void Start() { Viewer = QuestView.Instance; Viewer.Setup(); /* * Viewer.AddListener(delegate { * GetQuestByName(Viewer.options[Viewer.value].text); * }); */ }
public override IEnumerator OnSetup() { yield return(questModel.Load()); questView.Setup(questModel.QuestDataList); yield return(openAnimaiton.Initialize()); yield return(openAnimaiton.Setup()); openAnimaiton.StandbyAnimaiton(true); gameObject.SetActive(true); yield return(openAnimaiton.OpenAnimation()); }