private void WrongAnswer() { Show(false); qm.CardShow(false); GameManager.instance.GetActivePlayer().AddScore(-5); GameManager.instance.state = GameManager.States.SWITCH_PLAYER; }
public void OnButtonAPress() { if (qm.CheckAnswer(true)) { //qm.TriggerNextQuestion(); Show(false); qm.CardShow(false); // Below will be the code that allows for player movement (which is whether they got it right or wrong) } }