Esempio n. 1
0
 public UsersDAO()
 {
     //init RESThelper
     restHelper = new RESThelper("https://api.parse.com/1/", new Dictionary <string, string>());
     restHelper.AddHeader("X-Parse-Application-Id", "zs5W1kr9RMFlrHaTLrkY8Rxz8W44TXbhZ8TPvdzq");
     restHelper.AddHeader("X-Parse-REST-API-Key", "ZVekLieNrfFwb9H6dCiYZaOr5dlMPw01VY1Zlvgr");
 }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        path = Directory.GetCurrentDirectory();
        Debug.LogError("GUIPatcher - current working dir:" + path);
#if UNITY_EDITOR
        Debug.Log("GUIPatcher - unity editor mode!");
#elif UNITY_STANDALONE_WIN && PATCHER_ENABLE
        if (!path.Contains("\\deploy"))
        {
            path = path + "\\deploy";
        }
        path = path + @"\virbela_Data\Plugins\";
        RESThelper.DownloadFile(CommunicationManager.patchFileUrl, path + "test.zip");
        ZipHelper.Unzip(path + "test.zip", path);
#elif UNITY_STANDALONE_OSX && UNITY_EDITOR && PATCHER_ENABLE
        path = "/Applications/Unity/Unity.app/Contents/Frameworks/Awesomium.framework/Versions/Current/";
        RESThelper.DownloadFile(CommunicationManager.patchFileUrl, path + "test.zip");
        ZipHelper.Unzip(path + "test.zip", path);
#elif UNITY_STANDALONE_OSX && PATCHER_ENABLE
        path = path + "/virbela.app/Contents/Frameworks/Awesomium.framework/Versions/Current/";
        RESThelper.DownloadFile(CommunicationManager.patchFileUrl, path + "test.zip");
        ZipHelper.Unzip(path + "test.zip", path);
#endif
        Debug.LogError("GUIPatcher - destination dir:" + path);
    }
Esempio n. 3
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    public ParseDAO(string name, bool createObjectIfDoesnotExist = true)
    {
        parseClassName = name;

        //init RESThelper
        restHelper = new RESThelper("https://api.parse.com/1/", new Dictionary <string, string>());
        restHelper.AddHeader("X-Parse-Application-Id", "zs5W1kr9RMFlrHaTLrkY8Rxz8W44TXbhZ8TPvdzq");
        restHelper.AddHeader("X-Parse-REST-API-Key", "ZVekLieNrfFwb9H6dCiYZaOr5dlMPw01VY1Zlvgr");

        if (createObjectIfDoesnotExist)
        {
            Create();
        }
    }