// Start is called before the first frame update
 void Start()
 {
     uiInfo         = GameObject.FindGameObjectWithTag("UiInfo").GetComponent <UiInfo>();
     playerMovement = gameObject.GetComponent <Movement>();
     currentHealth  = startingHealth;
     managerPowerUp = GetComponent <PowerUpManger>();
 }
Exemple #2
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    // Use this for initialization
    public virtual void Start()
    {
        _powerUpAudioSource = GetComponent<AudioSource> ();
        _powerUpManager = GameObject.Find ("PowerUpManager").GetComponent<PowerUpManger>();
        _spriteRenderer = GetComponent<SpriteRenderer> ();

        bigScale = transform.localScale * 1.2f;
        smallScale = transform.localScale * .9f;
        oscillateUp ();
    }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     thePowerupManager = FindObjectOfType <PowerUpManger>();
 }