public void PriestGoLevel2() { Priest priest = gameObject.AddComponent <Priest>(); priest.LoadAttr(); priest.LevelManager = new PriestLeveling(priest, 1); priest.LevelManager.AddEXP(700); Assert.AreEqual(2, priest.LevelManager.Level); Assert.AreEqual(165f, priest.MaxHPValue); Assert.AreEqual(11.5f, priest.ATKValue); Assert.AreEqual(22f, priest.MATKValue); }