Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        buildrate = 1f / 10000f;

        GA = GraphAxis.me;

        GA.city = gameObject;

        pps = new ProjectParticleSet();

        string url = "http://127.0.0.1:8000/api/project/?format=json&limit=2000";        //&order_by=date_end";

        if (MasterSettings.me.offline)
        {
            //KSJSON.me.getOffline(gameObject, "ProcessResponse", "15k");
            //KSJSON.me.getOffline(gameObject, "ProcessResponse", "15k");
            if (GraphAxis.me.UItype == UIType.Rockband)
            {
                projFileLoaded = new bool[projFiles.Length];
                for (int i = 0; i < projFileLoaded.Length; i++)
                {
                    projFileLoaded[i] = false;
                }
            }
            else
            {
                KSCSV.me.loadCSV(gameObject, projFiles[0]);
                KSCSV.me.loadCSV(gameObject, projFiles[2]);
                KSCSV.me.loadCSV(gameObject, projFiles[1]);
            }
        }
        else
        {
            KSJSON.me.getURL(gameObject, "ProcessResponse", url);
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        buildrate = 1f/10000f;

        GA = GraphAxis.me;

        GA.city = gameObject;

        pps = new ProjectParticleSet();

        string url = "http://127.0.0.1:8000/api/project/?format=json&limit=2000";//&order_by=date_end";
        if(MasterSettings.me.offline)
        {
            //KSJSON.me.getOffline(gameObject, "ProcessResponse", "15k");
            //KSJSON.me.getOffline(gameObject, "ProcessResponse", "15k");
            if(GraphAxis.me.UItype == UIType.Rockband)
            {
                projFileLoaded = new bool[projFiles.Length];
                for(int i = 0; i < projFileLoaded.Length; i++)
                    projFileLoaded[i] = false;
            }
            else
            {
                KSCSV.me.loadCSV(gameObject, projFiles[0]);
                KSCSV.me.loadCSV(gameObject, projFiles[2]);
                KSCSV.me.loadCSV(gameObject, projFiles[1]);
            }

        }
        else
            KSJSON.me.getURL(gameObject, "ProcessResponse", url);
    }