Esempio n. 1
0
        protected virtual void Awake()
        {
            Match = this.SafeGetComponent <Match>();
#if !UNITY_EDITOR
            if (Prefs.Exists(_playerPrefCheck))
            {
                _isActive = Prefs.GetBool(_playerPrefCheck);
            }
#endif
        }
Esempio n. 2
0
    private void Awake()
    {
        Advertisement.Initialize("123", true);
        Prefs.SetBool(PrefTypeBool.LevelUnlocked, 0, true);
        highScoreText.text = Prefs.GetInt(PrefTypeInt.LevelBestScore, 0).ToString();
        PlayLevel(0);

        if (!Prefs.GetBool(PrefTypeBool.TutorialWasShown, 0))
        {
            ShowHideTutorial(true);
        }
    }
Esempio n. 3
0
        /// <summary>
        /// Unity Callback. Called on object instantiation.
        /// </summary>
        protected virtual void Awake()
        {
            if (Match == null)
            {
                Match = FindObjectOfType <Match>();
            }
#if !UNITY_EDITOR
            if (Prefs.HasKey(_playerPrefCheck))
            {
                enabled = Prefs.GetBool(_playerPrefCheck);
            }
#endif
        }
Esempio n. 4
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 public void ConfigureDefaults()
 {
     if (Prefs.GetBool($"{Key}_configured"))
     {
         return;
     }
     _unsafe = true;
     if (InitialGrant)
     {
         Acquired = true;
     }
     if (InitialEquip && Equippable)
     {
         Equipped = true;
     }
     _unsafe = false;
     Prefs.SetBool($"{Key}_configured", true);
     Prefs.Save();
 }
Esempio n. 5
0
    void CreateLastResultLine()
    {
        if (Prefs.GetBool(PrefTypeBool.LevelCompleted, currentLevelNumber))
        {
            return;
        }

        var bestDistance = Prefs.GetFloat(PrefTypeFloat.LevelBestDistance, currentLevelNumber);

        if (bestDistance < 1)
        {
            return;
        }

        GameObject go = Instantiate(
            Storage.instance.lastResultPrefab,
            Vector3.up * bestDistance,
            Quaternion.identity,
            currentLevelObject.transform);

        go.GetComponentInChildren <Text>().text =
            Math.Round(bestDistance, 0).ToString() + "m";
    }