protected override void Start() { base.Start(); m_animator = new MercenaryAnimator(GetComponentInChildren <Animator>()); m_arrivedCount = 0; m_navAgent.SetDestination(m_movePosList[m_arrivedCount]); m_animator.SetDoWalk(); }
protected override void Start() { base.Start(); m_animator = new MercenaryAnimator(GetComponentInChildren <Animator>()); basePos = m_transform.position; m_nextDir = new Vector3(0, -90, 0); m_navAgent.destination = basePos; m_animator.SetDoStop(); }