Esempio n. 1
0
    override public void Update()
    {
        base.Update();
        Game game = Game.Get();

        TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(3, 1), PUZZLE, delegate { QuestEditorData.TypeSelect(); });

        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize  = UIScaler.GetSmallFont();
        tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight;
        tb.ApplyTag("editor");

        tb = new TextButton(
            new Vector2(3, 0), new Vector2(16, 1),
            new StringKey(name.Substring("Puzzle".Length), false),
            delegate { QuestEditorData.ListPuzzle(); });

        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize  = UIScaler.GetSmallFont();
        tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
        tb.ApplyTag("editor");

        tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), CommonStringKeys.E, delegate { Rename(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(3, 1),
                                     new StringKey("val", "X_COLON", PUZZLE_CLASS));

        db.ApplyTag("editor");

        tb = new TextButton(new Vector2(5, 2), new Vector2(8, 1),
                            new StringKey(puzzleComponent.puzzleClass, false), delegate { Class(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        db = new DialogBox(new Vector2(0, 4), new Vector2(4, 1),
                           new StringKey("val", "X_COLON", CommonStringKeys.SKILL));
        db.ApplyTag("editor");

        tb = new TextButton(new Vector2(5, 4), new Vector2(6, 1),
                            new StringKey(puzzleComponent.skill, false), delegate { Skill(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        db = new DialogBox(new Vector2(0, 6), new Vector2(4, 1),
                           new StringKey("val", "X_COLON", PUZZLE_LEVEL));
        db.ApplyTag("editor");

        levelDBE = new DialogBoxEditable(new Vector2(5, 6), new Vector2(2, 1),
                                         puzzleComponent.puzzleLevel.ToString(), delegate { UpdateLevel(); });
        levelDBE.ApplyTag("editor");
        levelDBE.AddBorder();

        if (!puzzleComponent.puzzleClass.Equals("slide"))
        {
            db = new DialogBox(new Vector2(0, 8), new Vector2(5, 1),
                               new StringKey("val", "X_COLON", PUZZLE_ALT_LEVEL));
            db.ApplyTag("editor");

            altLevelDBE = new DialogBoxEditable(new Vector2(5, 8), new Vector2(2, 1),
                                                puzzleComponent.puzzleAltLevel.ToString(), delegate { UpdateAltLevel(); });
            altLevelDBE.ApplyTag("editor");
            altLevelDBE.AddBorder();

            if (puzzleComponent.puzzleClass.Equals("image"))
            {
                db = new DialogBox(new Vector2(0, 10), new Vector2(3, 1),
                                   new StringKey("val", "X_COLON", IMAGE));
                db.ApplyTag("editor");

                tb = new TextButton(new Vector2(5, 10), new Vector2(8, 1),
                                    new StringKey(puzzleComponent.imageType, false), delegate { Image(); });
                tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
                tb.ApplyTag("editor");
            }
        }

        tb = new TextButton(new Vector2(0, 12), new Vector2(8, 1), CommonStringKeys.EVENT, delegate { QuestEditorData.SelectAsEvent(name); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");
    }
Esempio n. 2
0
    override public void Update()
    {
        base.Update();
        Game game = Game.Get();

        TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(3, 1), "Puzzle", delegate { QuestEditorData.TypeSelect(); });

        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize  = UIScaler.GetSmallFont();
        tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight;
        tb.ApplyTag("editor");

        tb = new TextButton(new Vector2(3, 0), new Vector2(16, 1), name.Substring("Puzzle".Length), delegate { QuestEditorData.ListPuzzle(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize  = UIScaler.GetSmallFont();
        tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
        tb.ApplyTag("editor");

        tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), "E", delegate { Rename(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(3, 1), "Class:");

        db.ApplyTag("editor");

        tb = new TextButton(new Vector2(3, 2), new Vector2(8, 1), puzzleComponent.puzzleClass, delegate { Class(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        db = new DialogBox(new Vector2(0, 4), new Vector2(3, 1), "Skill:");
        db.ApplyTag("editor");

        tb = new TextButton(new Vector2(3, 4), new Vector2(2, 1), EventManager.SymbolReplace(puzzleComponent.skill), delegate { Skill(); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");

        db = new DialogBox(new Vector2(0, 6), new Vector2(3, 1), "Level:");
        db.ApplyTag("editor");

        levelDBE = new DialogBoxEditable(new Vector2(3, 6), new Vector2(2, 1), puzzleComponent.puzzleLevel.ToString(), delegate { UpdateLevel(); });
        levelDBE.ApplyTag("editor");
        levelDBE.AddBorder();

        if (!puzzleComponent.puzzleClass.Equals("slide"))
        {
            db = new DialogBox(new Vector2(0, 8), new Vector2(3, 1), "Alt Level:");
            db.ApplyTag("editor");

            altLevelDBE = new DialogBoxEditable(new Vector2(3, 8), new Vector2(2, 1), puzzleComponent.puzzleAltLevel.ToString(), delegate { UpdateAltLevel(); });
            altLevelDBE.ApplyTag("editor");
            altLevelDBE.AddBorder();

            if (puzzleComponent.puzzleClass.Equals("image"))
            {
                db = new DialogBox(new Vector2(0, 10), new Vector2(3, 1), "Image:");
                db.ApplyTag("editor");

                tb = new TextButton(new Vector2(3, 10), new Vector2(8, 1), puzzleComponent.imageType, delegate { Image(); });
                tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
                tb.ApplyTag("editor");
            }
        }

        tb = new TextButton(new Vector2(0, 12), new Vector2(8, 1), "Event", delegate { QuestEditorData.SelectAsEvent(name); });
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont();
        tb.ApplyTag("editor");
    }