public ProgressBattle( QuestData quest, int maxCount, string lowestRank, int[] targetArea, bool isBossOnly )
			: base( quest, maxCount ) {

			LowestRank = Constants.GetWinRank( lowestRank );
			TargetArea = targetArea == null ? null : new HashSet<int>( targetArea );
			IsBossOnly = isBossOnly;
		}
Esempio n. 2
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 public static void SetQuestString(QuestData _questData)
 {
     Tbl_QuestStringRecord stringRecord = AsTableManager.Instance.GetTbl_QuestString_Record(_questData.Info.ID);
     _questData.Info.Name = stringRecord.Info.Title;
     _questData.Info.Explain = stringRecord.Info.Explain;
     _questData.Info.Achievement = stringRecord.Info.Achievement;
 }
		public ProgressData( QuestData quest, int maxCount ) {
			QuestID = quest.QuestID;
			ProgressMax = maxCount;
			QuestType = quest.Type;
			TemporaryProgress = 0;
			SharedCounterShift = 0;
		}
Esempio n. 4
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 public void SetData(QuestData qd)
 {
     saveddata = qd;
     QuestName.text = saveddata.Name;
     Questbreif.text = saveddata.Description;
     ticketnum.text = "x" + qd.StaminaCost.ToString();
     questnum = saveddata.Index;
     party1.spriteName = GameManager.User.party.member[0].char_name;
     party2.spriteName = GameManager.User.party.member[1].char_name;
     party3.spriteName = GameManager.User.party.member[2].char_name;
 }
Esempio n. 5
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    public void SetQuestData(QuestData _questData)
    {
        questData = _questData;

        SetQuestString(questData);

        Tbl_QuestTalk_Record talkRecord = AsTableManager.Instance.GetTbl_QuestTalk(_questData.Info.ID);

        if (talkRecord != null)
            dicQuestTalks = talkRecord.questTalk.GetTalkStringAll();
    }
Esempio n. 6
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 public Tbl_Quest_Record(XmlElement _element)
 {
     try
     {
         XmlNode root = (XmlElement)_element;
        
         m_Quest =  QuestData.GetQuestDataFromXml(root.ChildNodes);
     }
     catch (System.Exception e)
     {
         System.Diagnostics.Trace.WriteLine(e.Message);
     }
 }
Esempio n. 7
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    public static Dictionary<int, QuestData> Load(string fileName)
    {
        Dictionary<int, QuestData> table = new Dictionary<int, QuestData>();

        // 텍스트 테이블 읽어 들임
        XmlDocument xmlFile = new XmlDocument();
        xmlFile.PreserveWhitespace = false;
        try
        {
            TextAsset textAsset = (TextAsset)Resources.Load("XML/" + fileName, typeof(TextAsset));
            xmlFile.LoadXml(textAsset.text);
        }
        catch (Exception e)
        {
            return null;
        }

        XmlNodeList allData = xmlFile.ChildNodes;
        foreach (XmlNode mainNode in allData)
        {
            if (mainNode.Name.Equals("Data") == true)
            {
                XmlNodeList childNodeList = mainNode.ChildNodes;
                foreach (XmlNode node in childNodeList)
                {
                    QuestData tableData = new QuestData();

                    tableData.Index = Int32.Parse(node.Attributes.GetNamedItem("Index").Value);
                    tableData.Name = String.Copy(node.Attributes.GetNamedItem("Name").Value);
                    tableData.MapIndex = Int32.Parse(node.Attributes.GetNamedItem("MapIndex").Value);
                    tableData.Mode  = Int32.Parse(node.Attributes.GetNamedItem("Mode").Value);

                    tableData.StaminaCost = Int32.Parse(node.Attributes.GetNamedItem("StaminaCost").Value);
                    tableData.EnemySpawnType = Int32.Parse(node.Attributes.GetNamedItem("EnemySpawnType").Value);
                    tableData.Boss = Int32.Parse(node.Attributes.GetNamedItem("Boss").Value);
                    tableData.MaxGold = Int32.Parse(node.Attributes.GetNamedItem("MaxGold").Value);
                    tableData.GoodScore = Int32.Parse(node.Attributes.GetNamedItem("GoodScore").Value);
                    tableData.GreatScore = Int32.Parse(node.Attributes.GetNamedItem("GreatScore").Value);

                    tableData.Description = String.Copy(node.Attributes.GetNamedItem("Description").Value);

                    table.Add(tableData.Index, tableData);
                }
            }
        }
        return table;
    }
Esempio n. 8
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	void SetQuestData( QuestData _qustData)
	{
		clearQuest = false;
		hide = false;
		clearHideTime = achHideTime;
		listAchCompleteCheck.Clear();
		listAchRemainTime.Clear();
		listAchDisable.Clear();

		questData = _qustData;
		listAchievement = questData.Achievement.GetDatas();

		// check achieveCount;
		listAchIndex.Clear();
		int count = 0;
		for( int i = 0; i < listAchievement.Count; i++)
		{
			if( listAchievement[i].IsComplete == false)
			{
				listAchIndex.Add( count);
				listAchCompleteCheck.Add( false);
				listAchDisable.Add( false);
				listAchRemainTime.Add( 2.0f);
			}
			else if (listAchievement[i].QuestMessageType == QuestMessages.QM_TIME_LIMIT)
			{
				listAchIndex.Add(count);
				listAchCompleteCheck.Add(false);
				listAchDisable.Add(false);
				listAchRemainTime.Add(2.0f);
			}

			count++;
		}

		// icon
		SetQuestIcon( _qustData);

		// achievement
		SetQuestInfoString( _qustData);

		// reposition
		RepositionAchievements();
	}
Esempio n. 9
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    public void LoadQuest()
    {
        string pathQuest = Application.persistentDataPath + "/Quest.dat";

        if (File.Exists(pathQuest))
        {
            QuestData data = SaveSystem.LoadQuest();

            for (int i = 0; i < quest.Length; i++)
            {
                for (int k = 0; k < data.Q.Count; k++)
                {
                    if (quest[i].id == data.Q[k].id)
                    {
                        quest[i].number        = data.Q[k].number;
                        quest[i].checkClaim    = data.Q[k].CheckClaim;
                        quest[i].checkReceived = data.Q[k].CheckReceived;
                    }
                }
            }
        }
    }
Esempio n. 10
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        public override void Write()
        {
            QuestData.Write(_worldPacket);
            _worldPacket.WriteUInt32(QuestPackageID);
            _worldPacket.WriteUInt32(PortraitGiver);
            _worldPacket.WriteUInt32(PortraitGiverMount);
            _worldPacket.WriteUInt32(PortraitTurnIn);

            _worldPacket.WriteBits(QuestTitle.GetByteCount(), 9);
            _worldPacket.WriteBits(RewardText.GetByteCount(), 12);
            _worldPacket.WriteBits(PortraitGiverText.GetByteCount(), 10);
            _worldPacket.WriteBits(PortraitGiverName.GetByteCount(), 8);
            _worldPacket.WriteBits(PortraitTurnInText.GetByteCount(), 10);
            _worldPacket.WriteBits(PortraitTurnInName.GetByteCount(), 8);

            _worldPacket.WriteString(QuestTitle);
            _worldPacket.WriteString(RewardText);
            _worldPacket.WriteString(PortraitGiverText);
            _worldPacket.WriteString(PortraitGiverName);
            _worldPacket.WriteString(PortraitTurnInText);
            _worldPacket.WriteString(PortraitTurnInName);
        }
Esempio n. 11
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        public override void OnInspectorGUI()
        {
            base.DrawDefaultInspector();

            QuestTracker tracker = (QuestTracker)target;

            GUILayout.Space(20f);
            GUILayout.Label("Add a Quest");

            GUILayout.BeginHorizontal();
            GUILayout.Label("Quest Source");
            source = EditorGUILayout.ObjectField(source, typeof(QuestData), true) as QuestData;
            GUILayout.EndHorizontal();

            if (GUILayout.Button("Save")) //8
            {
                // description = source.questDescription;
                // objective = source.questObjective;
                // quantity = source.objQuantity;
                tracker.AddQuest(source);
            }
        }
Esempio n. 12
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        /// <summary>
        /// 実際の進捗データから、進捗度を補正します。
        /// </summary>
        /// <param name="q">任務データ。</param>
        public virtual void CheckProgress(QuestData q)
        {
            if (TemporaryProgress > 0)
            {
                if (q.State == 2)
                {
                    Progress = Math.Min(Progress + TemporaryProgress, ProgressMax);
                }
                TemporaryProgress = 0;
            }

            switch (q.Progress)
            {
            case 1:                             //50%
                Progress = (int)Math.Max(Progress, Math.Ceiling((ProgressMax + SharedCounterShift) * 0.5) - SharedCounterShift);
                break;

            case 2:                             //80%
                Progress = (int)Math.Max(Progress, Math.Ceiling((ProgressMax + SharedCounterShift) * 0.8) - SharedCounterShift);
                break;
            }
        }
Esempio n. 13
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    public void AddMainQuest(string QuestName, int Goal, string Reward, string ObjName = "NONE")
    {
        QuestData Quest = new QuestData();

        if (ObjName == "NONE")
        {
            Quest.name = QuestName;
        }

        else
        {
            Quest.name = ObjName + " " + QuestName;
        }

        Quest.objname = ObjName;
        Quest.count   = 0;
        Quest.goal    = Goal;
        Quest.reward  = Reward;
        Quest.clear   = false;

        MainQuestList.Add(Quest);
    }
Esempio n. 14
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    public void AcceptQuest()
    {
        questWindow.SetActive(false);
        questButton.SetActive(false);
        quest = questHandler.GetQuest();

        if (quest.quest.GetQuestObjective().goalType == GoalType.ReportTo)
        {
            quest.quest.GetQuestObjective().reporter = GameObject.Find(quest.quest.GetQuestObjective().reporterName);
            Debug.Log("Report to: " + quest.quest.GetQuestObjective().reporter.name);
            QuestObjective objective     = new QuestObjective(quest.quest.GetQuestObjective().reporter.name);
            QuestData      acceptedQuest = new QuestData(quest.quest.name, quest.quest.description, quest.quest.expReward, quest.quest.goldReward, true, objective);
            for (int i = 0; i < PlayerStats.missionList.Count; i++)
            {
                if (PlayerStats.missionList[i].GetName().Equals(acceptedQuest.GetName()))
                {
                    Debug.Log("You already have this quest");
                    Debug.Log(PlayerStats.missionList.Count);
                    return;
                }
            }
            PlayerStats.missionList.Add(acceptedQuest);
            return;
        }
        QuestObjective objective2     = new QuestObjective(quest.quest.GetQuestObjective().requiredAmount, quest.quest.GetQuestObjective().goalType);
        QuestData      acceptedQuest2 = new QuestData(quest.quest.name, quest.quest.description, quest.quest.expReward, quest.quest.goldReward, true, objective2);

        for (int i = 0; i < PlayerStats.missionList.Count; i++)
        {
            if (PlayerStats.missionList[i].GetName().Equals(acceptedQuest2.name))
            {
                Debug.Log("You already have this quest");
                Debug.Log(PlayerStats.missionList.Count);
                return;
            }
        }
        PlayerStats.missionList.Add(acceptedQuest2);
    }
Esempio n. 15
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    /** 执行完成任务 */
    private void toCommitQuest(QuestData data, bool isAbs)
    {
        if (CommonSetting.isClientDriveLogic)
        {
            QuestConfig config = data.config;

            //删除任务道具
            DIntData[] questItemArr = config.questItem;
            if (questItemArr.Length > 0)
            {
                //如果需要删除任务道具
                me.bag.removeItems(questItemArr, 1, CallWayType.CommitQuest);
            }

            //执行任务完成动作组
            me.role.doRoleActions(config.completeActions, 1, CallWayType.CommitQuest);

            //有奖励
            if (data.config.rewardID > 0)
            {
                //奖励
                if (isAbs)
                {
                    me.bag.addRewardAbs(data.config.rewardID, CallWayType.CommitQuest);
                }
                else
                {
                    me.bag.addReward(data.config.rewardID, CallWayType.CommitQuest);
                }
            }

            doCommitQuest(data);
        }
        else
        {
            me.send(CommitQuestRequest.create(data.id));
        }
    }
Esempio n. 16
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        public override void UpdatePlayer(Player player, QuestData rawdata)
        {
            OutfitQuestData data = (OutfitQuestData)rawdata;

            if (data.QuestStep == 1)
            {
                if (KingSlimeSlot < 255)
                {
                    if (!Main.npc[KingSlimeSlot].active || Main.npc[KingSlimeSlot].type != Terraria.ID.NPCID.KingSlime)
                    {
                        KingSlimeSlot = 255;
                    }
                    else if (!data.SardineFell)
                    {
                        TerraGuardian sardine = PlayerMod.GetPlayerSummonedGuardian(player, GuardianBase.Sardine);
                        if (sardine != null)
                        {
                            data.SardineFell = sardine.KnockedOut || sardine.Downed;
                        }
                    }
                }
                else
                {
                    for (byte i = 0; i < 200; i++)
                    {
                        if (Main.npc[i].active && Main.npc[i].type == Terraria.ID.NPCID.KingSlime)
                        {
                            KingSlimeSlot = i;
                            break;
                        }
                    }
                    if (KingSlimeSlot < 255 && PlayerMod.HasGuardianSummoned(player, GuardianBase.Sardine))
                    {
                        PlayerMod.GetPlayerSummonedGuardian(player, GuardianBase.Sardine).SaySomething("There it is! Let's slay it!");
                    }
                }
            }
        }
Esempio n. 17
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    // daily quest는 서버에서 처리한다.
    /// <summary>
    /// 서버에서 받아온 정보로 시스템을 초기화 한다.
    /// </summary>
    /// <param name="baseQuestNumList">선행 퀘스트가 없는 퀘스트 목록</param>
    /// <param name="clearedQuestNumList">플레이어가 완수한 퀘스트 목록</param>
    /// <param name="inProgressQuestNumList">플레이어가 진행중인 퀘스트 목록</param>
    /// <param name="questProgress">플레이어가 진행중인 퀘스트들의 진행도</param>
    public void InitQuestInfo(List <int> baseQuestNumList, List <int> clearedQuestNumList, List <int> inProgressQuestNumList, List <List <int> > questProgress)
    {
        for (int i = 0; i < inProgressQuestNumList.Count(); i++)
        {
            var questNum = inProgressQuestNumList[i];
            var quest    = QuestData.GetQuestData(questNum);
            QuestDataSet.Add(quest);
            quest.QuestProgress = questProgress[i];
        }

        foreach (var questNum in clearedQuestNumList)
        {
            var quest = QuestData.GetQuestData(questNum);
            ClearedQuestDataSet.Add(quest.KEY, quest);
        }

        foreach (var questSet in ClearedQuestDataSet)
        {
            var quest = questSet.Value;
            if (FeasibleQuestDataSet.Contains(quest))
            {
                FeasibleQuestDataSet.Remove(quest);
            }
            foreach (var nextQuest in quest.nextQuest)
            {
                CheckFeasible(nextQuest);
            }
        }

        foreach (var questNum in baseQuestNumList)
        {
#if QUEST_DEBUG
            Debug.Log($" Quest base init {questNum}");
#endif
            CheckFeasible(questNum);
            QuestStart(questNum); // <-- for test 퀘스트 시작 테스트용 코드 TODO Delete
        }
    }
Esempio n. 18
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    private void RemoveQuestItem(QuestData RemoveData)
    {
        bool      isRemoved = false;
        Inventory inven     = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>();

        for (int i = 0; i < inven.SlotList.Count; i++)
        {
            Slot GetSlot = inven.SlotList[i].GetComponent <Slot>();
            Debug.Log("for case i : " + i);

            if (GetSlot.isSlots())
            {
                if (GetSlot.ItemReturn().Item_ID == RemoveData.quest.TargetObject_ID &&
                    GetSlot.slot.Count >= RemoveData.quest.Num)
                {
                    for (int j = 0; j < RemoveData.quest.Num; j++)
                    {
                        if (GetSlot.slot.Count == 1)
                        {
                            GetSlot.slot.Clear();
                            GetSlot.UpDateinfo(false, GetSlot.DefaultImage);
                        }
                        else
                        {
                            inven.SlotList[i].GetComponent <Slot>().slot.Pop();
                        }

                        isRemoved = true;
                    }
                }
            }

            if (isRemoved == true)
            {
                return;
            }
        }
    }
Esempio n. 19
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        private void buttonCreate_Click(object sender, EventArgs e)
        {
            var questId = short.Parse(this.labelId.Text);

            if (dataHandler.Quests.ContainsKey(questId))
            {
                this.logger.Error("QuestId already exists in the database");
                return;
            }

            if (checkedListFlags.CheckedItems.Count == 0)
            {
                this.logger.Error("Must check atleast 1 flag");
                return;
            }

            var quest = new QuestData
            {
                Id      = QuestData.GenerateId(questId),
                QuestId = questId,
                Name    = this.textBoxName.Text,
                Level   = short.Parse(textBoxLevel.Text)
            };

            if (this.StoreQuest(quest))
            {
                var level = quest.Level.ToString(CultureInfo.InvariantCulture);
                if (!treeViewQuests.Nodes.ContainsKey(level))
                {
                    this.treeViewQuests.Nodes.Add(level, level);
                }

                this.treeViewQuests.Nodes[level].Nodes.Add(quest.QuestId.ToString(), quest.Name);

                this.logger.LogFormat("New Quest Created. Id = {0} Name = {1}", questId, quest.Name);
                this.ResetFields();
            }
        }
    public void RefreshToComplete(QuestData data)
    {
        currnetData = data;
        DeactiveAllButton();
        Complete_Btn.gameObject.SetActive(true);

        // 퀘스트 설명
        StringBuilder builder = new StringBuilder();

        for (int i = 0; i < currnetData.QuestCompleteContents.Length; ++i)
        {
            builder.Append(currnetData.QuestCompleteContents[i]);
            builder.AppendLine();
        }
        ContentsText.text = builder.ToString();

        // 퀘스트 목표
        ImpliedObjectiveText.text  = currnetData.QuestIntroduce_Implied;
        DetailedObjectiveText.text = GetQuestObjectSTR(currnetData);

        // 퀘스트 보상
        RewardText.text = GetQuestRewardSTR(currnetData);
    }
Esempio n. 21
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 private void HandlingLast_TalkObj()
 {
     if (!currentWords.IsDone)
     {
         return;
     }
     currentTalkObj.UpdateTalkState();
     if (currentTalkObj.IsComplete)
     {
         QuestData qParent = currentTalkObj.parent;
         //该目标是任务的最后一个目标,则可以直接提交任务
         if (qParent.currentQuestHolder == currentTalker.GetData <TalkerData>() && qParent.IsComplete && qParent.Objectives.IndexOf(currentTalkObj) == qParent.Objectives.Count - 1)
         {
             buttonDatas.Add(new ButtonWithTextData("继续", delegate
             {
                 currentQuest = qParent;
                 CurrentType  = DialogueType.Quest;
                 StartDialogue(qParent.Model.CompleteDialogue);
             }));
         }
     }
     currentTalkObj = null;//重置管理器的对话目标以防出错
 }
Esempio n. 22
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    public PlayerQuestData SavePlayerQuestData()
    {
        PlayerQuestData pqd = new PlayerQuestData();

        pqd.inProgressQuests = new List <QuestData>();
        pqd.completedQuests  = new List <QuestData>();
        foreach (Quest q in GameManagerScript.ins.playerQuests.completedQuests)
        {
            QuestData qd = new QuestData();
            qd.ID = q.questID;
            qd.currentObjective = q.currentObjective;
            pqd.completedQuests.Add(qd);
        }
        foreach (Quest q in GameManagerScript.ins.playerQuests.inProgressQuests)
        {
            QuestData qd = new QuestData();
            qd.ID = q.questID;
            qd.currentObjective = q.currentObjective;
            pqd.inProgressQuests.Add(qd);
        }

        return(pqd);
    }
Esempio n. 23
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 private void InitQuest()
 {
     if (!Info || Info.QuestsStored == null)
     {
         return;
     }
     if (questInstances.Count > 0)
     {
         questInstances.Clear();
     }
     foreach (Quest quest in Info.QuestsStored)
     {
         if (quest)
         {
             QuestData questInstance = new QuestData(quest)
             {
                 originalQuestHolder = this,
                 currentQuestHolder  = this
             };
             questInstances.Add(questInstance);
         }
     }
 }
Esempio n. 24
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 public void SelectEvent(string EventName)
 {
     //		if (CurrentEvent != null)
     //			return;
     for (int i = 0; i < AvailableQuest.Length; i++)
     {
         if (AvailableQuest [i].QuestTitle == EventName)
         {
             AvailableQuest [i].IsGoingOn = true;
             for (int x = 0; x < AvailableQuest.Length; x++)
             {
                 {
                     if (allQuestData [x].QuestTitle == AvailableQuest [i].QuestTitle)
                     {
                         allQuestData [x].IsGoingOn = true;
                     }
                 }
                 CurrentQuest = AvailableQuest [i];
                 break;
             }
         }
     }
 }
Esempio n. 25
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        public override string GetQuestCurrentObjective(QuestData rawdata)
        {
            ZacksOutfitQuestData data = (ZacksOutfitQuestData)rawdata;

            switch (data.QuestStep)
            {
            case 1:
                return("Speak with Blue about what she wants.");

            case 2:
            case 3:
                return("Visit the Nurse while having Blue with you.");

            case 4:
            case 5:
                return("Visit the Clothier while having Blue with you.");

            case 6:
            case 7:
                return("Talk with Zacks while having Blue with you.");
            }
            return(base.GetQuestCurrentObjective(data));
        }
Esempio n. 26
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    public static void InsertQuestInst(COM_QuestInst quest)
    {
        if (QuestList == null)
        {
            return;
        }

        QuestData qdata0 = QuestData.GetData(quest.questId_);
        int       i;

        for (i = 0; i < QuestList.Count; ++i)
        {
            QuestData qdata1 = QuestData.GetData(QuestList[i].questId_);
            if (qdata0.questKind_ > qdata1.questKind_)
            {
                break;
            }
        }
        QuestListKind[(int)qdata0.questKind_].Add(quest);
        QuestList.Insert(i, quest);

        UpdateAcceptableQuests();
    }
Esempio n. 27
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    public static int GetFirstAcceptableMainKindId()
    {
        if (AcceptableList == null)
        {
            return(0);
        }

        for (int i = 0; i < AcceptableList.Count; ++i)
        {
            QuestData qdata = QuestData.GetData(AcceptableList[i]);
            if (null == qdata)
            {
                continue;
            }

            if (qdata.questKind_ == QuestKind.QK_Main)
            {
                return(AcceptableList[i]);
            }
        }

        return(0);
    }
Esempio n. 28
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    public static bool IsFDailyQuest()
    {
        if (CompletedList == null)
        {
            return(false);
        }

        int count = 0;

        for (int i = 0; i < CompletedList.Count; i++)
        {
            QuestData qd = QuestData.GetData(CompletedList[i]);
            if (qd.questKind_ == QuestKind.QK_Daily)
            {
                count++;
            }
        }
        if (count == 10)
        {
            return(true);
        }
        return(false);
    }
Esempio n. 29
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    void readDailyQuest()
    {
        QuestInfo = new Dictionary <int, QuestData>();

        XmlDocument xmlDoc = new XmlDocument();
        TextAsset   path   = Resources.Load <TextAsset>(GameConfig.DatabasePathDailyQuest);

        xmlDoc.LoadXml(path.text);

        XmlNodeList listQuest = xmlDoc.GetElementsByTagName("Quest");

        foreach (XmlNode infoQuest in listQuest)
        {
            QuestData questData = new QuestData();
            questData.Name      = infoQuest.SelectSingleNode("Name").InnerText;
            questData.Text      = infoQuest.SelectSingleNode("Text").InnerText;
            questData.Time      = int.Parse(infoQuest.SelectSingleNode("Time").InnerText);
            questData.Reward    = infoQuest.SelectSingleNode("Reward").InnerText;
            questData.SceneName = infoQuest.SelectSingleNode("SceneName").InnerText;

            QuestInfo.Add(int.Parse(infoQuest.Attributes["ID"].InnerText.Trim()), questData);
        }
    }
Esempio n. 30
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 public void UpdateQuestProcess(QuestData qData, int num)
 {
     for (int i = 0; i < listQuest.Count; i++)
     {
         if (listQuest[i].questData.mainQuestId == qData.mainQuestId &&
             listQuest[i].questData.subQuestId == qData.subQuestId)
         {
             Quest q = listQuest[i];
             if (q.process < qData.requireNum)
             {
                 //q.process += num;
                 photonView.RPC("SendIncreaseQuestNum", PhotonTargets.AllViaServer,
                                i, num);
             }
             else
             {
                 //OnFinishQuest(q);
                 photonView.RPC("SendQuestObjectChangeStage", PhotonTargets.AllViaServer,
                                i);
             }
         }
     }
 }
    public void ClearTermsCheck()
    {
        questEnd.text = quest.Wait;

        switch (quest.CLEARTYPE)
        {
        case 0:
            quest.Clear = true;
            clearboard.SetActive(true);
            break;

        case 1:
            StartCoroutine(ClearRealTimeCheckingPolicy());
            if (cleared)
            {
                quest.Clear = true;
            }
            break;

        case 2:

            break;

        case 3:

            break;

        default:
            Debug.Log("default");
            break;
        }

        if (quest.Clear)
        {
            prevque = quest;
        }
    }
Esempio n. 32
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        private void ParseQuest(dynamic message)
        {
            try
            {
                QuestData quest = JsonConvert.DeserializeObject <QuestData>(Convert.ToString(message));
                if (quest == null)
                {
                    _logger.Error($"Failed to parse Quest webhook object: {message}");
                    return;
                }

                lock (_processedQuests)
                {
                    if (_processedQuests.ContainsKey(quest.PokestopId))
                    {
                        if (_processedQuests[quest.PokestopId].Type == quest.Type &&
                            _processedQuests[quest.PokestopId].Rewards == quest.Rewards &&
                            _processedQuests[quest.PokestopId].Conditions == quest.Conditions)
                        {
                            // Processed quest already
                            return;
                        }
                    }
                    else
                    {
                        _processedQuests.Add(quest.PokestopId, quest);
                    }
                }

                OnQuestReceived(quest);
            }
            catch (Exception ex)
            {
                _logger.Error(ex);
                _logger.Debug(Convert.ToString(message));
            }
        }
Esempio n. 33
0
    void OnTriggerEnterQuestObject(Collider other)
    {
        //update quest process data
        ObjectInGame obj = other.GetComponent <ObjectInGame>();
        Transform    pos = this.transform.findChildRecursively("wrong_marker");

        if (obj && obj.isCombinableObject() && other.gameObject.GetPhotonView().viewID == 0)
        {
            SendTriggerQuestItem = true;
            other.gameObject.SetActive(false);
            Item      otherData = other.gameObject.GetComponent <Item>();
            QuestData q         = listQuestData.Find(x => x.requireItemId == otherData.Id);
            if (q != null && !QuestManager.instance.isFinishQuest(q))
            {
                FBPoolManager.instance.returnObjectToPool(other.gameObject);
                QuestManager.instance.UpdateQuestProcess(q, +1);
                FBParticleManager.PlayEffect(FBParticleManager.EFFECT_COMBINE_OBJECT, 2, pos ? pos.position : this.transform.position);
                FBSoundManager.Play(FBSoundManager.COMBINE_SOUND);
                Invoke("ResetSendTrigger", 2f);
            }
            else
            {
                if (pos)
                {
                    PopupManager.ShowWrongSignal(pos.position);
                }
                else
                {
                    PopupManager.ShowWrongSignal(this.transform.position);
                }
            }
        }
        else
        {
            FBPoolManager.instance.returnObjectToPool(other.gameObject);
        }
    }
Esempio n. 34
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    // Construct a new quest from quest data
    public Quest(QuestLoader.Quest q)
    {
        game = Game.Get();

        // This happens anyway but we need it to be here before the following code is executed
        game.quest = this;

        // Static data from the quest file
        qd = new QuestData(q);

        // Initialise data
        boardItems    = new Dictionary <string, BoardComponent>();
        flags         = new HashSet <string>();
        monsters      = new List <Monster>();
        heroSelection = new Dictionary <string, List <Quest.Hero> >();
        eManager      = new EventManager();
        delayedEvents = new List <QuestData.Event.DelayedEvent>();
        undo          = new Stack <string>();

        // Populate null hero list, these can then be selected as hero types
        heroes = new List <Hero>();
        for (int i = 1; i <= game.gameType.MaxHeroes(); i++)
        {
            heroes.Add(new Hero(null, i));
        }

        // Set quest flags for selected expansions
        Dictionary <string, string> packs = game.config.data.Get(game.gameType.TypeName() + "Packs");

        if (packs != null)
        {
            foreach (KeyValuePair <string, string> kv in packs)
            {
                flags.Add("#" + kv.Key);
            }
        }
    }
Esempio n. 35
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    void InitData()
    {
        ClearObj();
        giveBabys.Clear();
        giveItems.Clear();
        QuestData qdata = QuestData.GetData(quesid);

        if (qdata.questType_ == QuestType.QT_GiveItem)
        {
            titleLable.text = LanguageManager.instance.GetValue("xuanzedaoju");
            babyObj.SetActive(false);
            itemObj.SetActive(true);
            InitItemData(qdata);
            isBaby = false;
        }
        else if (qdata.questType_ == QuestType.QT_GiveBaby)
        {
            titleLable.text = LanguageManager.instance.GetValue("xuanzechongwu");
            babyObj.SetActive(true);
            itemObj.SetActive(false);
            InitbabyData(qdata);
            isBaby = true;
        }
    }
Esempio n. 36
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 private void HandlingLast_SumbitObj()
 {
     //双重确认,以防出错
     if (CheckSumbitAble(currentSubmitObj))
     {
         BackpackManager.Instance.LoseItem(currentSubmitObj.Model.ItemToSubmit, currentSubmitObj.Model.Amount);
         currentSubmitObj.UpdateSubmitState(currentSubmitObj.Model.Amount);
     }
     if (currentSubmitObj.IsComplete)
     {
         QuestData qParent = currentSubmitObj.parent;
         //若该目标是任务的最后一个目标,则可以直接提交任务
         if (qParent.currentQuestHolder == currentTalker.GetData <TalkerData>() && qParent.IsComplete && qParent.Objectives.IndexOf(currentSubmitObj) == qParent.Objectives.Count - 1)
         {
             buttonDatas.Add(new ButtonWithTextData("继续", delegate
             {
                 currentQuest = qParent;
                 CurrentType  = DialogueType.Quest;
                 StartDialogue(qParent.Model.CompleteDialogue);
             }));
         }
     }
     currentSubmitObj = null;//重置管理器的提交目标以防出错
 }
Esempio n. 37
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        private void RewardQuest(Player player)
        {
            QuestData questData = player.Quests[Quest.QuestId];

            if (questData.Status == QuestStatus.Complete)
            {
                return;
            }

            if (!Reward(player))
            {
                questData.Step--;
                return;
            }

            questData.Status = QuestStatus.Complete;
            new SpQuest(questData).Send(player.Connection);

            SystemMessages.QuestCompleted("@quest:" + Quest.QuestId + "001").Send(player.Connection);

            new SpQuestComplite(Quest.QuestId).Send(player.Connection);

            UpdateAroundIcons(player);
        }
    private string GetQuestRewardSTR(QuestData data)
    {
        StringBuilder builder = new StringBuilder();

        for (int rewardIdx = 0; rewardIdx < data.QuestRewards.Length; ++rewardIdx)
        {
            switch (data.QuestRewards[rewardIdx])
            {
            case "GetItem":
                RewardItem[] items = data.Reward_GetItem.RewardItems;
                for (int i = 0; i < items.Length; ++i)
                {
                    ItemData item = ItemDB.Instance.GetItemData(items[i].ItemCode);
                    builder.Append($"[{item.Name} / {items[i].ItemCount}개]");
                    if (i != items.Length - 1)
                    {
                        builder.Append(", ");
                    }
                }
                break;

            case "GetStatus":
                RewardStatus[] statuses = data.Reward_GetStatus.RewardStatuss;
                for (int i = 0; i < statuses.Length; ++i)
                {
                    builder.Append($"[{statuses[i].StatusName} / {statuses[i].Amount}]");
                    if (i != statuses.Length - 1)
                    {
                        builder.Append(", ");
                    }
                }
                break;
            }
        }
        return(builder.ToString());
    }
Esempio n. 39
0
	void MatchingQuestParty()
	{
		if (recentlyClearQuestData == null)
			return;

		if (recentlyClearQuestData.Info.PartyQuest == false || recentlyClearQuestData.NowQuestProgressState != QuestProgressState.QUEST_PROGRESS_IN)
			return;

		AsSoundManager.Instance.PlaySound("Sound/Interface/S6002_EFF_Button", Vector3.zero, false);
		AsPartySender.SendPartySearch(recentlyClearQuestData.Info.QuestMapID);

		recentlyClearQuestData = null;
	}
Esempio n. 40
0
    private void Initialize(QuestData.Param p, Quest q)
    {
        parent = q;
        id = p.id;
        step = p.step;
        isCompleted = false;
        isEndEvent = p.kind == "endevent";

        condition = QuestCondition.BuildCondition(step, p.condition);

        if( p.kind == "event" || p.kind == "endevent" ) {
            kind = Kind.DialogEvent;
        }
        if( p.kind == "terop" ) {
            kind = Kind.Terop;
        }

        if( p.dialog != null && p.dialog.Length > 0 ) {
            string[] msgs = p.dialog.Split('\n');
            messages = new List<string>();
            foreach(string m in msgs) {
                messages.Add ( string.Format(p.format,m) );
            }
        }

        if(p.gimic != null) {
            for(int i = 0; i<p.gimic.Length;++i) {
                _PutGimic(p.gimic[i], i);
            }
        }
    }
Esempio n. 41
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 public static QuestEntity CreateEntity(QuestData.Param p, Quest q)
 {
     QuestEntity qe = ScriptableObject.CreateInstance<QuestEntity>();
     qe.Initialize(p, q);
     return qe;
 }
Esempio n. 42
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	void CancelQuestParty()
	{
		recentlyClearQuestData = null;
	}
		public ProgressPractice( QuestData quest, int maxCount, bool winOnly )
			: base( quest, maxCount ) {

			WinOnly = winOnly;
		}
Esempio n. 44
0
    public static void SetQuestStrings(QuestData _questData)
    {
        Tbl_QuestStringRecord stringRecord = AsTableManager.Instance.GetTbl_QuestString_Record(_questData.Info.ID);

        if (stringRecord == null)
        {
            Debug.LogError("Quest string(" + _questData.Info.ID + ") is null");
            return;
        }

        _questData.Info.Name = stringRecord.Info.Title;
        _questData.Info.Explain = stringRecord.Info.Explain;
        _questData.Info.Achievement = stringRecord.Info.Achievement;


        // 퀘스트 목표 스트링 추가
        Tbl_QuestStringRecord questString = AsTableManager.Instance.GetTbl_QuestString_Record(_questData.Info.ID);

        if (questString != null)
        {
            List<AchBase> listAchievement = _questData.Achievement.GetDatas();
            string[] achStrings = questString.Info.Achievement.Split('\r');

            int count = achStrings.Length;

            for (int i = 0; i < count; i++)
            {
                if (achStrings[i] == null)
                    continue;

                if (i < listAchievement.Count)
                    listAchievement[i].Achievement = achStrings[i].Trim();
            }
        }
        
        Tbl_QuestTalk_Record talkRecord = AsTableManager.Instance.GetTbl_QuestTalk(_questData.Info.ID);

        if (talkRecord != null)
            _questData.SetQuestTalks(talkRecord.questTalk.GetTalkStringAll());
        else
            Debug.LogWarning("Talk is not exist = " + _questData.Info.ID);
    }
Esempio n. 45
0
	public void AskQuestPartyMatching(QuestData _data)
	{
		if (_data.Info.PartyQuest == false || AsGameMain.GetOptionState(OptionBtnType.OptionBtnType_QuestPartyMatching) == false)
			return;

		if (AsPartyManager.Instance.IsPartying == true)
			return;

		recentlyClearQuestData = _data;

		string msg = string.Format(AsTableManager.Instance.GetTbl_String(2101), TerrainMgr.Instance.GetMap(_data.Info.QuestMapID).MapData.GetName());

		if (partyMatchingMsgBox != null)
			partyMatchingMsgBox.Close();

		partyMatchingMsgBox = AsNotify.Instance.MessageBox(AsTableManager.Instance.GetTbl_String(126), msg, this, "MatchingQuestParty", "CancelQuestParty", AsNotify.MSG_BOX_TYPE.MBT_OKCANCEL, AsNotify.MSG_BOX_ICON.MBI_NOTICE);
	}
Esempio n. 46
0
    void AddQuest(QuestData _questData)
    {
        int nQuestCount = questList.Count;
		IUIListObject item = questList.CreateItem(questPrefab, nQuestCount, _questData.Info.Name);
        AsLanguageManager.Instance.SetFontFromSystemLanguage(item.TextObj);

        QuestListIconController questListIconCon = item.gameObject.GetComponent<QuestListIconController>();

        if (questListIconCon != null)
            questListIconCon.SetQuestIconType(_questData.Info.QuestType);

        if (!dicQuest.ContainsKey(item.gameObject))
        {
            dicQuest.Add(item.gameObject, nQuestCount);
            dicQuestName.Add(item.gameObject, _questData.Info.Name);
            listUIListItem.Add(item.gameObject.GetComponent<UIListItem>());
        }
    }
Esempio n. 47
0
 public bool IsUpperLevelQuest(QuestData _questData)
 {
     return listUpperLevel.Contains(_questData.Info.ID);
 }
Esempio n. 48
0
    public void SelectQuestDelegate(IUIObject obj)
    {
        if (obj != questList)
            return;

        if (questList.SelectedItem == null)
            return;

        AsSoundManager.Instance.PlaySound(AsSoundPath.ButtonClick, Vector3.zero, false);
        int nClickIdx = dicQuest[questList.SelectedItem.gameObject];
        clickQuestData = listQuests[nClickIdx];
        Click_Event();
    }
Esempio n. 49
0
	void ShowQuestClearMsg(QuestData _questData)
	{
		string msg = string.Empty;

		int stringIdx = 0;
		int npcID = 0;
		Tbl_Npc_Record npcRecord = null;

		if (_questData.Info.QuestType == QuestType.QUEST_MAIN || _questData.Info.QuestType == QuestType.QUEST_FIELD ||
			_questData.Info.QuestType == QuestType.QUEST_BOSS || _questData.Info.QuestType == QuestType.QUEST_PVP || _questData.Info.QuestType == QuestType.QUEST_NPC_DAILY)
		{
			npcID = _questData.Info.QuestCompleteNpcID;
			npcRecord = AsTableManager.Instance.GetTbl_Npc_Record(npcID);
			stringIdx = 847;
		}
		else if (_questData.Info.QuestType == QuestType.QUEST_DAILY)
			stringIdx = 848;
		else if (_questData.Info.QuestType == QuestType.QUEST_WANTED)
			stringIdx = 860;


		if (_questData.Info.QuestType == QuestType.QUEST_MAIN || _questData.Info.QuestType == QuestType.QUEST_FIELD ||
			_questData.Info.QuestType == QuestType.QUEST_BOSS || _questData.Info.QuestType == QuestType.QUEST_PVP || _questData.Info.QuestType == QuestType.QUEST_NPC_DAILY)
			msg = string.Format(AsTableManager.Instance.GetTbl_String(stringIdx), _questData.Info.Name, npcRecord.NpcName);
		else
			msg = string.Format(AsTableManager.Instance.GetTbl_String(stringIdx), _questData.Info.Name);

		if (AsHudDlgMgr.Instance != null)
			if (AsHudDlgMgr.Instance.questCompleteMsgManager != null)
			{
				AsHudDlgMgr.Instance.questCompleteMsgManager.AddMessage(msg, _questData.Info.QuestType);

			}


		// quest clear chat msg
		string chatMsg = string.Format(AsTableManager.Instance.GetTbl_String(2102), _questData.Info.Name);

		if (TerrainMgr.Instance.IsCurMapType(eMAP_TYPE.Tutorial) == true)
		{
			StringBuilder sb = new StringBuilder("[");
			sb.Append(AsUtil.GetRealString(System.Text.Encoding.UTF8.GetString(AsUserInfo.Instance.GetCurrentUserCharacterInfo().szCharName)));
			sb.Append("]:");
			sb.Append(chatMsg);

			AsChatManager.Instance.InsertChat(sb.ToString(), eCHATTYPE.eCHATTYPE_PUBLIC, true);

			AsChatManager.Instance.ShowChatBalloon(AsEntityManager.Instance.UserEntity.UniqueId, chatMsg, eCHATTYPE.eCHATTYPE_PUBLIC);
		}
		else
		{
			body_CS_CHAT_MESSAGE chat = new body_CS_CHAT_MESSAGE(chatMsg, eCHATTYPE.eCHATTYPE_PUBLIC, false);
			byte[] data = chat.ClassToPacketBytes();
			AsNetworkMessageHandler.Instance.Send(data);
		}
	}
Esempio n. 50
0
        /// <summary>
        /// Under construction.
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        public async Task HandleQuestsLogic(QuestData data)
        {
            Log.InfoFormat("[HandleQuests]");

            // Loop though all quest tiles.
            foreach (var questTile in data.QuestTiles)
            {
                // If we can't cancel a quest, we shouldn't try to.
                if (questTile.IsCancelable)
                {
                    // We never want to do this specific quest, if we've not started it.
                    // User logic may vary though, but this is just an example.
                    if (questTile.Achievement.Name.Equals("Beat Down") && questTile.Achievement.CurProgress == 0)
                    {
                        // Mark the quest tile to be canceled.
                        //questTile.ShouldCancel = true;

                        // We can only cancel *1* quest, so no point trying to process the rest.
                        return;
                    }
                }
            }
        }
Esempio n. 51
0
		public ProgressAGo( QuestData quest )
			: base( quest, 0 ) {
		}
Esempio n. 52
0
 public static bool IsPossibleAccept(AsUserEntity _user, QuestData _questData)
 {
     return IsPossibleAccept(_user, _questData, 0);
 }
Esempio n. 53
0
    public static bool IsPossibleAccept(AsUserEntity _user, QuestData _questData, int _addLevel)
    {
        if (_questData.Condition.CanAccept() == false)
            return false;

        // 레벨 확인
        List<ConditionLevel> listConditionLevel = _questData.Condition.GetCondition<ConditionLevel>();
        ConditionLevel levelConditon = new ConditionLevel();
        if (listConditionLevel.Count > 0)
        {
            int level = _user.GetProperty<int>(eComponentProperty.LEVEL) + _addLevel;
            levelConditon.CommonValue = level;

            if (!listConditionLevel[0].CheckAccept(levelConditon))
                return false;
        }

        // 퀘스트 패스 확인  or
        bool bAcceptAnd = true;
        bool bAcceptOr  = false; 
        int  nOrCount   = 0;
        List<ConditionQuestPass> listQuestPass = _questData.Condition.GetCondition<ConditionQuestPass>();

        if (listQuestPass.Count > 0)
        {
            foreach (ConditionQuestPass questPass in listQuestPass)
            {
                if (questPass.QuestPassType == QuestPassType.AND)
                    bAcceptAnd &= ArkQuestmanager.instance.IsCompleteQuest(questPass.QuestID);
                else
                {
                    bAcceptOr |= ArkQuestmanager.instance.IsCompleteQuest(questPass.QuestID);
                    nOrCount++;
                }
            }

            if (nOrCount > 0)
            {
                if (bAcceptAnd == false)
                    return false;

                if (bAcceptOr == false)
                    return false;
            }
            else
            {
                if (bAcceptAnd == false)
                    return false;
            }
        }

        return true;
    }
		public ProgressImprovement( QuestData quest, int maxCount )
			: base( quest, maxCount ) {
		}
Esempio n. 55
0
	public void AskWarp(QuestData _questData)
	{
		//2014.05.16 dopamin
		if (234018 == _questData.Info.ID || 234019 == _questData.Info.ID || 234020 == _questData.Info.ID || 234030 == _questData.Info.ID )
		{
			if(true == WemeSdkManager.Instance.IsServiceGuest)
			{
				AsNotify.Instance.MessageBox( AsTableManager.Instance.GetTbl_String(126), AsTableManager.Instance.GetTbl_String(1922),
					this, "ToLoginScene", AsNotify.MSG_BOX_TYPE.MBT_OK, AsNotify.MSG_BOX_ICON.MBI_NOTICE);
				return;
			}
		}

		if (_questData.Preparation == null)
			return;

		if (_questData.Preparation.MoveMap.MapID == -1)
			return;

		warpQuestData = _questData;
		AsNotify.Instance.MessageBox(AsTableManager.Instance.GetTbl_String(145), AsTableManager.Instance.GetTbl_String(141),
										AsTableManager.Instance.GetTbl_String(1152), AsTableManager.Instance.GetTbl_String(997),
										this, "AskWarpCore", AsNotify.MSG_BOX_TYPE.MBT_OKCANCEL, AsNotify.MSG_BOX_ICON.MBI_QUESTION);
	}
Esempio n. 56
0
		/// <summary>
		/// 実際の進捗データから、進捗度を補正します。
		/// </summary>
		/// <param name="q">任務データ。</param>
		public virtual void CheckProgress( QuestData q ) {

			if ( TemporaryProgress > 0 ) {
				if ( q.State == 2 )
					Progress = Math.Min( Progress + TemporaryProgress, ProgressMax );
				TemporaryProgress = 0;
			}

			if ( QuestType == 0 )		// ver. 1.6.6 以前のデータとの互換性維持
				QuestType = q.Type;

			switch ( q.Progress ) {
				case 1:		//50%
					Progress = (int)Math.Max( Progress, Math.Ceiling( ( ProgressMax + SharedCounterShift ) * 0.5 ) - SharedCounterShift );
					break;
				case 2:		//80%
					Progress = (int)Math.Max( Progress, Math.Ceiling( ( ProgressMax + SharedCounterShift ) * 0.8 ) - SharedCounterShift );
					break;
			}

		}
Esempio n. 57
0
    public void RemoveMonInfoForTargetMark(QuestData _questData)
    {
        if (_questData == null)
        {
            Debug.LogWarning("Quest Data is null");
            return;
        }


        // Item Drop Mon

        List<AchGetItem> listGetItem = _questData.Achievement.GetDatas<AchGetItem>();

        foreach (AchGetItem getItem in listGetItem)
        {
            if (getItem.IsComplete == true)
                continue;

            foreach (PrepareItemDropMonster itemDropMon in _questData.Preparation.ItemDropMonsterList)
            {
                if (itemDropMon.ItemID == getItem.ItemID)
                    RemoveTargetInfo(itemDropMon.TargetMonsterID, itemDropMon.Champion);
            }

        }

        // Item Drop Mon Kind

        foreach (AchGetItem getItem in listGetItem)
        {
            if (getItem.IsComplete == true)
                continue;

            foreach (PrepareItemDropMonsterKind itemDropMonKind in _questData.Preparation.ItemDromMonsterKindList)
            {
                if (itemDropMonKind.ItemID == getItem.ItemID)
                    RemoveTargetInfo(itemDropMonKind.TargetMonsterKindID, itemDropMonKind.Champion);
            }
        }

        // Use Item To Target
        List<AchUseItemToTarget> listUseItemToTarget = _questData.Achievement.GetDatas<AchUseItemToTarget>();
        foreach (AchUseItemToTarget useItemToTarget in listUseItemToTarget)
        {
            if (useItemToTarget.IsComplete == false)
                if (useItemToTarget.targetType == UseItemToTargetType.MONSTER)
                    RemoveTargetInfo(useItemToTarget.targetID, useItemToTarget.Champion);
        }

        // Kill Monster
        List<AchKillMonster> listKillMon = _questData.Achievement.GetDatas<AchKillMonster>();
        foreach (AchKillMonster killMon in listKillMon)
        {
            if (killMon.IsComplete == false)
                RemoveTargetInfo(killMon.MonsterID, killMon.Champion);
        }

        // Kill Monster Kind
        List<AchKillMonsterKind> listKillMonKind = _questData.Achievement.GetDatas<AchKillMonsterKind>();
        foreach (AchKillMonsterKind killMonKind in listKillMonKind)
        {
            if (killMonKind.IsComplete == false)
                RemoveTargetInfo(killMonKind.MonsterKindID, killMonKind.Champion);
        }

        // Get Item From Mon
        List<AchGetItemFromMonster> listGetItemFromMon = _questData.Achievement.GetDatas<AchGetItemFromMonster>();
        foreach (AchGetItemFromMonster getItemFromMon in listGetItemFromMon)
        {
            if (getItemFromMon.IsComplete == false)
                RemoveTargetInfo(getItemFromMon.MonsterID, getItemFromMon.Champion);
        }

        // Get Item From Mon
        List<AchGetItemFromMonsterKind> listGetItemFromMonKind = _questData.Achievement.GetDatas<AchGetItemFromMonsterKind>();
        foreach (AchGetItemFromMonsterKind getItemFromMonKind in listGetItemFromMonKind)
        {
            if (getItemFromMonKind.IsComplete == false)
                RemoveTargetInfo(getItemFromMonKind.MonsterKindID, getItemFromMonKind.Champion);
        }

        AsHUDController.Instance.panelManager.UpdateMonsterNamePanel();
    }
		public ProgressDiscard( QuestData quest, int maxCount )
			: base( quest, maxCount ) {
		}
Esempio n. 59
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        public override void CheckProgress( QuestData q )
        {
            if ( TemporaryProgress != 0 ) {
                if ( q.State == 2 ) {

                    sortieCount = sortieCount + sortieCountTemp;
                    sWinCount = sWinCount + sWinCountTemp;
                    bossCount = bossCount + bossCountTemp;
                    bossWinCount = bossWinCount + bossWinCountTemp;

                }

                TemporaryProgress = 0;
            }
        }
Esempio n. 60
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 public void SetQuest(QuestData qd)
 {
     GameReady.SetData(qd);
 }