public void GenerateQTEAttacks() { if (!QTEManagerRef) { Debug.Log("Can't find qtemanager"); return; } for (int i = 0; i < iAttackCount; i++) { QTEType = Random.Range(0, 4); if (QTEType == 0) { QTEManagerRef.AddQTEToQueue("Fire2", 1, "Left", 1, 1, true, LeftSlap.position); } if (QTEType == 1) { QTEManagerRef.AddQTEToQueue("Fire1", 1, "Right", 2, 0, true, RightSlap.position); } if (QTEType == 2) { QTEManagerRef.AddQTEToQueue("Fire2", 1, "Left", 3, 0, true, LeftAttack.position); } if (QTEType == 3) { QTEManagerRef.AddQTEToQueue("Fire1", 1, "Right", 2, 0, true, RightAttack.position); } } }
public void GeneratePlayerQTEAttacks() { for (int i = 0; i < iAttackCount; i++) { QTEType = Random.Range(0, 4); if (QTEType == 0) { QTEManagerRef.AddQTEToQueue("Fire2", 1, "SLAP", 1, 1, true, LeftDodge.position); } if (QTEType == 1) { QTEManagerRef.AddQTEToQueue("Fire1", 1, "SLAP", 2, 0, true, RightDodge.position); } if (QTEType == 2) { QTEManagerRef.AddQTEToQueue("Fire2", 1, "ATT", 3, 0, true, LeftParry.position); } if (QTEType == 3) { QTEManagerRef.AddQTEToQueue("Fire1", 1, "ATT", 2, 0, true, RightParry.position); } } }