Esempio n. 1
0
 public override void DoFirstRun()
 {
     if (e_AssetType == CoreEnum.ASSET_TYPE.PREFABE)
     {
         PrefabLoader.LoadPrefabWithInstance(m_AssetName, LoadPrefabComplete);
     }
     else if (e_AssetType == CoreEnum.ASSET_TYPE.SCENE)
     {
         SceneLoader.LoadSceneAsync(m_AssetName, LoadSceneMode.Additive, LoadSceneComplete);
     }
 }