public void AddToQueue(IEntity c)
    {
        QueueObject newObject = Instantiate(prefab);

        newObject.transform.SetParent(transform);

        newObject.SetObject(c.Graphics.sRenderer.sprite, Hostility.Friendly);
        queuedObjects.Add(newObject);
    }
    public void FillQueue(List <Character> characters)
    {
        for (int i = 0; i < characters.Count; i++)
        {
            QueueObject newObject = Instantiate(prefab);
            newObject.transform.SetParent(transform);

            newObject.SetObject(characters[i].Graphics.sRenderer.sprite, Hostility.Friendly);
            queuedObjects.Add(newObject);
        }
    }