Esempio n. 1
0
        public MoveableObject(Region region, ProChar symbol, string objectType, string[] obstacles)
        {
            this.region     = region;
            this.Symbol     = symbol;
            this.objectType = objectType;
            this.obstacle   = obstacles;

            standingTile = new Tile(
                Char.Parse(region.mapConfig[0, 4]),
                region.mapConfig[0, 7],
                symbol.X, symbol.Y,
                (ConsoleColor)Enum.Parse(typeof(ConsoleColor), ((region.mapConfig[0, 5] == "None") ? region.ForeColor.ToString() : region.mapConfig[0, 5])),
                (ConsoleColor)Enum.Parse(typeof(ConsoleColor), ((region.mapConfig[0, 6] == "None") ? region.BackColor.ToString() : region.mapConfig[0, 7])));

            oldStandingTile = Region.GetTile((Tile)standingTile);
        }
Esempio n. 2
0
        public virtual void LoadMap()
        {
            string path = Environment.CurrentDirectory;

            path += @"\Resources\" + mapPath;
            Bitmap loadedMap = (Bitmap)Bitmap.FromFile(path);
            Color  pixel;

            this.width         = loadedMap.Width;
            this.height        = loadedMap.Height;
            map                = new GameObject[Width, Height];
            ProChar[,] tScreen = new ProChar[width, height];

            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < Height; y++)
                {
                    for (int i = 0; i <= mapConfig.GetUpperBound(0); i++)
                    {
                        pixel = loadedMap.GetPixel(x, y);

                        if (pixel == Color.FromArgb(
                                Int32.Parse(mapConfig[i, 1]),  /* RED */
                                Int32.Parse(mapConfig[i, 2]),  /* GREEN */
                                Int32.Parse(mapConfig[i, 3]))) /* BLUE */
                        {
                            map[x, y] = new Tile(Char.Parse(mapConfig[i, 4]),
                                                 mapConfig[i, 7],
                                                 x, y,
                                                 (ConsoleColor)Enum.Parse(typeof(ConsoleColor), ((mapConfig[i, 5] == "None") ? ForeColor.ToString() : mapConfig[i, 5])),
                                                 (ConsoleColor)Enum.Parse(typeof(ConsoleColor), ((mapConfig[i, 6] == "None") ? BackColor.ToString() : mapConfig[i, 6])));
                        }
                        else if (i == mapConfig.Length / 7 - 1 && map[x, y] == null)
                        {
                            map[x, y] = new Tile('?', "Air", x, y, ConsoleColor.Black, ConsoleColor.White);
                        }
                    }
                    tScreen[x, y] = map[x, y].Symbol;
                }
            }
            screen.Set(tScreen);
        }
Esempio n. 3
0
        static bool projectile_CollisionAction(MoveableObject sender, CollisionEventArgs e)
        {
            bool allow = true;

            try
            {
                if (e.CollidingObject.Name.StartsWith("MO_Enemy"))
                {
                    int index = Int32.Parse(e.CollidingObject.Name.Split('y')[1]);
                    e.CollidingObject.ChangeBackColor(ProChar.GetInvertedColor(e.CollidingObject.Symbol.ForeColor));
                    e.CollidingObject.ChangeBackColor(ProChar.GetInvertedColor(e.CollidingObject.Symbol.BackColor));

                    region.SetDrawObject(((MoveableObject)e.CollidingObject).StandingTile);
                    nonfixObject[index].Name = "";
                    allow = false;
                }
            }
            catch { return(allow); }
            return(allow);
        }
Esempio n. 4
0
        static bool Enemy_CollisionAction(MoveableObject sender, CollisionEventArgs e)
        {
            bool allow = true;

            if (e.CollidingObject.ObjectType == "Player")
            {
                if (health > 1)
                {
                    health--;
                    UpdateHealth();
                }
                else
                {
                    health--;
                    Alive = false;
                    UpdateHealth();
                    int width = 13, height = 5;
                    int x = region.Width / 2 - width, y = (region.Height / 2 - height / 2) - 5;

                    Window gameOver = new Window(screen, x, y, width, height, "Game", "YOU LOOSE", ConsoleColor.White, ConsoleColor.Black, ConsoleColor.Yellow, ConsoleColor.Red);
                    gameOver.Show();
                    Console.ReadKey(true);
                }
                allow = false;
            }
            else if (e.CollidingObject.ObjectType == "projectile")
            {
                MoveableObject currentEnemy = sender as MoveableObject;
                int            index        = Int32.Parse(currentEnemy.Name.Split('y')[1]);
                currentEnemy.ChangeBackColor(ProChar.GetInvertedColor(e.CollidingObject.Symbol.ForeColor));
                currentEnemy.ChangeBackColor(ProChar.GetInvertedColor(e.CollidingObject.Symbol.BackColor));

                region.SetDrawObject(currentEnemy.StandingTile);
                nonfixObject[index].Name = "";
                allow = false;
            }

            return(allow);
        }