Esempio n. 1
0
    public void RefreshIntentComponent(EquipType type)
    {
        PreviewEquipType previewType = Module_Equip.instance.GetCurrentPreType(type, data.GetIntentyLevel(), data.HasEvolved());

        if (intentifyOrDetail_text)
        {
            intentifyOrDetail_text.text = GetBtnName(type);
        }
        if (level_max)
        {
            level_max.gameObject.SetActive(previewType == PreviewEquipType.Enchant);
        }

        if (intentify_level)
        {
            intentify_level.text = Util.Format("+{0}", data.GetIntentyLevel());
            intentify_level.gameObject.SetActive(data.GetIntentyLevel() > 0);
        }

        //暂时屏蔽
        if (enchant_iamge)
        {
            enchant_iamge.gameObject.SetActive(false);
        }
        if (level_tweenUp)
        {
            level_tweenUp.gameObject.SetActive(false);
        }
        if (remain_enchantTime)
        {
            remain_enchantTime.gameObject.SetActive(false);
        }
    }
Esempio n. 2
0
    private string GetBtnName(EquipType equipType)
    {
        PreviewEquipType type = Module_Equip.instance.GetCurrentPreType(equipType, data.GetIntentyLevel(), data.HasEvolved());

        switch (type)
        {
        case PreviewEquipType.Intentify: return("强化");

        case PreviewEquipType.Evolve: return("进阶");

        case PreviewEquipType.Enchant: return("附魔");
        }
        return(string.Empty);
    }