public void AddToQueue(IEntity c) { QueueObject newObject = Instantiate(prefab); newObject.transform.SetParent(transform); newObject.SetObject(c.Graphics.sRenderer.sprite, Hostility.Friendly); queuedObjects.Add(newObject); }
public void FillQueue(List <Character> characters) { for (int i = 0; i < characters.Count; i++) { QueueObject newObject = Instantiate(prefab); newObject.transform.SetParent(transform); newObject.SetObject(characters[i].Graphics.sRenderer.sprite, Hostility.Friendly); queuedObjects.Add(newObject); } }