Esempio n. 1
0
 public void CreateRestrictFloatText(RESTRICT_TYPE restrictType, Vector3 worldPosition)
 {
     if (this.IsFormOpen)
     {
         this.m_battleFloatDigitManager.CreateRestrictFloatText(restrictType, ref worldPosition);
     }
 }
Esempio n. 2
0
        public void CreateRestrictFloatText(RESTRICT_TYPE restrictType, ref Vector3 worldPosition)
        {
            string text = Singleton <CTextManager> .GetInstance().GetText(CBattleFloatDigitManager.s_restrictTextKeys[(int)restrictType]);

            this.CreateBattleFloatText(text, ref worldPosition, CBattleFloatDigitManager.s_restrictTextAnimatorState, 0u);
        }