// Start is called before the first frame update void Start() { uiInfo = GameObject.FindGameObjectWithTag("UiInfo").GetComponent <UiInfo>(); playerMovement = gameObject.GetComponent <Movement>(); currentHealth = startingHealth; managerPowerUp = GetComponent <PowerUpManger>(); }
// Use this for initialization public virtual void Start() { _powerUpAudioSource = GetComponent<AudioSource> (); _powerUpManager = GameObject.Find ("PowerUpManager").GetComponent<PowerUpManger>(); _spriteRenderer = GetComponent<SpriteRenderer> (); bigScale = transform.localScale * 1.2f; smallScale = transform.localScale * .9f; oscillateUp (); }
// Use this for initialization void Start() { thePowerupManager = FindObjectOfType <PowerUpManger>(); }