//function that's activated when the quest is finished (usually attached to specified object)
 public void QuestCompleted(QuestData quest)
 {
     quest.hasStarted = false;
     questUI.GetComponent <QuestDisplay>().activeNum -= 1;
     //   questSave.GetComponent<QuestSaveData>().SaveQuestCompleted(quest.questNumber);
     audio.enabled = false;
     audio.enabled = true;
     quest.EndQuest();
 }