Esempio n. 1
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    void Start()
    {
        Time.timeScale = 1f;
        SpinnerGO.SetActive(true);
        manuallySwitchText.SetActive(false);
        if (tipsManager)
        {
            tipsManager.TipsText.gameObject.SetActive(true);
        }

        SceneTool.threadPriority = threadPriority;

        if (Prefs.Exist(Prefs.LOAD_LEVEL_NAME))
        {
            string scene = Prefs.Game_LevelName();
            LoadLevelAsync(scene);
        }
        else
        {
            SpinnerGO.GetComponentInChildren <Spinner>().isSpinning = false;
            Debug.LogError("Loading Error: There is no scene to load!");
        }

        if (FindObjectOfType <Camera>() != null)
        {
            MainCamera = FindObjectOfType <Camera>().gameObject;
        }
        else
        {
            MainCamera = null;
        }
    }
Esempio n. 2
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 public void SaveNextSceneData(string scene)
 {
     Prefs.Game_LoadState(2);
     Prefs.Game_LevelName(scene);
     JsonManager.ClearArray();
     SaveGame(false);
 }
Esempio n. 3
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    public void NewGame(string scene)
    {
        Prefs.Game_LoadState(0);
        Prefs.Game_SaveName(string.Empty);
        Prefs.Game_LevelName(scene);

        SceneManager.LoadScene(1);
    }
Esempio n. 4
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    public void Load()
    {
        Prefs.Game_LoadState(1);
        Prefs.Game_SaveName(selectedSave.save);
        Prefs.Game_LevelName(selectedSave.scene);

        SceneManager.LoadScene(1);
    }
Esempio n. 5
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    private IEnumerator LoadScene(string scene, int loadstate)
    {
        yield return(new WaitUntil(() => !saveHandler.fadeControl.isFading));

        Prefs.Game_SaveName(saveHandler.lastSave);
        Prefs.Game_LoadState(loadstate);
        Prefs.Game_LevelName(scene);

        SceneManager.LoadScene(m_sceneLoader);
    }
Esempio n. 6
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    public void Continue()
    {
        if (isSaveGame)
        {
            SavedGame saved = saveCache.Select(x => x.GetComponent <SavedGame>()).Where(x => x.save == lastSave).SingleOrDefault();
            Prefs.Game_LoadState(1);
            Prefs.Game_SaveName(saved.save);
            Prefs.Game_LevelName(saved.scene);
        }
        else
        {
            Prefs.Game_LoadState(2);
            Prefs.Game_SaveName(lastSave);
        }

        SceneManager.LoadScene(1);
    }