public void RefreshIntentComponent(EquipType type) { PreviewEquipType previewType = Module_Equip.instance.GetCurrentPreType(type, data.GetIntentyLevel(), data.HasEvolved()); if (intentifyOrDetail_text) { intentifyOrDetail_text.text = GetBtnName(type); } if (level_max) { level_max.gameObject.SetActive(previewType == PreviewEquipType.Enchant); } if (intentify_level) { intentify_level.text = Util.Format("+{0}", data.GetIntentyLevel()); intentify_level.gameObject.SetActive(data.GetIntentyLevel() > 0); } //暂时屏蔽 if (enchant_iamge) { enchant_iamge.gameObject.SetActive(false); } if (level_tweenUp) { level_tweenUp.gameObject.SetActive(false); } if (remain_enchantTime) { remain_enchantTime.gameObject.SetActive(false); } }
private string GetBtnName(EquipType equipType) { PreviewEquipType type = Module_Equip.instance.GetCurrentPreType(equipType, data.GetIntentyLevel(), data.HasEvolved()); switch (type) { case PreviewEquipType.Intentify: return("强化"); case PreviewEquipType.Evolve: return("进阶"); case PreviewEquipType.Enchant: return("附魔"); } return(string.Empty); }