void Start() { string filePath = Application.persistentDataPath; data = ProgressData.GetInstance(); for (int i = 0; i < data.getNumberOfLevels(); i++) { GameObject button = Instantiate(buttonPrefab); button.GetComponent <LevelButtonController>().SetLevel(data.GetLevel(i)); button.transform.SetParent(buttonParent, false); } }
public static bool Buy(ProgressData.DataType type, string name, int cost) { if (type != Skin && type != Task) { throw new ArgumentException(); } var gs = GlobalStatistics.GetInstance(); if (gs.Score < cost) { return(false); } gs.Score -= cost; ProgressData.GetInstance()[type, name] = true; return(true); }
public CompanyVM(Screen screen) { if (screen.Type != Screen.ScreenType.Company) { throw new ArgumentException(); } Screen = screen; screen.TurnedOn = TurnOnHandler; screen.Rect.transform.Find("Back").GetComponent <Button>().onClick.AddListener(HandleBackButton); _map = screen.Rect.transform.Find("Map"); _pd = ProgressData.GetInstance(); foreach (var point in _map.GetComponentsInChildren <MapPoint>()) { point.Clicked = ShowLevelDetails; } }
public ShowroomVM(Screen screen) { if (screen.Type != Screen.ScreenType.Showroom) { throw new ArgumentException(); } Screen = screen; screen.Rect.transform.Find("Back").GetComponent <Button>().onClick.AddListener(HandleBackButton); screen.Rect.transform.Find("Left").GetComponent <ClickHandler>().Clicked = () => Next(true); screen.Rect.transform.Find("Right").GetComponent <ClickHandler>().Clicked = () => Next(false); _use = screen.Rect.transform.Find("Use").GetComponent <Button>(); _use.onClick.AddListener(Use); _useText = screen.Rect.transform.Find("Use").GetComponentInChildren <Text>(); screen.TurnedOn = TurnOnHandler; _skins = SkinsContainer.GetInstance().Skins; _mv = ModelViewer.GetInstance(); _progress = ProgressData.GetInstance(); }
public void Refresh(Level lvl) { var pd = ProgressData.GetInstance(); var ca = GetComponent <ContentArranger>(); ca.Clear(); foreach (var t in lvl.Tasks) { var completed = pd[ProgressData.DataType.Task, t.Name]; if (!completed || ShowCompleted) { var tp = Instantiate(PrefabTaskPanel); tp.SetActive(true); var tpc = tp.GetComponent <TaskPanelCtrl>(); tpc.SetTask(t, completed); ca.Add((RectTransform)tp.transform); } } }
public void LevelCompleted() { progressTextAnim.SetTrigger("Completed"); completedPopupAnim.SetTrigger("Completed"); GameObject.Find("PauseButton").SetActive(false); completedStar = true; if (Time.fixedDeltaTime * controller.GetCurrentFrame() <= starTime) { timeStar = true; } int stars = 0; if (completedStar) { stars |= 4; } if (timeStar) { stars |= 2; } if (collectableStar) { stars |= 1; } Level level = ProgressData.GetInstance().GetLevelBySceneName(SceneManager.GetActiveScene().name); level.Complete(stars); ProgressData.GetInstance().SaveProgress(); GameObject star1 = GameObject.Find("Star1"); GameObject star2 = GameObject.Find("Star2"); GameObject star3 = GameObject.Find("Star3"); star1.SetActive(completedStar); star2.SetActive(timeStar); star3.SetActive(collectableStar); }
public void Initialize() { _globalProgress = ProgressData.GetInstance(); _tasks = new Dictionary <TaskType, ITask>(); }