/// <summary> /// /// </summary> /// <param name="mapSizeInTiles"></param> /// <param name="parentObject"></param> public void GenerateTerrain(PresetMapSize mapSizeInTiles, GameObject parentObject) { //GameObject NorthQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "North Quadrant", AxisDirection.Positive, AxisDirection.Positive); //GameObject SouthQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "South Quadrant", AxisDirection.Negative, AxisDirection.Negative); //GameObject EastQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "East Quadrant", AxisDirection.Positive, AxisDirection.Negative); //GameObject WestQuadrant = GenerateQuadrant((ushort)mapSizeInTiles, "West Quadrant", AxisDirection.Negative, AxisDirection.Positive); //NorthQuadrant.transform.SetParent(parentObject.transform); //SouthQuadrant.transform.SetParent(parentObject.transform); //EastQuadrant.transform.SetParent(parentObject.transform); //WestQuadrant.transform.SetParent(parentObject.transform); }