private void FireGun(ProjectileController projectileController)
 {
     if (projectileController.Shooting)
     {
         return;
     }
     Debug.Log("FIRING!");
     projectileController.AddBallisticForce(
         gun.GetShotForce(
             aimController.AimDirection()
             )
         );
     projectileController.Shooting = true;
 }