protected override void PrepareProtoCharacterTurret( out ProtoItemWeaponTurret protoItemWeaponTurret, out ProtoCharacterSkeleton skeleton, ref double scale) { protoItemWeaponTurret = GetProtoEntity <ItemWeaponTurretHeavy>(); skeleton = GetProtoEntity <SkeletonTurretHeavy>(); }
protected abstract void PrepareProtoCharacterTurret( out ProtoItemWeaponTurret protoItemWeaponTurret, out ProtoCharacterSkeleton protoSkeleton, ref double protoSkeletonScale);