Ejemplo n.º 1
0
 public void GenerateQTEAttacks()
 {
     if (!QTEManagerRef)
     {
         Debug.Log("Can't find qtemanager");
         return;
     }
     for (int i = 0; i < iAttackCount; i++)
     {
         QTEType = Random.Range(0, 4);
         if (QTEType == 0)
         {
             QTEManagerRef.AddQTEToQueue("Fire2", 1, "Left", 1, 1, true, LeftSlap.position);
         }
         if (QTEType == 1)
         {
             QTEManagerRef.AddQTEToQueue("Fire1", 1, "Right", 2, 0, true, RightSlap.position);
         }
         if (QTEType == 2)
         {
             QTEManagerRef.AddQTEToQueue("Fire2", 1, "Left", 3, 0, true, LeftAttack.position);
         }
         if (QTEType == 3)
         {
             QTEManagerRef.AddQTEToQueue("Fire1", 1, "Right", 2, 0, true, RightAttack.position);
         }
     }
 }
Ejemplo n.º 2
0
 public void GeneratePlayerQTEAttacks()
 {
     for (int i = 0; i < iAttackCount; i++)
     {
         QTEType = Random.Range(0, 4);
         if (QTEType == 0)
         {
             QTEManagerRef.AddQTEToQueue("Fire2", 1, "SLAP", 1, 1, true, LeftDodge.position);
         }
         if (QTEType == 1)
         {
             QTEManagerRef.AddQTEToQueue("Fire1", 1, "SLAP", 2, 0, true, RightDodge.position);
         }
         if (QTEType == 2)
         {
             QTEManagerRef.AddQTEToQueue("Fire2", 1, "ATT", 3, 0, true, LeftParry.position);
         }
         if (QTEType == 3)
         {
             QTEManagerRef.AddQTEToQueue("Fire1", 1, "ATT", 2, 0, true, RightParry.position);
         }
     }
 }