private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "ingrediente") { if (itensInside.Count >= 2) { return; } Item item = collision.gameObject.GetComponent <Item>(); itensInside.Add(item.type); IngredientesController.SpawnNewItem(item); PotionPanelController.SpawnItem(item); Destroy(item.gameObject); OnItemEnter(); } }
void Awake() { singleton = this; }