protected override void PrepareProtoCharacterTurret(
     out ProtoItemWeaponTurret protoItemWeaponTurret,
     out ProtoCharacterSkeleton skeleton,
     ref double scale)
 {
     protoItemWeaponTurret = GetProtoEntity <ItemWeaponTurretHeavy>();
     skeleton = GetProtoEntity <SkeletonTurretHeavy>();
 }
 protected abstract void PrepareProtoCharacterTurret(
     out ProtoItemWeaponTurret protoItemWeaponTurret,
     out ProtoCharacterSkeleton protoSkeleton,
     ref double protoSkeletonScale);