public void ReturnToLevelSelect() { GlobalEvents.Notifier.SendEvent(new LevelCompleteEvent()); if (this.OnComplete == CompletionEffect.CompleteTile) { ProgressData.CompleteTile(ProgressData.MostRecentTile); } else if (this.OnComplete == CompletionEffect.WipeProgressData) { // PersistentData.RecordHighScore(); ProgressData.WipeData(); } // //PersistentData.RecordHighScore(); ProgressData.SaveToDisk(); SceneManager.LoadScene(this.Destination); }