public void OnSceneGUI() { if (bNoGrid || PrefabHelper.IsPrefab(_target.gameObject)) { return; } if (!_snapFree.boolValue) { int iOddCount = 9; for (int i = 0; i < iOddCount; ++i) { Handles.color = Color.red; Handles.DotHandleCap(i * 3, _target.transform.position + new Vector3((i - (iOddCount - 1) / 2) * _target.GridInterval.x, 0, 0), Quaternion.identity, 0.025f, EventType.Repaint); Handles.color = Color.green; Handles.DotHandleCap(i * 3 + 1, _target.transform.position + new Vector3(0, (i - (iOddCount - 1) / 2) * _target.GridInterval.y, 0), Quaternion.identity, 0.025f, EventType.Repaint); Handles.color = Color.blue; Handles.DotHandleCap(i * 3 + 2, _target.transform.position + new Vector3(0, 0, (i - (iOddCount - 1) / 2) * _target.GridInterval.z), Quaternion.identity, 0.025f, EventType.Repaint); } } }
private void OnEnable() { if (IsPrefab = PrefabHelper.IsPrefab(targets.Select(r => (r as SubColliderHelper).gameObject).ToArray())) { return; } }
void OnEnable() { if (bPrefab = PrefabHelper.IsPrefab((target as Iso2DObject).gameObject)) { return; } }
public void OnSceneGUI() { if (PrefabHelper.IsPrefab(_bulk.gameObject)) { return; } if (_bulkGrid.IsInheritGrid) { return; } int iOddCount = 9; Vector3 _centor = _bulkGrid.transform.position; for (int i = 0; i < iOddCount; ++i) { Handles.color = Color.red; Handles.CircleHandleCap(iOddCount + i * 3, _centor + new Vector3((i - (iOddCount - 1) / 2) * _bulkGrid.GridInterval.x, 0, 0), SceneView.currentDrawingSceneView.camera.transform.rotation, 0.05f, EventType.Repaint); Handles.color = Color.green; Handles.CircleHandleCap(iOddCount + i * 3 + 1, _centor + new Vector3(0, (i - (iOddCount - 1) / 2) * _bulkGrid.GridInterval.y, 0), SceneView.currentDrawingSceneView.camera.transform.rotation, 0.05f, EventType.Repaint); Handles.color = Color.blue; Handles.CircleHandleCap(iOddCount + i * 3 + 2, _centor + new Vector3(0, 0, (i - (iOddCount - 1) / 2) * _bulkGrid.GridInterval.z), SceneView.currentDrawingSceneView.camera.transform.rotation, 0.05f, EventType.Repaint); } }
void OnEnable() { if (target == null || Selection.activeGameObject == null) { return; } if (bPrefab = PrefabHelper.IsPrefab(targets.Select(r => (r as IsoTile).gameObject).ToArray())) { return; } update_InspectorTile(); if (screenInfoFontStyle == null) { screenInfoFontStyle = new GUIStyle(); screenInfoFontStyle.normal.textColor = Color.green; screenInfoFontStyle.fontStyle = FontStyle.Bold; screenInfoFontStyle.fontSize = 15; } if (SceneView.lastActiveSceneView != null && bFrameSelected) { SceneView.lastActiveSceneView.FrameSelected(false); } }
public void SetTarget() { EditorGUILayout.Separator(); EditorGUILayout.LabelField("[Target Select Helper]", EditorStyles.boldLabel); lookupObject = EditorGUILayout.ObjectField(lookupObject, typeof(GameObject), allowSceneObjects: true) as GameObject; if (lookupObject != null && PrefabHelper.IsPrefab(lookupObject)) { lookupObject = null; Debug.Log("Prefab is not allowed. Please select only the GameObject in the scene."); } if (lookupObject) { using (new EditorGUILayout.HorizontalScope()) { bIncludeChild = EditorGUILayout.ToggleLeft("Include Child", bIncludeChild); if (GUILayout.Button("Add")) { light.AddTarget(lookupObject, bIncludeChild); } if (GUILayout.Button("Remove")) { light.RemoveTarget(lookupObject, bIncludeChild); } } } EditorGUILayout.Separator(); layerMask = CustomEditorGUI.LayerMaskField("Layer Mask for Add/Remove", layerMask); GUILayoutOption halfWidth = GUILayout.Width(EditorGUIUtility.currentViewWidth * 0.5f); using (new EditorGUILayout.HorizontalScope()) { using (new EditorGUI.DisabledGroupScope(layerMask == 0)) { if (GUILayout.Button("Add all Masked Iso2DBase", halfWidth)) { light.AddTarget_All(layerMask); } if (GUILayout.Button("Clear all Masked layer", halfWidth)) { light.RemoveTarget_All(layerMask); } } } EditorGUILayout.Separator(); using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button("Add all Iso2DBase", halfWidth)) { light.AddTarget_All(layerMask); } if (GUILayout.Button("Clear TargetList", halfWidth)) { light.RemoveTarget_All(); } } }
private void OnValidate() { if (PrefabHelper.IsPrefab(gameObject) == true || Tile == null) { return; } UpdateIsometricRotationScale(); AdjustScale(); }
void OnEnable() { _t = (AutoNaming)target; if (bPrefab = PrefabHelper.IsPrefab(_t.gameObject)) { return; } OnOffToggle = serializedObject.FindProperty("bAutoName"); Postfix_Sprite = serializedObject.FindProperty("bPostfix_Sprite"); formatString = serializedObject.FindProperty("format"); }
bool bPrefabCheck(bool bPrintErrorMSG = true) { if (PrefabHelper.IsPrefab(gameObject)) { if (bPrintErrorMSG) { Debug.LogError("Not available when Prefab."); } return(true); } return(false); }
void OnEnable() { _bulk = (IsoTileBulk)target; if (bPrefab = PrefabHelper.IsPrefab(_bulk.gameObject)) { return; } _SizeXZ = serializedObject.FindProperty("SizeXZ"); _RefTile = serializedObject.FindProperty("_referenceTile"); _bulkGrid = _bulk.gameObject.GetComponent <Grid>(); refresh_Child(true); refresh_ConnectedBulk(); }
void OnEnable() { _targetIsoBasis = target as ISOBasis; if (target != null && (bPrefab = PrefabHelper.IsPrefab(_targetIsoBasis.gameObject))) { return; } _ISOTarget = _targetIsoBasis.GetComponent <IISOBasis>(); _spDoNotDestroyAutomatically = serializedObject.FindProperty("bDoNotDestroyAutomatically"); _spISOOffest = serializedObject.FindProperty("_ISO_Offset"); _spOnGroundObject = serializedObject.FindProperty("isOnGroundObject"); _spTransformsForFudge = serializedObject.FindProperty("transforms"); }
public bool Regist_Bulk(IsoTileBulk _add) { if (_add == null || PrefabHelper.IsPrefab(_add.gameObject)) { return(false); } if (_childBulkList.Contains(_add)) { return(false); } _childBulkList.Add(_add); return(true); }
void OnEnable() { if ((_target = (IsometricSortingOrder)target) == null) { return; } if (bPrefab = PrefabHelper.IsPrefab(_target.gameObject)) { return; } _iParticleSortingAdd = serializedObject.FindProperty("iParticleSortingAdd"); _iLastSortingOrder = serializedObject.FindProperty("iLastSortingOrder"); _iExternSortingAdd = serializedObject.FindProperty("_iExternAdd"); // _bStaticISO = serializedObject.FindProperty("bStaticISO"); }
public static ValidActions GetValidActions(string assetPath, Object instance = null) { if (!VCCommands.Active || string.IsNullOrEmpty(assetPath)) { return(noAction); } var assetStatus = VCCommands.Instance.GetAssetStatus(assetPath); ValidActions validActions; bool isPrefab = instance != null && PrefabHelper.IsPrefab(instance); bool isPrefabParent = isPrefab && PrefabHelper.IsPrefabParent(instance); bool isFolder = AssetDatabase.IsValidFolder(assetPath); bool diffableAsset = VCUtility.IsDiffableAsset(assetPath); bool mergableAsset = VCUtility.IsMergableAsset(assetPath); bool modifiedDiffableAsset = diffableAsset && assetStatus.fileStatus != VCFileStatus.Normal; bool modifiedMeta = assetStatus.MetaStatus().fileStatus != VCFileStatus.Normal; bool lockedMeta = assetStatus.MetaStatus().lockStatus == VCLockStatus.LockedHere; bool modified = assetStatus.fileStatus == VCFileStatus.Modified; bool deleted = assetStatus.fileStatus == VCFileStatus.Deleted; bool added = assetStatus.fileStatus == VCFileStatus.Added; bool unversioned = assetStatus.fileStatus == VCFileStatus.Unversioned; bool ignored = assetStatus.fileStatus == VCFileStatus.Ignored; bool replaced = assetStatus.fileStatus == VCFileStatus.Replaced; bool lockedByOther = assetStatus.lockStatus == VCLockStatus.LockedOther; bool managedByRep = VCUtility.ManagedByRepository(assetStatus); bool haveControl = VCUtility.HaveAssetControl(assetStatus); bool haveLock = VCUtility.HaveVCLock(assetStatus); bool allowLocalEdit = assetStatus.LocalEditAllowed(); bool pending = assetStatus.reflectionLevel == VCReflectionLevel.Pending; validActions.showAdd = !pending && !ignored && unversioned; validActions.showOpen = !pending && !validActions.showAdd && !added && !haveLock && !deleted && !isFolder && !mergableAsset && (!lockedByOther || allowLocalEdit); validActions.showDiff = !pending && !ignored && !deleted && modifiedDiffableAsset && managedByRep; validActions.showCommit = !pending && !ignored && !allowLocalEdit && (haveLock || added || deleted || modifiedDiffableAsset || isFolder || modifiedMeta); validActions.showRevert = !pending && !ignored && !unversioned && (haveControl || modified || added || deleted || replaced || modifiedDiffableAsset || modifiedMeta || lockedMeta); validActions.showDelete = !pending && !ignored && !deleted && !lockedByOther; validActions.showOpenLocal = !pending && !ignored && !deleted && !isFolder && !allowLocalEdit && !unversioned && !added && !haveLock && !mergableAsset; validActions.showUnlock = !pending && !ignored && !allowLocalEdit && haveLock; validActions.showUpdate = !pending && !ignored && !added && managedByRep && instance != null; validActions.showForceOpen = !pending && !ignored && !deleted && !isFolder && !allowLocalEdit && !unversioned && !added && lockedByOther && Event.current.shift; validActions.showDisconnect = isPrefab && !isPrefabParent; return(validActions); }
public void Add_TallCharacterHelper() { if (PrefabHelper.IsPrefab(gameObject)) { Debug.LogError("Not available when Prefab."); return; } findTCH(); if (_tch != null) { Debug.Log("This already has a TCH."); return; } string err = null; if (IsoMap.IsNull) { err = "There is no IsoMap instance!"; } else if (IsoMap.instance.TchPrefab == null) { err = "There is no IsoMap.Instance.TCHPrefab!"; } else { _tch = Instantiate(IsoMap.instance.TchPrefab).GetComponent <TallCharacterHelper>(); if (_tch == null) { err = "There is no TallCharacterHelper component in the IsoMap.Instance.TCHPrefab!!"; } } if (err != null) { Debug.LogError(err); return; } _tch.transform.SetParent(transform); _tch.transform.localPosition = Vector3.zero; _tch.Init(); }
void OnEnable() { if ((light = (IsoLight)target) == null) { return; } if (bPrefab = PrefabHelper.IsPrefab(light.gameObject)) { return; } targetList = serializedObject.FindProperty("targetList"); MutelightList.Clear(); lightList.Clear(); lightList.AddRange(FindObjectsOfType <IsoLight>()); bTemporaryToggle_Static = bTemporaryToggle_Dynamic = false; }
void OnEnable() { if ((_grid = (Grid)target) == null) { return; } if (bPrefab = PrefabHelper.IsPrefab(_grid.gameObject)) { return; } _sp_LocalGrid = serializedObject.FindProperty("bUseLocalGrid"); _sp_LocalScale = serializedObject.FindProperty("_TileSize"); _sp_LocalAxisInterval = serializedObject.FindProperty("_GridInterval"); bRootGrid = _grid.GetComponent <IsoMap>() != null; BulkList_Update(); // TileList_AutoUpdate(true); }
void OnEnable() { _rc = (RegularCollider)target; if (_rc == null) { return; } if (target != null && (IsPrefab = PrefabHelper.IsPrefab(_rc.gameObject))) { return; } _t = _rc.GetComponentInParent <IsoTile>(); _spIso2DScaleMultiplier = serializedObject.FindProperty("_vIso2DScaleMultiplier"); update_childIso2D_0(); // _r.update_subColliders(); }
void OnEnable() { isoMap = target as IsoMap; if (IsPrefab = PrefabHelper.IsPrefab(isoMap.gameObject)) { return; } isoMap.UpdateIsometricSortingResolution(); // isoMap.Update_TileAngle(); spBISSO = serializedObject.FindProperty("bUseIsometricSorting"); spTileAngle = serializedObject.FindProperty("TileAngle"); spReferencePPU = serializedObject.FindProperty("ReferencePPU"); bEditPrefab = false; spBulkPrefab = serializedObject.FindProperty("BulkPrefab"); spTilePrefab = serializedObject.FindProperty("TilePrefab"); spObstacle = serializedObject.FindProperty("ObstaclePrefab"); spTriggerCubeOverlay = serializedObject.FindProperty("TriggerCubePrefab"); spTriggerPlaneOverlay = serializedObject.FindProperty("TriggerPlanePrefab"); spOverlay = serializedObject.FindProperty("OverlayPrefab"); spSideUnion = serializedObject.FindProperty("Side_Union_Prefab"); spSideX = serializedObject.FindProperty("Side_X_Prefab"); spSideY = serializedObject.FindProperty("Side_Y_Prefab"); spSideZ = serializedObject.FindProperty("Side_Z_Prefab"); spRCU = serializedObject.FindProperty("Collider_Cube_Prefab"); spRCX = serializedObject.FindProperty("Collider_X_Prefab"); spRCY = serializedObject.FindProperty("Collider_Y_Prefab"); spRCZ = serializedObject.FindProperty("Collider_Z_Prefab"); spGameCamera = serializedObject.FindProperty("GameCamera"); spUseCustomResolution = serializedObject.FindProperty("bCustomResolution"); spCustomResolution = serializedObject.FindProperty("vCustomResolution"); spTchPrefab = serializedObject.FindProperty("TchPrefab"); spUseGroundObjectOffset = serializedObject.FindProperty("bUseGroundObjectOffset"); spGroundObjectOffset = serializedObject.FindProperty("fOnGroundOffset"); }
public static ValidActions GetValidActions(string assetPath, Object instance = null) { using (sceneviewUpdateMarker.Auto()) { if (!VCCommands.Active || string.IsNullOrEmpty(assetPath)) { return(noAction); } var assetStatus = VCCommands.Instance.GetAssetStatus(assetPath); bool isPrefab = instance != null && PrefabHelper.IsPrefab(instance); bool isPrefabParent = isPrefab && PrefabHelper.IsPrefabParent(instance); bool isFolder = AssetDatabase.IsValidFolder(assetPath); bool diffableAsset = MergeHandler.IsDiffableAsset(assetPath); bool mergableAsset = MergeHandler.IsMergableAsset(assetPath); bool modifiedDiffableAsset = diffableAsset && assetStatus.fileStatus != VCFileStatus.Normal; bool modifiedMeta = assetStatus.MetaStatus().fileStatus != VCFileStatus.Normal; bool lockedMeta = assetStatus.MetaStatus().lockStatus == VCLockStatus.LockedHere; bool modified = assetStatus.fileStatus == VCFileStatus.Modified; bool localOnly = assetStatus.localOnly; bool deleted = assetStatus.fileStatus == VCFileStatus.Deleted; bool added = assetStatus.fileStatus == VCFileStatus.Added; bool unversioned = assetStatus.fileStatus == VCFileStatus.Unversioned; bool ignored = assetStatus.fileStatus == VCFileStatus.Ignored; bool replaced = assetStatus.fileStatus == VCFileStatus.Replaced; bool lockedByOther = assetStatus.lockStatus == VCLockStatus.LockedOther; bool managedByRep = VCUtility.ManagedByRepository(assetStatus); bool haveControl = VCUtility.HaveAssetControl(assetStatus); bool haveLock = VCUtility.HaveVCLock(assetStatus); bool allowLocalEdit = assetStatus.LocalEditAllowed(); bool pending = assetStatus.reflectionLevel == VCReflectionLevel.Pending; bool mergeinfo = assetStatus.property == VCProperty.Modified; bool conflicted = assetStatus.fileStatus == VCFileStatus.Conflicted; bool hasChangeSet = !ComposedString.IsNullOrEmpty(assetStatus.changelist); bool showAdd = !pending && !ignored && unversioned; bool showOpen = !pending && !showAdd && !added && !haveLock && !deleted && !isFolder && !mergableAsset && ((!lockedByOther && !localOnly) || allowLocalEdit); bool showDiff = !pending && !ignored && !deleted && modifiedDiffableAsset && managedByRep; bool showCommit = !pending && !ignored && !allowLocalEdit && !localOnly && (haveLock || added || deleted || modifiedDiffableAsset || modifiedMeta || mergeinfo); bool showRevert = !pending && !ignored && !unversioned && (haveControl || modified || added || deleted || replaced || modifiedDiffableAsset || modifiedMeta || lockedMeta || mergeinfo); bool showDelete = !pending && !ignored && !deleted && !lockedByOther; bool showOpenLocal = !pending && !ignored && !deleted && !isFolder && !allowLocalEdit && !unversioned && !added && !haveLock && !mergableAsset && !localOnly; bool showUnlock = !pending && !ignored && !allowLocalEdit && haveLock; bool showUpdate = !pending && !ignored && !added && managedByRep && instance != null; bool showUseTheirs = !pending && !ignored && conflicted; bool showUseMine = !pending && !ignored && conflicted; bool showMerge = !pending && !ignored && conflicted && mergableAsset; bool showAddChangeList = !pending && !ignored && !unversioned; bool showRemoveChangeList = !pending && !ignored && hasChangeSet; ValidActions validActions = 0; if (showAdd) { validActions |= ValidActions.Add; } if (showOpen) { validActions |= ValidActions.Open; } if (showDiff) { validActions |= ValidActions.Diff; } if (showCommit) { validActions |= ValidActions.Commit; } if (showRevert) { validActions |= ValidActions.Revert; } if (showDelete) { validActions |= ValidActions.Delete; } if (showOpenLocal) { validActions |= ValidActions.OpenLocal; } if (showUnlock) { validActions |= ValidActions.Unlock; } if (showUpdate) { validActions |= ValidActions.Update; } if (showUseTheirs) { validActions |= ValidActions.UseTheirs; } if (showUseMine) { validActions |= ValidActions.UseMine; } if (showMerge) { validActions |= ValidActions.Merge; } if (showAddChangeList) { validActions |= ValidActions.AddChangeList; } if (showRemoveChangeList) { validActions |= ValidActions.RemoveChangeList; } return(validActions); } }