void OnGUI() { if (GUILayout.Button("Load", GUILayout.Width(80))) { #if UNITY_EDITOR importFilePath = EditorUtility.OpenFilePanel( "", importFilePath, "*.*"); #endif if (importFilePath.Length != 0) { RMITask rMITask = Instantiate(taskPrefab) as RMITask; //rMITask.Load (importFilePath); rMITask.meshSetting.isReadMesh = true; rMITask.meshSetting.isReadMaterials = true; rMITask.Load(importFilePath, Vector3.zero, Quaternion.identity, EndCallBack); } } }
public static GameObject LoadModelFileRMI(string filePath, RMITask task, RMITask.RMIEndCallback callback) { task.Load(filePath, Vector3.zero, Quaternion.identity, callback); return(null); }
public static GameObject LoadModelFileRMI (string filePath, RMITask task, RMITask.RMIEndCallback callback) { task.Load (filePath, Vector3.zero, Quaternion.identity, callback); return null; }