Esempio n. 1
0
    void OnGUI()
    {
        if (GUILayout.Button("Load", GUILayout.Width(80)))
        {
                        #if UNITY_EDITOR
            importFilePath = EditorUtility.OpenFilePanel(
                "",
                importFilePath,
                "*.*");
                        #endif

            if (importFilePath.Length != 0)
            {
                RMITask rMITask = Instantiate(taskPrefab) as RMITask;

                //rMITask.Load (importFilePath);
                rMITask.meshSetting.isReadMesh      = true;
                rMITask.meshSetting.isReadMaterials = true;
                rMITask.Load(importFilePath, Vector3.zero, Quaternion.identity, EndCallBack);
            }
        }
    }
Esempio n. 2
0
 public static GameObject LoadModelFileRMI(string filePath, RMITask task, RMITask.RMIEndCallback callback)
 {
     task.Load(filePath, Vector3.zero, Quaternion.identity, callback);
     return(null);
 }
		public static GameObject LoadModelFileRMI (string filePath, RMITask task, RMITask.RMIEndCallback callback) {
			task.Load (filePath, Vector3.zero, Quaternion.identity, callback);
			return null;
		}