/// <summary> /// Returns a random double number between 0 [inclusive] and 1.0 [exclusive] /// </summary> /// <returns></returns> public double _Range() { #if AI_LOG moduleAI.LogRandomMsg("_Range without parameters"); #endif return(m_random.Range(0, 1.0)); }
public void PreBuildRandomValue(ulong rSeed) { PseudoRandom m_random = new PseudoRandom(); m_random.seed = rSeed; foreach (var e in sceneEventInfo.sceneEvents) { foreach (var b in e.behaviours) { if (b.sceneBehaviorType == SceneEventInfo.SceneBehaviouType.BuildRandom) { SBuildRandomBehaviour be = new SBuildRandomBehaviour(b, null); int maxValue = be.maxValue; //最后的随机数需要加1,因为策划需要从1~maxValue int random = m_random.Range(1, maxValue == 0 ? 2 : maxValue + 1); m_preBuildRandom.Add(new SRandomInfoConditon(be.randomId, random)); } } } }