/// <summary> /// Initialises the map to be drawn. You need to call DrawMap tp actually draw it. /// </summary> /// <param name="map"> The <c>Map</c> to be drawn.</param> public void Init(Map map) { this.map = map; grassTile = PrefabLoader.GetTile(Tile.Ground.Grass); sandTile = PrefabLoader.GetTile(Tile.Ground.Sand); waterTile = PrefabLoader.GetTile(Tile.Ground.Water); treeProp = PrefabLoader.GetTile(Tile.Object.Tree); stoneProp = PrefabLoader.GetTile(Tile.Object.Stone); }