Esempio n. 1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="mapSizeInTiles"></param>
        /// <param name="parentObject"></param>
        public void GenerateTerrain(PresetMapSize mapSizeInTiles, GameObject parentObject)
        {
            //GameObject NorthQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "North Quadrant", AxisDirection.Positive, AxisDirection.Positive);
            //GameObject SouthQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "South Quadrant", AxisDirection.Negative, AxisDirection.Negative);
            //GameObject EastQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "East Quadrant", AxisDirection.Positive, AxisDirection.Negative);
            //GameObject WestQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "West Quadrant", AxisDirection.Negative, AxisDirection.Positive);

            //NorthQuadrant.transform.SetParent(parentObject.transform);
            //SouthQuadrant.transform.SetParent(parentObject.transform);
            //EastQuadrant.transform.SetParent(parentObject.transform);
            //WestQuadrant.transform.SetParent(parentObject.transform);
        }
		/// <summary>
		/// 
		/// </summary>
		/// <param name="mapSizeInTiles"></param>
		/// <param name="parentObject"></param>
		public void GenerateTerrain(PresetMapSize mapSizeInTiles, GameObject parentObject)
		{
			//GameObject NorthQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "North Quadrant", AxisDirection.Positive, AxisDirection.Positive);
			//GameObject SouthQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "South Quadrant", AxisDirection.Negative, AxisDirection.Negative);
			//GameObject EastQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "East Quadrant", AxisDirection.Positive, AxisDirection.Negative);
			//GameObject WestQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "West Quadrant", AxisDirection.Negative, AxisDirection.Positive);

			//NorthQuadrant.transform.SetParent(parentObject.transform);
			//SouthQuadrant.transform.SetParent(parentObject.transform);
			//EastQuadrant.transform.SetParent(parentObject.transform);
			//WestQuadrant.transform.SetParent(parentObject.transform);
		}