public void CreateRestrictFloatText(RESTRICT_TYPE restrictType, Vector3 worldPosition) { if (this.IsFormOpen) { this.m_battleFloatDigitManager.CreateRestrictFloatText(restrictType, ref worldPosition); } }
public void CreateRestrictFloatText(RESTRICT_TYPE restrictType, ref Vector3 worldPosition) { string text = Singleton <CTextManager> .GetInstance().GetText(CBattleFloatDigitManager.s_restrictTextKeys[(int)restrictType]); this.CreateBattleFloatText(text, ref worldPosition, CBattleFloatDigitManager.s_restrictTextAnimatorState, 0u); }