scale, int radius, float interval, float degrees, Star centerStar, int terraform, Texture2D alphaTexture) { position = new Vector2(); Counter = degrees * 10; position.X = (float)((centerStar.CenterX) + radius * Math.Cos(Counter / 10 * Math.PI / 180) - ((texture.Width * scale.X) / 2)); position.Y = (float)((centerStar.CenterY) + radius * Math.Sin(Counter / 10 * Math.PI / 180) - ((texture.Height * scale.Y) / 2)); Scale = scale; FinalWidth = position.X + texture.Width * scale.X; FinalHeight = position.Y + texture.Height * scale.Y; Radius = radius; Interval = interval; CenterStar = centerStar; this.terraform = terraform; Owner = "Unknown"; Race = "No race"; Texture = texture; Origin = new Vector2(texture.Width / 2, texture.Height / 2); Query = new ProductQuery(); PositionFromCenter = Vector2.Zero; IsPressed = false; Rotation = 0; ShipsOnOrbit = new List<Ship>(); IsVisible = true; IsTerraforming = false; }
public SolarSystem(Star star) { objects = new List<IDraw>(); Collision = new List<IMoveble>(); Planets = new List<IDraw>(); Asteroids = new List<IDraw>(); Ships = new List<IDraw>(); objects.Add(star); IsVisible = true; }
public Planet(Texture2D texture, Vector2 scale, int radius, float interval, float degrees, Star centerStar) : this(texture, scale, radius, interval, degrees, centerStar, 0) { }
public Planet(Texture2D texture, Vector2 scale, int radius, float interval, float degrees, Star centerStar, int terraform) : this(texture, scale, radius, interval, degrees, centerStar, terraform, (Texture2D)new object()) { }
//-------------------------------------------------------------- //GENERATE SOLAR SYSTEM //-------------------------------------------------------------- private void GenerateSolarSystem(StarOnMap star) { //Construct star name string tempName = ConstructName(); star.Name = tempName; //End name construction //Generating Solar System Random starType = new Random(); string starTextureStr = starsTextures[starType.Next(0, starsTextures.Length)]; Texture2D starTexture = Content.Load<Texture2D> ("Stars/"+starTextureStr); //Here take a starcolor' string color = GetColor(starTextureStr); Star tempStar = new Star(starTexture, CenterPoint, new Vector2(Scales.None), color); //Copy star name to solar star name tempStar.Name = tempName; SolarSystem ss = new SolarSystem(tempStar); ss.BackGround = CreateBackground("SystemBacks/"+ systemBackTextures[new Random().Next(0, systemBackTextures.Length)], Scales.None, 255f); //NEW PLANET GENERATING GeneratingPlanets(ss); //END NEW PLANET GENERATING GeneratingAsteroids(ss); //End generating solar system star.SS = ss; }