Esempio n. 1
0
    override public void Update()
    {
        base.Update();
        Game game = Game.Get();

        CameraController.SetCamera(tileComponent.location);

        TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(3, 1), "Tile", delegate { QuestEditorData.TypeSelect(); });

        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize  = UIScaler.GetSmallFont();
        tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight;
        tb.ApplyTag("editor");

        tb = new TextButton(new Vector2(3, 0), new Vector2(16, 1), name.Substring("Tile".Length), delegate { QuestEditorData.ListTile(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize  = UIScaler.GetSmallFont();
        tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
        tb.ApplyTag("editor");

        tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), "E", delegate { Rename(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        tb = new TextButton(new Vector2(0, 2), new Vector2(20, 1), tileComponent.tileSideName, delegate { ChangeTileSide(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        DialogBox db = new DialogBox(new Vector2(0, 4), new Vector2(4, 1), "Position");

        db.ApplyTag("editor");

        tb = new TextButton(new Vector2(4, 4), new Vector2(1, 1), "><", delegate { GetPosition(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        tb = new TextButton(new Vector2(0, 6), new Vector2(8, 1), "Rotation (" + tileComponent.rotation + ")", delegate { TileRotate(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        game.tokenBoard.AddHighlight(tileComponent.location, "TileAnchor", "editor");

        game.quest.ChangeAlpha(tileComponent.name, 1f);
    }