public virtual void Setup() { m_PreviousWorld = World.DefaultGameObjectInjectionWorld; DefaultWorldInitialization.Initialize("Test World", true); var world = World.DefaultGameObjectInjectionWorld; m_Manager = world.EntityManager; m_Container = new MockHierarchy { Strategy = new EntityHierarchyDefaultGroupingStrategy(world), QueryDesc = null, World = world }; m_AssertHelper = new TestHierarchyHelper(m_Container.Strategy); EntityHierarchyDiffSystem.Register(m_Container); world.GetOrCreateSystem <SceneSystem>().LoadSceneAsync(m_SubScene.SceneGUID, new SceneSystem.LoadParameters { Flags = SceneLoadFlags.BlockOnImport | SceneLoadFlags.BlockOnStreamIn }); world.Update(); }
public void TearDown() { EntityHierarchyDiffSystem.Unregister(m_Container); m_Container.Strategy.Dispose(); m_Container.Strategy = null; m_AssertHelper = null; m_Container.World.Dispose(); m_Container.World = null; World.DefaultGameObjectInjectionWorld = m_PreviousWorld; m_PreviousWorld = null; m_Manager = default; ScriptBehaviourUpdateOrder.UpdatePlayerLoop(null); TearDownSubScene(); }