public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 24) { Ex.Logger.Log("Produce.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Produce.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "ProduceID") { Ex.Logger.Log("Produce.csv中字段[ProduceID]位置不对应"); return(false); } if (vecLine[2] != "LifeSkills") { Ex.Logger.Log("Produce.csv中字段[LifeSkills]位置不对应"); return(false); } if (vecLine[3] != "UnlockLevel ") { Ex.Logger.Log("Produce.csv中字段[UnlockLevel ]位置不对应"); return(false); } if (vecLine[4] != "EnergyConsumption") { Ex.Logger.Log("Produce.csv中字段[EnergyConsumption]位置不对应"); return(false); } if (vecLine[5] != "Type") { Ex.Logger.Log("Produce.csv中字段[Type]位置不对应"); return(false); } if (vecLine[6] != "Data") { Ex.Logger.Log("Produce.csv中字段[Data]位置不对应"); return(false); } if (vecLine[7] != "Time") { Ex.Logger.Log("Produce.csv中字段[Time]位置不对应"); return(false); } if (vecLine[8] != "Capacity1") { Ex.Logger.Log("Produce.csv中字段[Capacity1]位置不对应"); return(false); } if (vecLine[9] != "ZSSpecific") { Ex.Logger.Log("Produce.csv中字段[ZSSpecific]位置不对应"); return(false); } if (vecLine[10] != "Capacity2") { Ex.Logger.Log("Produce.csv中字段[Capacity2]位置不对应"); return(false); } if (vecLine[11] != "Probability1") { Ex.Logger.Log("Produce.csv中字段[Probability1]位置不对应"); return(false); } if (vecLine[12] != "FSSpecific") { Ex.Logger.Log("Produce.csv中字段[FSSpecific]位置不对应"); return(false); } if (vecLine[13] != "Capacity3") { Ex.Logger.Log("Produce.csv中字段[Capacity3]位置不对应"); return(false); } if (vecLine[14] != "Probability2") { Ex.Logger.Log("Produce.csv中字段[Probability2]位置不对应"); return(false); } if (vecLine[15] != "GJSpecific") { Ex.Logger.Log("Produce.csv中字段[GJSpecific]位置不对应"); return(false); } if (vecLine[16] != "Capacity4") { Ex.Logger.Log("Produce.csv中字段[Capacity4]位置不对应"); return(false); } if (vecLine[17] != "Probability3") { Ex.Logger.Log("Produce.csv中字段[Probability3]位置不对应"); return(false); } if (vecLine[18] != "QSSpecific") { Ex.Logger.Log("Produce.csv中字段[QSSpecific]位置不对应"); return(false); } if (vecLine[19] != "Capacity5") { Ex.Logger.Log("Produce.csv中字段[Capacity5]位置不对应"); return(false); } if (vecLine[20] != "Probability4") { Ex.Logger.Log("Produce.csv中字段[Probability4]位置不对应"); return(false); } if (vecLine[21] != "MSSpecific") { Ex.Logger.Log("Produce.csv中字段[MSSpecific]位置不对应"); return(false); } if (vecLine[22] != "Capacity6") { Ex.Logger.Log("Produce.csv中字段[Capacity6]位置不对应"); return(false); } if (vecLine[23] != "Probability5") { Ex.Logger.Log("Produce.csv中字段[Probability5]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)24) { return(false); } ProduceElement member = new ProduceElement(); member.ID = Convert.ToInt32(vecLine[0]); member.ProduceID = Convert.ToInt32(vecLine[1]); member.LifeSkills = Convert.ToInt32(vecLine[2]); member.UnlockLevel = Convert.ToInt32(vecLine[3]); member.EnergyConsumption = Convert.ToInt32(vecLine[4]); member.Type = Convert.ToInt32(vecLine[5]); member.Data = vecLine[6]; member.Time = Convert.ToInt32(vecLine[7]); member.Capacity1 = Convert.ToInt32(vecLine[8]); member.ZSSpecific = Convert.ToInt32(vecLine[9]); member.Capacity2 = Convert.ToInt32(vecLine[10]); member.Probability1 = Convert.ToInt32(vecLine[11]); member.FSSpecific = Convert.ToInt32(vecLine[12]); member.Capacity3 = Convert.ToInt32(vecLine[13]); member.Probability2 = Convert.ToInt32(vecLine[14]); member.GJSpecific = Convert.ToInt32(vecLine[15]); member.Capacity4 = Convert.ToInt32(vecLine[16]); member.Probability3 = Convert.ToInt32(vecLine[17]); member.QSSpecific = Convert.ToInt32(vecLine[18]); member.Capacity5 = Convert.ToInt32(vecLine[19]); member.Probability4 = Convert.ToInt32(vecLine[20]); member.MSSpecific = Convert.ToInt32(vecLine[21]); member.Capacity6 = Convert.ToInt32(vecLine[22]); member.Probability5 = Convert.ToInt32(vecLine[23]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private ProduceTable() { m_mapElements = new Dictionary <int, ProduceElement>(); m_emptyItem = new ProduceElement(); m_vecAllElements = new List <ProduceElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 24) { Ex.Logger.Log("Produce.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Produce.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "ProduceID") { Ex.Logger.Log("Produce.csv中字段[ProduceID]位置不对应"); return(false); } if (vecLine[2] != "LifeSkills") { Ex.Logger.Log("Produce.csv中字段[LifeSkills]位置不对应"); return(false); } if (vecLine[3] != "UnlockLevel ") { Ex.Logger.Log("Produce.csv中字段[UnlockLevel ]位置不对应"); return(false); } if (vecLine[4] != "EnergyConsumption") { Ex.Logger.Log("Produce.csv中字段[EnergyConsumption]位置不对应"); return(false); } if (vecLine[5] != "Type") { Ex.Logger.Log("Produce.csv中字段[Type]位置不对应"); return(false); } if (vecLine[6] != "Data") { Ex.Logger.Log("Produce.csv中字段[Data]位置不对应"); return(false); } if (vecLine[7] != "Time") { Ex.Logger.Log("Produce.csv中字段[Time]位置不对应"); return(false); } if (vecLine[8] != "Capacity1") { Ex.Logger.Log("Produce.csv中字段[Capacity1]位置不对应"); return(false); } if (vecLine[9] != "ZSSpecific") { Ex.Logger.Log("Produce.csv中字段[ZSSpecific]位置不对应"); return(false); } if (vecLine[10] != "Capacity2") { Ex.Logger.Log("Produce.csv中字段[Capacity2]位置不对应"); return(false); } if (vecLine[11] != "Probability1") { Ex.Logger.Log("Produce.csv中字段[Probability1]位置不对应"); return(false); } if (vecLine[12] != "FSSpecific") { Ex.Logger.Log("Produce.csv中字段[FSSpecific]位置不对应"); return(false); } if (vecLine[13] != "Capacity3") { Ex.Logger.Log("Produce.csv中字段[Capacity3]位置不对应"); return(false); } if (vecLine[14] != "Probability2") { Ex.Logger.Log("Produce.csv中字段[Probability2]位置不对应"); return(false); } if (vecLine[15] != "GJSpecific") { Ex.Logger.Log("Produce.csv中字段[GJSpecific]位置不对应"); return(false); } if (vecLine[16] != "Capacity4") { Ex.Logger.Log("Produce.csv中字段[Capacity4]位置不对应"); return(false); } if (vecLine[17] != "Probability3") { Ex.Logger.Log("Produce.csv中字段[Probability3]位置不对应"); return(false); } if (vecLine[18] != "QSSpecific") { Ex.Logger.Log("Produce.csv中字段[QSSpecific]位置不对应"); return(false); } if (vecLine[19] != "Capacity5") { Ex.Logger.Log("Produce.csv中字段[Capacity5]位置不对应"); return(false); } if (vecLine[20] != "Probability4") { Ex.Logger.Log("Produce.csv中字段[Probability4]位置不对应"); return(false); } if (vecLine[21] != "MSSpecific") { Ex.Logger.Log("Produce.csv中字段[MSSpecific]位置不对应"); return(false); } if (vecLine[22] != "Capacity6") { Ex.Logger.Log("Produce.csv中字段[Capacity6]位置不对应"); return(false); } if (vecLine[23] != "Probability5") { Ex.Logger.Log("Produce.csv中字段[Probability5]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { ProduceElement member = new ProduceElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ProduceID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LifeSkills); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.UnlockLevel); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EnergyConsumption); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadString(binContent, readPos, out member.Data); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ZSSpecific); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FSSpecific); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity3); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GJSpecific); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity4); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability3); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.QSSpecific); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity5); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability4); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MSSpecific); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity6); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability5); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }