Esempio n. 1
0
    void Start()
    {
        //StartCoroutine(LoadingScene());
        // Login first
        m_login = false;

        // 初始化ProtoNet
        m_net = new ProtoNet();

        // 增加前台支持的网络包类型
        m_net.Add(Constants.Dog_Login, LoginResp.Parser);
        m_net.Add(Constants.Dog_Redirect, RedirectResp.Parser);
        m_net.Add(Constants.Error, Status.Parser);
        m_net.Name = "Door";
        m_net.Init("182.92.74.240", 7900);

        GameObject.Find("RcText").GetComponent <Text>().text = "Loading...";
        //string myUID = SystemInfo.deviceUniqueIdentifier;
        //DialogBase.Show("UID", myUID);

        if (GlobalVars.instance.Testing || GlobalVars.instance.SwitchUser)
        {
            m_auto = false;
            DialogLogin.Show(LoginAsGuest, LoginWithFsID, null);
        }
        else
        {
            m_auto = true;
        }
        GlobalVars.instance.SwitchUser = false;
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        m_spinCount = 0;
        m_tigerNo   = 888;
        m_seqNo     = 666;
        m_gold      = 0;

        m_net = new ProtoNet();

        // 增加前台支持的网络包类型
        m_net.Add(Constants.Tiger_QuickLoginInfo, TigerUserInfo.Parser);
        m_net.Add(Constants.Tiger_Spin, TigerResp.Parser);
        m_net.Add(Constants.Reconnect, null);
        m_net.Add(Constants.Error, null);
        m_net.Name = "SlotClerk";

        m_login = false;
        m_lines = 1;
        m_win   = 0;

        // 启动登录
        RedirectResp rr = Lobby.getInstance().RedirectInfo;

        m_id  = rr.UserId;
        m_key = rr.Key;
        if (false == m_net.Init(rr.Domain, rr.Port))
        {
            DebugConsole.Log("Client init failed!");
        }

        /*
         * m_id = 123456;
         * m_key = 123456;
         * // 启动登录
         * if (false == m_net.Init("127.0.0.1", 1234))
         * {
         *  DebugConsole.Log("Client init failed!");
         * }
         */
        // 初始化Displays
        //m_displays = new SlotClientDisplays(); // MonoBehaviour不可以new
        m_displays      = GameObject.Find("SlotDisplays").GetComponent <SlotDisplays>();
        m_displays.User = this;

        // 初始化Requests
        m_requests       = new SlotRequests();
        m_requests.Net   = m_net;
        m_requests.Clerk = this;

        // 发送快速登录
        m_requests.QuickLogin();
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        // 初始化ProtoNet
        if (m_net == null)
        {
            m_login = false;
            m_net   = new ProtoNet();

            // 增加前台支持的网络包类型
            m_net.Add(Constants.Lion_QuickLoginInfo, LionUserInfo.Parser);
            m_net.Add(Constants.Lion_Redirect, RedirectResp.Parser);
            m_net.Add(Constants.Lion_GetProfile, LionUserInfo.Parser);
            m_net.Add(Constants.Lion_UpdateProfile, Status.Parser);
            m_net.Add(Constants.Lion_GetTigerStat, TigerStat.Parser);
            m_net.Add(Constants.Lion_GetFriends, LongArray.Parser);
            m_net.Add(Constants.Lion_GetFriendRequests, LongArray.Parser);
            m_net.Add(Constants.Lion_AddFriend, Status.Parser);
            m_net.Add(Constants.Lion_DeleteFriend, Status.Parser);
            m_net.Add(Constants.Lion_AcceptFriend, Status.Parser);
            m_net.Add(Constants.Lion_IgnoreFriend, Status.Parser);
            m_net.Add(Constants.Lion_GetFriendSummary, FriendSummaryList.Parser);
            m_net.Add(Constants.Lion_NotifyWeeklyLogin, IntValue.Parser);
            m_net.Add(Constants.Lion_TakeLoginBonus, LongArray.Parser);
            m_net.Add(Constants.Lion_NotifyFreeBonus, LongValue.Parser);
            m_net.Add(Constants.Lion_TakeFreeBonus, LongArray.Parser);
            m_net.Add(Constants.Lion_BuyItem, Status.Parser);
            m_net.Add(Constants.Lion_GetItems, UserItemList.Parser);
            m_net.Add(Constants.Lion_Register, Status.Parser);
            m_net.Add(Constants.Lion_ModPass, Status.Parser);
            m_net.Add(Constants.Lion_RefreshGold, LongValue.Parser);
            m_net.Add(Constants.Lion_GetShopItems, ShopList.Parser);
            m_net.Add(Constants.Lion_BroadcastSystemMessage, StringValue.Parser);

            m_net.Add(-2, null);
            m_net.Add(Constants.Reconnect, null);
            m_net.Add(Constants.Error, Status.Parser);
            m_net.Name = "Reception";
        }

        if (!m_login)
        {
            // 启动登录
            Lobby lobby = Lobby.getInstance();
            DebugConsole.Log("Loading start:" + lobby.Domain);
            if (lobby.Domain == "")
            {
                SceneManager.LoadSceneAsync("sloading");
            }
            else
            {
                DebugConsole.Log("Loading start2:" + lobby.Domain);
                if (false == m_net.Init(lobby.Domain, lobby.Port))
                {
                    // 这里不重连,在发送请求失败后再重连
                    DebugConsole.Log("Reception:Client init failed!");
                }

                QuickLogin();
            }
        }
        else
        {
            UpdateUserInfoUI();
        }

        // 刷新倒计时
        UpdateCountDown();

        for (int i = 0; i < Constants.LobbyBtn_Strings.Length; ++i)
        {
            string btnName = Constants.LobbyBtn_Strings[i];
            m_btnIndexDict.Add(btnName, i);
            GameObject btnObj = GameObject.Find(btnName);
            Button     btn    = btnObj.GetComponent <Button>();
            btn.onClick.AddListener(delegate()
            {
                this.OnClick(btnObj);
            });
        }
    }