private void DrawUnitOfMeasureField()
    {
        UnitOfMeasure temp = (UnitOfMeasure)EditorGUILayout.EnumPopup("Unit of Measure", _unitOfMeasure);

        if (temp != _unitOfMeasure)
        {
            if (temp == UnitOfMeasure.Imperial)
            {
                _focusDistance = ProCamsUtility.Convert(_focusDistance, Units.Meter, Units.Foot);
            }
            else
            {
                _focusDistance = ProCamsUtility.Convert(_focusDistance, Units.Foot, Units.Meter);
            }

            _unitOfMeasure = temp;
        }
    }
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    private void DrawUnitOfMeasureField()
    {
        UnitOfMeasure temp = (UnitOfMeasure)EditorGUILayout.EnumPopup("Unit of Measure", (UnitOfMeasure)_unitOfMeasure.enumValueIndex);

        if (temp != (UnitOfMeasure)_unitOfMeasure.enumValueIndex)
        {
            if (temp == UnitOfMeasure.Imperial)
            {
                _focusDistance.floatValue = ProCamsUtility.Convert(_focusDistance.floatValue, Units.Meter, Units.Foot);
            }
            else
            {
                _focusDistance.floatValue = ProCamsUtility.Convert(_focusDistance.floatValue, Units.Foot, Units.Meter);
            }

            _unitOfMeasure.enumValueIndex = (int)temp;
        }
    }
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    private void DrawDepthOfFieldField()
    {
        float dofTotal, dofNear, dofFar;

        dofTotal = _dofDistTotal.floatValue;
        dofNear  = _dofNearLimit.floatValue;
        dofFar   = _dofFarLimit.floatValue;

        if (((UnitOfMeasure)_unitOfMeasure.enumValueIndex == UnitOfMeasure.Imperial))
        {
            float totalR, nearT, farT;

            totalR   = Mathf.Floor((dofTotal - Mathf.Floor(dofTotal)) * 12);
            dofTotal = Mathf.Floor(dofTotal);

            nearT   = Mathf.Floor((dofNear - Mathf.Floor(dofNear)) * 12);
            dofNear = Mathf.Floor(dofNear);

            farT   = Mathf.Floor((dofFar - Mathf.Floor(dofFar)) * 12);
            dofFar = Mathf.Floor(dofFar);

            string dof = dofTotal >= 0 ? "" + dofTotal + "' " + totalR + "\"" : "INF";
            EditorGUILayout.LabelField("Depth of Field", dof);

            EditorGUILayout.LabelField("Near Limit", "" + dofNear + "' " + nearT + "\"");

            string farLimit = dofFar >= 0 ? "" + dofFar + "' " + farT + "\"" : "INF";
            EditorGUILayout.LabelField("Far Limit", farLimit);
        }
        else
        {
            float dof = ProCamsUtility.Convert(dofTotal, Units.Foot, Units.Meter);
            float dn  = ProCamsUtility.Convert(dofNear, Units.Foot, Units.Meter);
            float df  = ProCamsUtility.Convert(dofFar, Units.Foot, Units.Meter);

            string dofString = dofTotal >= 0 ? dof.ToString("0.00") + "m": "INF";
            EditorGUILayout.LabelField("Depth of Field", dofString);

            EditorGUILayout.LabelField("Near Limit", dn.ToString("0.00") + "m");

            string farLimit = dofFar >= 0 ? df.ToString("0.00") + "m" : "INF";
            EditorGUILayout.LabelField("Far Limit", farLimit);
        }
    }
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    /// <summary>
    /// Updates the depth of field.
    /// Variables for dof change the original dof script.
    /// </summary>
    void UpdateDepthOfField()
    {
        CalculateDepthOfField();

        _dofComponents = _nodalCamera.GetComponentsInChildren <CSDOFScatter>();

        foreach (CSDOFScatter dofs in _dofComponents)
        {
            dofs.aperture = _lensFOVList[_lensIndex]._focalLength / FStop.list[_fstopIndex].fstop;
            if (_unitOfMeasure == UnitOfMeasure.Imperial)
            {
                dofs.focalLength = ProCamsUtility.Convert(_focusDist, Units.Foot, Units.Meter);
            }
            else
            {
                dofs.focalLength = _focusDist;
            }
        }
    }
Esempio n. 5
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    /// <summary>
    /// Calculates the depth of field.
    /// </summary>
    private void CalculateDepthOfField()
    {
        float F = ProCamsUtility.Convert(_lensFOVList[_lensIndex]._focalLength,
                                         Units.Millimeter,
                                         Units.Inch);

        float f = FStop.list[_fstopIndex].fstop;

        float S;

        if (_unitOfMeasure == UnitOfMeasure.Imperial)
        {
            S = ProCamsUtility.Convert(_focusDist, Units.Foot, Units.Inch);
        }
        else
        {
            S = ProCamsUtility.Convert(_focusDist, Units.Meter, Units.Inch);
        }

        float H = (F * F) / (f * 0.001f);

        float DN = (H * S) / (H + (S - F));
        float DF = (H * S) / (H - (S - F));
        float D  = DF - DN;

        D = ProCamsUtility.Convert(D, Units.Inch, Units.Foot);
        D = ProCamsUtility.Truncate(D, 2);

        DN = ProCamsUtility.Convert(DN, Units.Inch, Units.Foot);
        DN = ProCamsUtility.Truncate(DN, 2);

        DF = ProCamsUtility.Convert(DF, Units.Inch, Units.Foot);
        DF = ProCamsUtility.Truncate(DF, 2);

        _dofDistTotal = D;
        _dofNearLimit = DN;
        _dofFarLimit  = DF;

        S = ProCamsUtility.Convert(S,
                                   Units.Inch,
                                   Units.Meter);
    }
Esempio n. 6
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    private void DrawFocusTransformField()
    {
        _focusTransform.objectReferenceValue =
            EditorGUILayout.ObjectField(
                "Drag & Drop to Focus",
                _focusTransform.objectReferenceValue,
                typeof(Transform),
                true);

        if (_focusTransform.objectReferenceValue != null)
        {
            Transform t = _focusTransform.objectReferenceValue as Transform;

            float distanceValue = Vector3.Distance(cb.NodalCamera.transform.position, t.position);
            if (((UnitOfMeasure)_unitOfMeasure.enumValueIndex == UnitOfMeasure.Imperial))
            {
                distanceValue = ProCamsUtility.Convert(distanceValue, Units.Meter, Units.Foot);
            }

            _focusDistance.floatValue            = distanceValue;
            _focusTransform.objectReferenceValue = null;
        }
    }
    /// <summary>
    /// Draws the depth of field field.
    /// </summary>
    private void DrawDepthOfFieldField()
    {
        float F, f, H, S, DN, DF, D, TI, NI, FI;

        //float focalLength = ProCamsDataTable.list[_lensKitIndex].lenses[_lensIndex].length;
        float focalLength = 0;

        ProCamsLensDataTable.FilmFormatData curFilmFormat = ProCamsLensDataTable.Instance.GetFilmFormat(_ffList[_currentFilmFormatIndex]);
        if (curFilmFormat != null)
        {
            ProCamsLensDataTable.FOVData fovData = curFilmFormat.GetFOVData(_lensKitIndex, _lensIndex);
            if (fovData != null)
            {
                focalLength = fovData._focalLength;
            }
        }

        F = ProCamsUtility.Convert(
            focalLength,
            Units.Millimeter,        // from mm
            Units.Inch);             // to inches

        f = FStop.list[_fstopIndex].fstop;
        H = (F * F) / (f * 0.001f);         // 0.001 = Circle of Confusion

        if (_unitOfMeasure == UnitOfMeasure.Imperial)
        {
            S = ProCamsUtility.Convert(_focusDistance, Units.Foot, Units.Inch);
        }
        else
        {
            S = ProCamsUtility.Convert(_focusDistance, Units.Meter, Units.Inch);
        }

        DN = (H * S) / (H + (S - F)); // near depth of field
        DF = (H * S) / (H - (S - F)); // far depth of field
        D  = DF - DN;                 // depth of field

        if (_unitOfMeasure == UnitOfMeasure.Imperial)
        {
            // rounding to two decimal places
            D = ProCamsUtility.Convert(D, Units.Inch, Units.Foot); // from inches to feet
            D = Mathf.Floor(D * 100) / 100f;

            DN = ProCamsUtility.Convert(DN, Units.Inch, Units.Foot);
            DN = Mathf.Floor(DN * 100) / 100f;

            DF = ProCamsUtility.Convert(DF, Units.Inch, Units.Foot);
            DF = Mathf.Floor(DF * 100) / 100f;

            TI = Mathf.Floor(
                ProCamsUtility.Convert(
                    D - Mathf.Floor(D),
                    Units.Foot,
                    Units.Inch));

            NI = Mathf.Floor(
                ProCamsUtility.Convert(
                    DN - Mathf.Floor(DN),
                    Units.Foot,
                    Units.Inch));

            FI = Mathf.Floor(
                ProCamsUtility.Convert(
                    DF - Mathf.Floor(DF),
                    Units.Foot,
                    Units.Inch));

            D  = Mathf.Floor(D);
            DN = Mathf.Floor(DN);
            DF = Mathf.Floor(DF);

            if (D >= 0)
            {
                EditorGUILayout.LabelField("Depth of Field", "" + D + "' " + TI + "\"");
            }
            else
            {
                EditorGUILayout.LabelField("Depth of Field", "INF");
            }

            EditorGUILayout.LabelField("Near Depth", "" + DN + "' " + NI + "\"");

            if (DF >= 0)
            {
                EditorGUILayout.LabelField("Far Depth", "" + DF + "' " + FI + "\"");
            }
            else
            {
                EditorGUILayout.LabelField("Far Depth", "INF");
            }
        }
        else
        {
            float dof = ProCamsUtility.Convert(D, Units.Inch, Units.Meter);
            float dn  = ProCamsUtility.Convert(DN, Units.Inch, Units.Meter);
            float df  = ProCamsUtility.Convert(DF, Units.Inch, Units.Meter);

            if (D >= 0)
            {
                EditorGUILayout.LabelField("Depth of Field", dof.ToString("0.00") + "m");
            }
            else
            {
                EditorGUILayout.LabelField("Depth of Field", "INF");
            }

            EditorGUILayout.LabelField("Near Depth", dn.ToString("0.00") + "m");

            if (DF >= 0)
            {
                EditorGUILayout.LabelField("Far Depth", df.ToString("0.00") + "m");
            }
            else
            {
                EditorGUILayout.LabelField("Far Depth", "INF");
            }
        }
    }