Beispiel #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 24)
        {
            Ex.Logger.Log("Produce.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("Produce.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ProduceID")
        {
            Ex.Logger.Log("Produce.csv中字段[ProduceID]位置不对应"); return(false);
        }
        if (vecLine[2] != "LifeSkills")
        {
            Ex.Logger.Log("Produce.csv中字段[LifeSkills]位置不对应"); return(false);
        }
        if (vecLine[3] != "UnlockLevel ")
        {
            Ex.Logger.Log("Produce.csv中字段[UnlockLevel ]位置不对应"); return(false);
        }
        if (vecLine[4] != "EnergyConsumption")
        {
            Ex.Logger.Log("Produce.csv中字段[EnergyConsumption]位置不对应"); return(false);
        }
        if (vecLine[5] != "Type")
        {
            Ex.Logger.Log("Produce.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[6] != "Data")
        {
            Ex.Logger.Log("Produce.csv中字段[Data]位置不对应"); return(false);
        }
        if (vecLine[7] != "Time")
        {
            Ex.Logger.Log("Produce.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[8] != "Capacity1")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity1]位置不对应"); return(false);
        }
        if (vecLine[9] != "ZSSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[ZSSpecific]位置不对应"); return(false);
        }
        if (vecLine[10] != "Capacity2")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity2]位置不对应"); return(false);
        }
        if (vecLine[11] != "Probability1")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability1]位置不对应"); return(false);
        }
        if (vecLine[12] != "FSSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[FSSpecific]位置不对应"); return(false);
        }
        if (vecLine[13] != "Capacity3")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity3]位置不对应"); return(false);
        }
        if (vecLine[14] != "Probability2")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability2]位置不对应"); return(false);
        }
        if (vecLine[15] != "GJSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[GJSpecific]位置不对应"); return(false);
        }
        if (vecLine[16] != "Capacity4")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity4]位置不对应"); return(false);
        }
        if (vecLine[17] != "Probability3")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability3]位置不对应"); return(false);
        }
        if (vecLine[18] != "QSSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[QSSpecific]位置不对应"); return(false);
        }
        if (vecLine[19] != "Capacity5")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity5]位置不对应"); return(false);
        }
        if (vecLine[20] != "Probability4")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability4]位置不对应"); return(false);
        }
        if (vecLine[21] != "MSSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[MSSpecific]位置不对应"); return(false);
        }
        if (vecLine[22] != "Capacity6")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity6]位置不对应"); return(false);
        }
        if (vecLine[23] != "Probability5")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability5]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)24)
            {
                return(false);
            }
            ProduceElement member = new ProduceElement();
            member.ID                = Convert.ToInt32(vecLine[0]);
            member.ProduceID         = Convert.ToInt32(vecLine[1]);
            member.LifeSkills        = Convert.ToInt32(vecLine[2]);
            member.UnlockLevel       = Convert.ToInt32(vecLine[3]);
            member.EnergyConsumption = Convert.ToInt32(vecLine[4]);
            member.Type              = Convert.ToInt32(vecLine[5]);
            member.Data              = vecLine[6];
            member.Time              = Convert.ToInt32(vecLine[7]);
            member.Capacity1         = Convert.ToInt32(vecLine[8]);
            member.ZSSpecific        = Convert.ToInt32(vecLine[9]);
            member.Capacity2         = Convert.ToInt32(vecLine[10]);
            member.Probability1      = Convert.ToInt32(vecLine[11]);
            member.FSSpecific        = Convert.ToInt32(vecLine[12]);
            member.Capacity3         = Convert.ToInt32(vecLine[13]);
            member.Probability2      = Convert.ToInt32(vecLine[14]);
            member.GJSpecific        = Convert.ToInt32(vecLine[15]);
            member.Capacity4         = Convert.ToInt32(vecLine[16]);
            member.Probability3      = Convert.ToInt32(vecLine[17]);
            member.QSSpecific        = Convert.ToInt32(vecLine[18]);
            member.Capacity5         = Convert.ToInt32(vecLine[19]);
            member.Probability4      = Convert.ToInt32(vecLine[20]);
            member.MSSpecific        = Convert.ToInt32(vecLine[21]);
            member.Capacity6         = Convert.ToInt32(vecLine[22]);
            member.Probability5      = Convert.ToInt32(vecLine[23]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
Beispiel #2
0
 private ProduceTable()
 {
     m_mapElements    = new Dictionary <int, ProduceElement>();
     m_emptyItem      = new ProduceElement();
     m_vecAllElements = new List <ProduceElement>();
 }
Beispiel #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 24)
        {
            Ex.Logger.Log("Produce.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("Produce.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ProduceID")
        {
            Ex.Logger.Log("Produce.csv中字段[ProduceID]位置不对应"); return(false);
        }
        if (vecLine[2] != "LifeSkills")
        {
            Ex.Logger.Log("Produce.csv中字段[LifeSkills]位置不对应"); return(false);
        }
        if (vecLine[3] != "UnlockLevel ")
        {
            Ex.Logger.Log("Produce.csv中字段[UnlockLevel ]位置不对应"); return(false);
        }
        if (vecLine[4] != "EnergyConsumption")
        {
            Ex.Logger.Log("Produce.csv中字段[EnergyConsumption]位置不对应"); return(false);
        }
        if (vecLine[5] != "Type")
        {
            Ex.Logger.Log("Produce.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[6] != "Data")
        {
            Ex.Logger.Log("Produce.csv中字段[Data]位置不对应"); return(false);
        }
        if (vecLine[7] != "Time")
        {
            Ex.Logger.Log("Produce.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[8] != "Capacity1")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity1]位置不对应"); return(false);
        }
        if (vecLine[9] != "ZSSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[ZSSpecific]位置不对应"); return(false);
        }
        if (vecLine[10] != "Capacity2")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity2]位置不对应"); return(false);
        }
        if (vecLine[11] != "Probability1")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability1]位置不对应"); return(false);
        }
        if (vecLine[12] != "FSSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[FSSpecific]位置不对应"); return(false);
        }
        if (vecLine[13] != "Capacity3")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity3]位置不对应"); return(false);
        }
        if (vecLine[14] != "Probability2")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability2]位置不对应"); return(false);
        }
        if (vecLine[15] != "GJSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[GJSpecific]位置不对应"); return(false);
        }
        if (vecLine[16] != "Capacity4")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity4]位置不对应"); return(false);
        }
        if (vecLine[17] != "Probability3")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability3]位置不对应"); return(false);
        }
        if (vecLine[18] != "QSSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[QSSpecific]位置不对应"); return(false);
        }
        if (vecLine[19] != "Capacity5")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity5]位置不对应"); return(false);
        }
        if (vecLine[20] != "Probability4")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability4]位置不对应"); return(false);
        }
        if (vecLine[21] != "MSSpecific")
        {
            Ex.Logger.Log("Produce.csv中字段[MSSpecific]位置不对应"); return(false);
        }
        if (vecLine[22] != "Capacity6")
        {
            Ex.Logger.Log("Produce.csv中字段[Capacity6]位置不对应"); return(false);
        }
        if (vecLine[23] != "Probability5")
        {
            Ex.Logger.Log("Produce.csv中字段[Probability5]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            ProduceElement member = new ProduceElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ProduceID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LifeSkills);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.UnlockLevel);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EnergyConsumption);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Data);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ZSSpecific);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FSSpecific);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GJSpecific);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.QSSpecific);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity5);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MSSpecific);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Capacity6);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability5);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }