Esempio n. 1
0
        /// <summary>
        ///     Deserialize a packet.
        /// </summary>
        /// <param name="reader"><see cref="IMessageReader" /> with <see cref="IMessageReader.Tag" /> 0.</param>
        /// <param name="chatMode">The chat type selected in the client of the player.</param>
        /// <returns>Deserialized <see cref="GameOptionsData" />.</returns>
        public static GameOptionsData Deserialize(IMessageReader reader, out QuickChatModes chatMode)
        {
            var gameOptionsData = GameOptionsData.DeserializeCreate(reader);

            chatMode = (QuickChatModes)reader.ReadByte();

            return(gameOptionsData);
        }
Esempio n. 2
0
 public static void Deserialize(IMessageReader reader, out GameOptionsData options, out QuickChatModes chatMode)
 {
     reader.ReadPackedInt32(); // Hardcoded 0.
     options  = GameOptionsData.DeserializeCreate(reader);
     chatMode = (QuickChatModes)reader.ReadByte();
 }
 public static bool Prefix(out QuickChatModes __result)
 {
     __result = QuickChatModes.FreeChatOrQuickChat;
     return(false);
 }