private void WrongAnswer()
 {
     Show(false);
     qm.CardShow(false);
     GameManager.instance.GetActivePlayer().AddScore(-5);
     GameManager.instance.state = GameManager.States.SWITCH_PLAYER;
 }
Esempio n. 2
0
    public void OnButtonAPress()
    {
        if (qm.CheckAnswer(true))
        {
            //qm.TriggerNextQuestion();
            Show(false);
            qm.CardShow(false);

            // Below will be the code that allows for player movement (which is whether they got it right or wrong)
        }
    }